// Generated code, do not modify this file! #pragma once #include namespace mln { namespace shaders { template <> struct ShaderSource { static constexpr const char* name = "LocationIndicatorShader"; static constexpr const char* vertex = R"(layout (std140) uniform LocationIndicatorDrawableUBO { mat4 u_matrix; vec4 u_color; }; layout(location = 0) in vec2 a_pos; void main() { gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0); } )"; static constexpr const char* fragment = R"(layout (std140) uniform LocationIndicatorDrawableUBO { mat4 u_matrix; vec4 u_color; }; void main() { fragColor = u_color; } )"; }; } // namespace shaders } // namespace mln