#include #include #define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS #include #include #include #include #include const char *VK_LOG_TAG = "VulkanCustomLayer"; // --------------------------------------------------------------------------- // Minimal SPIR-V shaders // // Vertex shader: generates a full-screen quad from gl_VertexIndex (no VBO). // index 0 → (-1,-1) index 1 → ( 3,-1) index 2 → (-1, 3) // This covers the NDC clip space with a single triangle. // // Fragment shader: outputs a push-constant RGBA color. // // Generated from: // vert: #version 450 // void main() { // vec2 pos[3] = vec2[](vec2(-1,-1), vec2(3,-1), vec2(-1,3)); // gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0); // } // frag: #version 450 // layout(push_constant) uniform PC { vec4 color; } pc; // layout(location = 0) out vec4 outColor; // void main() { outColor = pc.color; } // --------------------------------------------------------------------------- // clang-format off static const unsigned char kVertSpirv[] = { 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kFragSpirv[] = { 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x0d, 0x00, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x06, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00, 0xc2, 0x01, 0x00, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x47, 0x4c, 0x5f, 0x47, 0x4f, 0x4f, 0x47, 0x4c, 0x45, 0x5f, 0x63, 0x70, 0x70, 0x5f, 0x73, 0x74, 0x79, 0x6c, 0x65, 0x5f, 0x6c, 0x69, 0x6e, 0x65, 0x5f, 0x64, 0x69, 0x72, 0x65, 0x63, 0x74, 0x69, 0x76, 0x65, 0x00, 0x00, 0x04, 0x00, 0x08, 0x00, 0x47, 0x4c, 0x5f, 0x47, 0x4f, 0x4f, 0x47, 0x4c, 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0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00 }; // clang-format on // --------------------------------------------------------------------------- class ExampleVulkanCustomLayer : public mbgl::style::CustomLayerHost { public: ~ExampleVulkanCustomLayer() = default; void initialize(const mbgl::style::CustomLayerInitParameters &baseParams) override { const auto ¶ms = static_cast(baseParams); __android_log_print(ANDROID_LOG_INFO, VK_LOG_TAG, "initialize: device=%p, physicalDevice=%p", static_cast(params.device), static_cast(params.physicalDevice)); vulkanDevice = params.device; vulkanDispatcher = ¶ms.dispatcher; createShaders(vulkanDevice, *vulkanDispatcher); createPipelineLayout(vulkanDevice, *vulkanDispatcher); } void render(const mbgl::style::CustomLayerRenderParameters &baseParams) override { const auto ¶ms = static_cast(baseParams); const auto &dispatcher = params.dispatcher; const auto &cmd = params.commandBuffer; if (!pipeline) { createPipeline(params.device, dispatcher, params.renderPass); } if (!pipeline) return; cmd.pushConstants( *pipelineLayout, vk::ShaderStageFlagBits::eFragment, 0, sizeof(color), color.data(), dispatcher); cmd.bindPipeline(vk::PipelineBindPoint::eGraphics, *pipeline, dispatcher); cmd.draw(3, 1, 0, 0, dispatcher); __android_log_write(ANDROID_LOG_VERBOSE, VK_LOG_TAG, "render"); } void contextLost() override { __android_log_write(ANDROID_LOG_INFO, VK_LOG_TAG, "contextLost"); pipeline.reset(); pipelineLayout.reset(); vertexModule.reset(); fragmentModule.reset(); } void deinitialize() override { __android_log_write(ANDROID_LOG_INFO, VK_LOG_TAG, "deinitialize"); pipeline.reset(); pipelineLayout.reset(); vertexModule.reset(); fragmentModule.reset(); } static std::array color; private: void createShaders(const vk::Device &device, const vk::detail::DispatchLoaderDynamic &dispatcher) { try { vertexModule = device.createShaderModuleUnique( vk::ShaderModuleCreateInfo{.codeSize = sizeof(kVertSpirv), .pCode = reinterpret_cast(kVertSpirv)}, nullptr, dispatcher); } catch (const std::exception &) { __android_log_write(ANDROID_LOG_ERROR, VK_LOG_TAG, "Failed to create vertex shader module."); return; } try { fragmentModule = device.createShaderModuleUnique( vk::ShaderModuleCreateInfo{.codeSize = sizeof(kFragSpirv), .pCode = reinterpret_cast(kFragSpirv)}, nullptr, dispatcher); } catch (const std::exception &) { __android_log_write(ANDROID_LOG_ERROR, VK_LOG_TAG, "Failed to create fragment shader module."); return; } __android_log_write(ANDROID_LOG_INFO, VK_LOG_TAG, "Shader modules created"); } void createPipelineLayout(const vk::Device &device, const vk::detail::DispatchLoaderDynamic &dispatcher) { const vk::PushConstantRange pushRange{ .stageFlags = vk::ShaderStageFlagBits::eFragment, .offset = 0, .size = sizeof(float) * 4, }; try { pipelineLayout = device.createPipelineLayoutUnique( vk::PipelineLayoutCreateInfo{ .pushConstantRangeCount = 1, .pPushConstantRanges = &pushRange, }, nullptr, dispatcher); } catch (const std::exception &) { __android_log_write(ANDROID_LOG_ERROR, VK_LOG_TAG, "Failed to create pipeline layout."); return; } __android_log_write(ANDROID_LOG_INFO, VK_LOG_TAG, "Pipeline layout created"); } void createPipeline(const vk::Device &device, const vk::detail::DispatchLoaderDynamic &dispatcher, vk::RenderPass renderPass) { if (!vertexModule || !fragmentModule || !pipelineLayout) return; const std::array stages = {{ { .stage = vk::ShaderStageFlagBits::eVertex, .module = *vertexModule, .pName = "main", }, { .stage = vk::ShaderStageFlagBits::eFragment, .module = *fragmentModule, .pName = "main", }, }}; const vk::PipelineVertexInputStateCreateInfo vertexInput{}; const vk::PipelineInputAssemblyStateCreateInfo inputAssembly{ .topology = vk::PrimitiveTopology::eTriangleList, }; const std::array dynamicStates = { vk::DynamicState::eViewport, vk::DynamicState::eScissor, }; const vk::PipelineDynamicStateCreateInfo dynamicState{ .dynamicStateCount = static_cast(dynamicStates.size()), .pDynamicStates = dynamicStates.data(), }; const vk::PipelineViewportStateCreateInfo viewportState{ .viewportCount = 1, .scissorCount = 1, }; const vk::PipelineRasterizationStateCreateInfo rasterizer{ .polygonMode = vk::PolygonMode::eFill, .cullMode = vk::CullModeFlagBits::eNone, .frontFace = vk::FrontFace::eClockwise, .lineWidth = 1.0f, }; const vk::PipelineMultisampleStateCreateInfo multisampling{ .rasterizationSamples = vk::SampleCountFlagBits::e1, }; const vk::PipelineColorBlendAttachmentState blendAttachment{ .blendEnable = VK_TRUE, .srcColorBlendFactor = vk::BlendFactor::eSrcAlpha, .dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha, .colorBlendOp = vk::BlendOp::eAdd, .srcAlphaBlendFactor = vk::BlendFactor::eOne, .dstAlphaBlendFactor = vk::BlendFactor::eZero, .alphaBlendOp = vk::BlendOp::eAdd, .colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA, }; const vk::PipelineColorBlendStateCreateInfo colorBlend{ .attachmentCount = 1, .pAttachments = &blendAttachment, }; const vk::PipelineDepthStencilStateCreateInfo depthStencil{ .depthTestEnable = VK_FALSE, .depthWriteEnable = VK_FALSE, }; const vk::GraphicsPipelineCreateInfo pipelineInfo{ .stageCount = static_cast(stages.size()), .pStages = stages.data(), .pVertexInputState = &vertexInput, .pInputAssemblyState = &inputAssembly, .pViewportState = &viewportState, .pRasterizationState = &rasterizer, .pMultisampleState = &multisampling, .pDepthStencilState = &depthStencil, .pColorBlendState = &colorBlend, .pDynamicState = &dynamicState, .layout = *pipelineLayout, .renderPass = renderPass, .subpass = 0, }; auto result = device.createGraphicsPipelineUnique(nullptr, pipelineInfo, nullptr, dispatcher); if (result.result != vk::Result::eSuccess) { __android_log_write(ANDROID_LOG_ERROR, VK_LOG_TAG, "Failed to create graphics pipeline"); return; } pipeline = std::move(result.value); __android_log_write(ANDROID_LOG_INFO, VK_LOG_TAG, "Pipeline created"); } vk::Device vulkanDevice; const vk::detail::DispatchLoaderDynamic *vulkanDispatcher = nullptr; vk::UniqueHandle vertexModule; vk::UniqueHandle fragmentModule; vk::UniqueHandle pipeline; vk::UniqueHandle pipelineLayout; }; std::array ExampleVulkanCustomLayer::color = {0.0f, 1.0f, 0.0f, 0.5f}; // --------------------------------------------------------------------------- // JNI entry points // --------------------------------------------------------------------------- jlong JNICALL nativeCreateContext(JNIEnv *, jobject) { __android_log_write(ANDROID_LOG_INFO, VK_LOG_TAG, "nativeCreateContext"); return reinterpret_cast(new ExampleVulkanCustomLayer()); } void JNICALL nativeSetColor(JNIEnv *, jobject, jfloat red, jfloat green, jfloat blue, jfloat alpha) { __android_log_print(ANDROID_LOG_INFO, VK_LOG_TAG, "ExampleVulkanCustomLayer.nativeSetColor: %.2f, %.2f, %.2f, %.2f", red, green, blue, alpha); ExampleVulkanCustomLayer::color = {red, green, blue, alpha}; } extern "C" JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM *vm, void *) { __android_log_write(ANDROID_LOG_INFO, VK_LOG_TAG, "JNI_OnLoad"); JNIEnv *env = nullptr; vm->GetEnv(reinterpret_cast(&env), JNI_VERSION_1_6); jclass cls = env->FindClass("org/maplibre/android/testapp/model/customlayer/ExampleVulkanCustomLayer"); const JNINativeMethod methods[] = { {"createContext", "()J", reinterpret_cast(&nativeCreateContext)}, {"setColor", "(FFFF)V", reinterpret_cast(&nativeSetColor)}, }; if (env->RegisterNatives(cls, methods, 2) < 0) { env->ExceptionDescribe(); return JNI_ERR; } return JNI_VERSION_1_6; } extern "C" JNIEXPORT void JNICALL JNI_OnUnload(JavaVM *, void *) {}