#include "node_log.hpp" #include "util/async_queue.hpp" #include namespace node_mbgl { struct NodeLogObserver::LogMessage { mbgl::EventSeverity severity; mbgl::Event event; int64_t code; std::string text; int environment = -1; std::string threadName = ""; LogMessage(mbgl::EventSeverity severity_, mbgl::Event event_, int64_t code_, std::string text_, int environment_, std::string threadName_) : severity(severity_), event(event_), code(code_), text(text_), environment(environment_), threadName(threadName_) {}; LogMessage(mbgl::EventSeverity severity_, mbgl::Event event_, int64_t code_, std::string text_) : severity(severity_), event(event_), code(code_), text(text_) {} }; NodeLogObserver::NodeLogObserver(v8::Handle target) : queue(new Queue(uv_default_loop(), [this](LogMessage &message) { NanScope(); auto msg = NanNew(); msg->Set(NanNew("class"), NanNew(mbgl::EventClass(message.event).c_str())); msg->Set(NanNew("severity"), NanNew(mbgl::EventSeverityClass(message.severity).c_str())); if (message.code != -1) { msg->Set(NanNew("code"), NanNew(message.code)); } if (!message.text.empty()) { msg->Set(NanNew("text"), NanNew(message.text)); } if (message.environment != -1) { msg->Set(NanNew("environment"), NanNew(message.environment)); } if (!message.threadName.empty()) { msg->Set(NanNew("threadName"), NanNew(message.threadName)); } v8::Local argv[] = { NanNew("message"), msg }; auto handle = NanNew(module); auto emit = handle->Get(NanNew("emit"))->ToObject(); emit->CallAsFunction(handle, 2, argv); })) { NanScope(); NanAssignPersistent(module, target); // Don't keep the event loop alive. queue->unref(); } NodeLogObserver::~NodeLogObserver() { queue->stop(); } bool NodeLogObserver::onRecord(mbgl::EventSeverity severity, mbgl::Event event, int64_t code, const std::string &text) { if (mbgl::Environment::inScope()) { int env = static_cast(mbgl::Environment::Get().getID()); std::string threadName = mbgl::Environment::threadName(); queue->send({ severity, event, code, text, env, threadName }); } else { queue->send({ severity, event, code, text }); } return true; } }