// This file is generated. Do not edit. #pragma once #include #include #include #include namespace mbgl { namespace style { class CircleLayer : public Layer { public: CircleLayer(const std::string& layerID, const std::string& sourceID); ~CircleLayer() final; // Source const std::string& getSourceID() const; const std::string& getSourceLayer() const; void setSourceLayer(const std::string& sourceLayer); void setFilter(const Filter&); const Filter& getFilter() const; // Paint properties PropertyValue getCircleRadius() const; void setCircleRadius(PropertyValue, const optional& klass = {}); PropertyValue getCircleColor() const; void setCircleColor(PropertyValue, const optional& klass = {}); PropertyValue getCircleBlur() const; void setCircleBlur(PropertyValue, const optional& klass = {}); PropertyValue getCircleOpacity() const; void setCircleOpacity(PropertyValue, const optional& klass = {}); PropertyValue> getCircleTranslate() const; void setCircleTranslate(PropertyValue>, const optional& klass = {}); PropertyValue getCircleTranslateAnchor() const; void setCircleTranslateAnchor(PropertyValue, const optional& klass = {}); PropertyValue getCirclePitchScale() const; void setCirclePitchScale(PropertyValue, const optional& klass = {}); // Private implementation class Impl; Impl* const impl; CircleLayer(const Impl&); CircleLayer(const CircleLayer&) = delete; }; template <> inline bool Layer::is() const { return type == Type::Circle; } } // namespace style } // namespace mbgl