#pragma once #include #include #include namespace mln { class PaintParameters; namespace vulkan { class RenderPass; /** A layer group for tile-based drawables */ class TileLayerGroup : public mln::TileLayerGroup { public: TileLayerGroup(int32_t layerIndex, std::size_t initialCapacity, std::string name); ~TileLayerGroup() override {} void upload(gfx::UploadPass&) override; void render(RenderOrchestrator&, PaintParameters&) override; const gfx::UniformBufferArray& getUniformBuffers() const override { return uniformBuffers; } gfx::UniformBufferArray& mutableUniformBuffers() override { return uniformBuffers; } protected: UniformBufferArray uniformBuffers; }; } // namespace vulkan } // namespace mln