#pragma once #include #include #include namespace mbgl { class PaintParameters; namespace vulkan { class RenderPass; /** A layer group for tile-based drawables */ class TileLayerGroup : public mbgl::TileLayerGroup { public: TileLayerGroup(int32_t layerIndex, std::size_t initialCapacity, std::string name); ~TileLayerGroup() override {} void upload(gfx::UploadPass&) override; void render(RenderOrchestrator&, PaintParameters&) override; const gfx::UniformBufferArray& getUniformBuffers() const override { return uniformBuffers; }; gfx::UniformBufferArray& mutableUniformBuffers() override { return uniformBuffers; }; void bindUniformBuffers(RenderPass&) const noexcept; void unbindUniformBuffers(RenderPass&) const noexcept {} protected: UniformBufferArray uniformBuffers; }; } // namespace vulkan } // namespace mbgl