Commit Graph

14444 Commits

Author SHA1 Message Date
Konstantin Käfer
01565e5a8b [build] refresh Circle CI docker images 2017-11-23 16:39:03 +01:00
Bruno de Oliveira Abinader
43aefbffd0 [Qt] Update documentation 2017-11-23 15:36:26 +02:00
Bruno de Oliveira Abinader
aa5a2b2c87 [build] Added CircleCI macos-release-node{4,6} jobs 2017-11-23 14:13:02 +02:00
Tobrun
7c8fbc8232 [android] - bump okhttp, remove workaround for Android Oreo (#10515) 2017-11-23 08:49:01 +01:00
Tobrun
405d141b9e [android] - update bottom sheet example with popable fragment backstack (#10506) 2017-11-23 08:17:09 +01:00
Asheem Mamoowala
e2702c76ea [android] Use inherited javaPeer in CustomGeometrySource C++ peer 2017-11-22 13:56:38 -08:00
Asheem Mamoowala
f06ebcc967 [android] Reuse Java Source objects by holding on to a strong reference in the C++ peer. 2017-11-22 13:56:38 -08:00
Asheem Mamoowala
3067b77c65 [core, ios, macos] Implement unique_any and remove linb::any 2017-11-22 13:56:38 -08:00
Asheem Mamoowala
ba63d06cfc [core] Use Actors for CustomTileLoader invocation from bindings. 2017-11-22 13:56:38 -08:00
Asheem Mamoowala
934fa4933c [android] Add Grid source sample for Custom Geometry Source 2017-11-22 13:56:38 -08:00
Asheem Mamoowala
eb6de2c434 [android] Bindings for Custom Geometry Sources 2017-11-22 13:56:38 -08:00
Jesse Crocker
7c6ede6bb3 [ios,macos] Add MGLComputedShapeSource example to demo apps 2017-11-22 13:56:38 -08:00
Asheem Mamoowala
246417ef24 [ios, macos] Implement MGLComputedShapeSource binding for CustomGeometrySource 2017-11-22 13:56:38 -08:00
Jesse Crocker
b2925e71ac [darwin] Abstract ShapeSource interface 2017-11-22 13:56:38 -08:00
Asheem Mamoowala
acae193861 [core] Custom Geometry Sources 2017-11-22 13:56:38 -08:00
Jesse Bounds
bcfe51c16c [ios] Add easy to use demo app for developers (#10524)
This updates the package script to include a pre-built iOS app in the published assets of the dynamic SDK. It symlinks the Mapbox.framework in that dynamic build to the demo app so the only real increase in size is the demo Xcode project itself.

