#include #include #include #include #include #ifndef BUFFER_OFFSET #define BUFFER_OFFSET(i) ((char *)nullptr + (i)) #endif using namespace mbgl; DebugBucket::DebugBucket(DebugFontBuffer& fontBuffer_) : fontBuffer(fontBuffer_) { } void DebugBucket::prepare() { } void DebugBucket::render(Painter& painter, const StyleLayer&, const TileID&, const mat4& matrix) { painter.renderDebugText(*this, matrix); } void DebugBucket::drawLines(PlainShader& shader) { array.bind(shader, fontBuffer, BUFFER_OFFSET(0)); MBGL_CHECK_ERROR(glDrawArrays(GL_LINES, 0, (GLsizei)(fontBuffer.index()))); } void DebugBucket::drawPoints(PlainShader& shader) { array.bind(shader, fontBuffer, BUFFER_OFFSET(0)); MBGL_CHECK_ERROR(glDrawArrays(GL_POINTS, 0, (GLsizei)(fontBuffer.index()))); }