#ifndef MBGL_SHADER_SHADER_PATTERN #define MBGL_SHADER_SHADER_PATTERN #include #include namespace mbgl { class PatternShader : public Shader { public: PatternShader(); void bind(char *offset); UniformMatrix<4> u_matrix = {"u_matrix", *this}; Uniform> u_pattern_tl = {"u_pattern_tl", *this}; Uniform> u_pattern_br = {"u_pattern_br", *this}; Uniform u_opacity = {"u_opacity", *this}; Uniform u_mix = {"u_mix", *this}; Uniform u_image = {"u_image", *this}; UniformMatrix<3> u_patternmatrix = {"u_patternmatrix", *this}; private: int32_t a_pos = -1; }; } #endif