#include namespace mbgl { RenderPass RasterLayer::applyStyleProperties(const float z, const TimePoint& now, const ZoomHistory& zoomHistory) { applyTransitionedStyleProperty(PropertyKey::RasterOpacity, properties.opacity, z, now, zoomHistory); applyTransitionedStyleProperty(PropertyKey::RasterHueRotate, properties.hue_rotate, z, now, zoomHistory); applyTransitionedStyleProperty(PropertyKey::RasterBrightnessLow, properties.brightness[0], z, now, zoomHistory); applyTransitionedStyleProperty(PropertyKey::RasterBrightnessHigh, properties.brightness[1], z, now, zoomHistory); applyTransitionedStyleProperty(PropertyKey::RasterSaturation, properties.saturation, z, now, zoomHistory); applyTransitionedStyleProperty(PropertyKey::RasterContrast, properties.contrast, z, now, zoomHistory); applyTransitionedStyleProperty(PropertyKey::RasterFade, properties.fade, z, now, zoomHistory); return properties.isVisible() ? RenderPass::Translucent : RenderPass::None; } }