#ifndef MBGL_STORAGE_DEFAULT_SQLITE_CACHE #define MBGL_STORAGE_DEFAULT_SQLITE_CACHE #include #include #include namespace mapbox { namespace sqlite { class Database; class Statement; } } namespace mbgl { class SQLiteCache : public FileCache, protected util::RunLoop { friend class util::Thread; private: SQLiteCache(const std::string &path = ":memory:"); ~SQLiteCache(); public: // FileCache API void get(const Resource &resource, Callback callback) override; void put(const Resource &resource, std::shared_ptr response, Hint hint) override; private: void createDatabase(); void createSchema(); void processGet(const Resource& resource, Callback callback); void processPut(const Resource& resource, std::shared_ptr response); void processRefresh(const Resource& resource, int64_t expires); private: const std::string path; std::unique_ptr<::mapbox::sqlite::Database> db; std::unique_ptr<::mapbox::sqlite::Statement> getStmt; std::unique_ptr<::mapbox::sqlite::Statement> putStmt; std::unique_ptr<::mapbox::sqlite::Statement> refreshStmt; bool schema = false; }; } #endif