#include #include #include #include namespace mbgl { const double IconVertexBuffer::angleFactor = 128.0 / M_PI; size_t IconVertexBuffer::add(int16_t x, int16_t y, float ox, float oy, int16_t tx, int16_t ty, float angle, float minzoom, std::array range, float maxzoom, float labelminzoom) { const size_t idx = index(); void *data = addElement(); int16_t *shorts = static_cast(data); shorts[0] /* pos */ = x; shorts[1] /* pos */ = y; shorts[2] /* offset */ = std::round(ox * 64); // use 1/64 pixels for placement shorts[3] /* offset */ = std::round(oy * 64); uint8_t *ubytes = static_cast(data); ubytes[8] /* labelminzoom */ = labelminzoom * 10; ubytes[9] /* minzoom */ = minzoom * 10; // 1/10 zoom levels: z16 == 160. ubytes[10] /* maxzoom */ = std::fmin(maxzoom, 25) * 10; // 1/10 zoom levels: z16 == 160. ubytes[11] /* angle */ = (int16_t)std::round(angle * angleFactor) % 256; ubytes[12] /* rangeend */ = util::max((int16_t)std::round(range[0] * angleFactor), (int16_t)0) % 256; ubytes[13] /* rangestart */ = util::min((int16_t)std::round(range[1] * angleFactor), (int16_t)255) % 256; shorts[8] /* tex */ = tx; shorts[9] /* tex */ = ty; return idx; } }