The addtional step in the publish script checks that the Mapbox.framework that is symlinked in for building in the demo project can actually be built. If it cannot, then the step is skipped and the build will continue as it normally would. Since the demo app is currently not required for publishing it should not block publishing a build.
2017-11-22 10:28:43 -08:00
Tobrun
e3f1d8e3a0 [android] - harden MarkerView integration by checking for null bitmap (#10532) 2017-11-22 18:46:31 +01:00
Tobrun
59a8fd2ff8 [android] - activate filesource to list offline regions (#10531) 2017-11-22 17:08:23 +01:00
Tobrun
d46641cad6 [android] - use TextureView for ViewPager carousel (#10519) 2017-11-21 20:33:13 +01:00
Bruno de Oliveira Abinader
8f4c07c5b8 [build] Added CircleCI macos-debug-qt5 job 2017-11-21 12:27:52 -05:00
Fredrik Karlsson
dda87bbecd [ios] update constraints when updating content inset 2017-11-20 21:07:14 +01:00
Pablo Guardiola
9206e46154 release android v5.2.0 (#10487) 2017-11-20 20:10:04 +01:00
Bruno de Oliveira Abinader
aaffe3c0e3 [build] Added CircleCI macos-debug-qt5 job 2017-11-20 19:45:18 +02:00
Jason Wray
34fe323924 [node, build] Don't fail on non-node tags 2017-11-20 12:31:59 -05:00
Jason Wray
a8ad619104 [build] Set clang-tidy timeout to 20 minutes
Default is 10 minutes, but suddenly we're exceeding that.
2017-11-20 11:41:51 -05:00
Ivo van Dongen
7dabec61b6 [android] Enable map rendering when app is paused 2017-11-20 17:30:24 +02:00
Victor Akap Oben
1d78c04484 Update comment from onDestroy to onDestroyView (#10501)
Updated comment to reflect that MapView's lifecycle callback in a fragment should be called from onDestroyView rather than on onDestroy. This is consistent with that MapFragment is doing.
2017-11-20 16:00:05 +01:00
Fabian Guerra
131167e1d3 [ios] Update changelog and bump podspec to 3.7.0 2017-11-17 17:28:14 -05:00
Fabian Guerra
5eb050dc35 [ios, macos] Update the attribution format for small snapshots. 2017-11-17 16:40:12 -05:00
Chris Loer
25cfb5863c [core] Symbol cross-fading.
Hold onto tiles after they've been removed from the render tree long enough to run a fade animation on their symbols.
2017-11-17 10:05:15 -08:00
Ansis Brammanis
d69c1c4806 [core] Add unit test for CrossTileSymbolIndex 2017-11-17 10:05:15 -08:00
Chris Loer
c39232a89f [core] Cleanup in response to review comments. 2017-11-17 10:05:15 -08:00
Chris Loer
8cfeae9e45 [core] Remove ignores for passing tests.
Update ignore links to specific issues.
Bump mapbox-gl-js version to get latest text-pitch-spacing test.
2017-11-17 10:05:15 -08:00
Ansis Brammanis
6b50885c79 [core] Sort child symbol tiles before parent symbol tiles
This is necessary so that when there are mixed zoom levels, child symbols get placed before parent symbols.
2017-11-17 10:05:15 -08:00
Chris Loer
4f0e5374c3 [core] Skip fade animation for placed symbols that are currently offscreen.
Don't mark items that are outside the collision grid range as placed.
Requires new ignore because GL JS issue #5654 allows insertion of symbols outside the CollisionIndex range, and those symbols can cascade in to affect items within the viewport.
2017-11-17 10:05:15 -08:00
Ansis Brammanis
22c07596a0 [core] Split MapMode::Still into Static and Tile
`Tile` makes sure the symbols in the resulting tile are tileable while
symbols in `Still` match rendering in `Continuous` mode.
2017-11-17 10:05:15 -08:00
Chris Loer
5bdee52e5c [core] Cleanup in response to review comments 2017-11-17 10:05:15 -08:00
Chris Loer
3e074390b5 [core] Added ignores for two query tests that return the same set of items but in a different order. 2017-11-17 10:05:15 -08:00
Chris Loer
9fb30dfd52 [core] Removed ignores for fixed issues. 2017-11-17 10:05:15 -08:00
Chris Loer
54b990eb33 [core] Update unit tests for viewport collision.
Add 'GridIndex' unit test.
2017-11-17 10:05:15 -08:00
Chris Loer
ff58848cfd [core] Remove dead code
- CollisionTile
 - FrameHistory
 - PlacementConfig
2017-11-17 10:05:15 -08:00
Chris Loer
4137f559f0 [core] Use floats instead of ints for Shaping.
Brings gl-native shaping closer to gl-js.
2017-11-17 10:05:15 -08:00
Chris Loer
30de793c2a [core] Update shaders/tests from GL JS. 2017-11-17 10:05:15 -08:00
Chris Loer
77bfb47fda [core] Update queryRenderedFeatures to use global CollisionIndex. 2017-11-17 10:05:15 -08:00
Chris Loer
c0cb210ddc [core] Switch from background to foreground placement
- Background placement code now just generates static symbol buffers
 - Don't render GeometryTiles until their symbols are loaded. This is necessary for the CrossTileSymbolIndex to successfully prevent flicker.
 - SymbolInstances are transferred to SymbolBucket for use on foreground during collision detection
 - Symbols are sorted on foreground by sorting their index buffer but leaving vertex buffers intact (only works within one segment)
 - Vertical glyphs are generated at same time as horizontal glyphs. `reprojectLineLabels` chooses which one to use at render time and hides the other.
 - Icons are now always represented with a single collision box, even if they're placed along a line (this means their rotation alignment may be wrong, but the approach of representing them with multiple collision boxes wasn't very accurate either).
 - Generate vertices for new debug collision boxes and collision circles
 - Only add symbols within tile boundaries (reduces work, avoids double-draw)
 - Update symbol_projection.cpp to support line label projection calls from CollisionIndex.
2017-11-17 10:05:15 -08:00
Chris Loer
9a5b2fdfc3 [core] Enable dynamic updates of index buffers. 2017-11-17 10:05:15 -08:00
Chris Loer
4c6f0e8138 [core] Add global CollisionIndex to replace CollisionTile.
- Switches from tile to viewport coordinates
 - Represents line labels with circle geometries
 - Projects line labels at collision detection time to improve accuracy
 - Adapts tile-based symbol queries to viewport coordinates
2017-11-17 10:05:15 -08:00
Chris Loer
18d735ccc2 [core] Add Placement class.
Responsible for running global collision detection/symbol placement algorithm and updating symbol opacity buffers accordingly.
2017-11-17 10:05:15 -08:00
Chris Loer
601a1c8dcf [core] Add circle geometries to GridIndex.
- Adds early exiting "hitTest" query for fast collision detection
 - GridIndex now determines cell count separately for x and y axes based on grid dimensions.
2017-11-17 10:05:15 -08:00
Chris Loer
31f0f47195 [core] Add CrossTileSymbolIndex.
This class is responsible for tracking which symbols are "the same" between tiles at different zoom levels, so that symbol opacities (fade animations) can be copied smoothly between tiles.
2017-11-17 10:05:15 -08:00