#ifndef LLMR_UTIL_TEXTUREPOOL #define LLMR_UTIL_TEXTUREPOOL #include #include #include #include namespace llmr { class Texturepool : private util::noncopyable { public: GLuint getTextureID(); void removeTextureID(GLuint texture_id); void clearTextureIDs(); private: std::set texture_ids; }; } #endif