Commit Graph

24 Commits

Author SHA1 Message Date
Aleksandar Stojiljkovic
9809c9f8f5 [core] Offset viewport center when edge insets are specified
The change is implemented in TransformState::getProjMatrix, the rest of the code is making sure that existing API contracts stay and there are tests verifyingrendering and render query processing only items within screen and given tolerance around screen edges.

MapView: don't bake edge insets into relalculated camera center. Keep edge insets as property of camera in TransformState (similar to pitch, zoom, bearing) independent from specified camera center. Interpolate edge insets in animation.

iOS Demo app: "Turn On/Off Content Insets" pitch the camera and navigate to convenient location in Denver, where streets are parallel to cardinal directions, to illustrate viewport center offset when edge insets are set.

Tests:
ViewFrustumCulling: although Annotations are deprecated, queryRenderedFeatures related tests in Annotations would need to get ported and decided to add the edge insets related query tests next to them. Verify frustum culling (render+queryRenderedFeatures) With different camera and edge insets setups. TODO: port Annotations tests.

Transform.Padding: Verify that coordinates take proper place on screen after applying edge insets.

LocalGlyphRasterizer: verify text rendering when applying padding.

Related to #11882: both use projection matrix elements [8] and [9].

Alternative approach to this was to increase and offset map origin so that the screen would be a sub-rectangle in larger map viewport. This approach has a drawback of unecessary processing the items that are outside screen area.

Fixes #12107, #12728, navigation-sdks/issues/120
2019-05-28 14:38:01 +03:00
Bruno de Oliveira Abinader
ba7427b4ac [core] Transform{State}: s/angle/bearing/ 2019-03-04 14:45:32 +02:00
Bruno de Oliveira Abinader
20ca1a0418 [core] Cleanup Transform, use {jump,ease}To() instead 2018-11-27 21:38:36 +02:00
Bruno de Oliveira Abinader
52cce7925d [core] Camera center and anchor points are mutually exclusive 2018-11-26 17:15:51 +02:00
Bruno de Oliveira Abinader
98c36fc06e [core] CameraOptions receives and outputs angle and pitch as degrees, not radians 2018-10-19 12:05:16 +02:00
John Firebaugh
62576e24a0 [core] Revert use of optional<EdgeInsets>, because EdgeInsets has a natural "empty" state 2017-04-11 14:50:22 -07:00
Bruno de Oliveira Abinader
80915992ab [core] Added Map::latLngBoundsForCamera 2017-03-24 13:51:35 +02:00
Konstantin Käfer
77e7846756 [core] code style cleanups
- puts function definitions in a namespace ... {} rather than using namespace ...;
- remove trailing whitespace
- add trailing newline
- protect SQL statements from being formatted by clang-format
2016-07-01 12:38:33 +02:00
Bruno de Oliveira Abinader
c20c1d6a6b [core] Avoid redundant 'inline' usage 2016-06-18 23:46:50 +03:00
Konstantin Käfer
e2bcea90fc [core] use #pragma once instead of ifdef include guards 2016-05-25 21:35:37 +02:00
Bruno de Oliveira Abinader
4994b3dc57 [core] PrecisionPoint is now ScreenCoordinate 2016-03-01 20:58:54 +00:00
John Firebaugh
9b62661b07 [core] Use experimental optional instead of mapbox::util::optional 2016-01-19 17:56:48 -08:00
Minh Nguyễn
143f8a7817 [core] Added padding option to CameraOptions
Moved EdgeInsets to geo.hpp so CameraOptions and Transform can refer to it. Added a padding option to CameraOptions that alters the frame of reference for the center option. Added optional padding parameters to LatLng getters and setters.

Working towards #2600.
2016-01-18 16:54:57 -08:00
Minh Nguyễn
8bad15bf87 [core] Consolidated zoom and angle anchor logic
Made anchor a CameraOption for easeTo().
2016-01-14 00:40:03 -08:00
Minh Nguyễn
d26b956a48 [core] Cleaned up Transform
Eliminated many redundant methods on Transform. Minimized usage of TransformState::x and TransformState::y. Added convenient constructors for AnimationOptions. When scaling, passing in view’s origin as the anchor no longer anchors the scaling operation at the view’s center. To specify no anchor, use NaN.

Increased precision of worldSize(), now that it’s used much more heavily in transform methods.
2016-01-14 00:39:18 -08:00
Minh Nguyễn
27b308a234 [core] Separated AnimationOptions from CameraOptions 2016-01-14 00:39:12 -08:00
Minh Nguyễn
d1d96dfe91 [core] Reformulated flyTo options
The speed and curve fields in CameraOptions have been replaced with velocity and minZoom fields, which expressed in screen units. Scaling and easing make it difficult to derive options that are expressed in physical units.
2015-12-19 20:48:34 -08:00
Minh Nguyễn
a68589b6c7 [core] Refined and commented flyTo
Rewrote the flyTo implementation to more closely match GL JS’s implementation and the paper on which it is based.

Rewrote CameraOptions documentation. Only document units for generic types like double. The semantics of LatLng and Duration are already baked into the types; one just needs to look up the types’ definitions. Also, the […) is set notation, so the braces are supposed to be mismatched.

Fixes #3296.
2015-12-19 20:48:34 -08:00
Brad Leege
f7d1a40350 [android] Camera API 2015-12-18 11:33:40 -08:00
Minh Nguyễn
e1854f0f26 [core] Corrected flying trajectory; pitched flight
Corrected some fairly opaque code that was incorrectly ported from GL JS the first time around in #3171, causing the trajectory to extend far into the Earth’s orbit. Also transition pitch while flying, call transition frame/finish callback functions, and recognize the same “speed” and “curve” parameters that GL JS does.

Fixes #3296, fixes #3297.
2015-12-15 12:52:13 -08:00
Konstantin Käfer
d5fb535058 [core] add namespace comment to closing brace 2015-12-03 15:38:36 +01:00
Minh Nguyễn
2de0a351a0 [core] [iOS] Completion handlers for animated methods
Added transition frame and finish functions to CameraOptions. Added Objective-C equivalents to the three main entry points to easeTo() in MGLMapView.

Fixes #1581.
2015-11-25 15:20:25 -08:00
Mike Morris
b46c102eb0 mason variant@1.0 2015-09-30 15:34:40 -07:00
Minh Nguyễn
0a172a21fd CameraOptions
Plumbed camera options all the way through to MGLMapView. Added a method that lets you specify a direction in addition to center point and zoom level.

Added Map::jumpTo() for parity with mapbox-gl-js. Replaced usage of Map::setLatLng() and Map::setLatLngZoom() with Map::jumpTo() or Map::easeTo() within MGLMapView. Replaced MGLMapView.pitch with MGLMapCamera for setting all supported degrees of freedom simultaneously. Simultaneously move and rotate with course.

Support customizable timing functions on iOS.

iosapp now persists an archived MGLMapCamera instead of separate viewpoint properties and also synchronizes user defaults on termination. This change implements persistence entirely in Objective-C, eliminating the use of the Objective-C++ implementation.

Fixes #1643, fixes #1834. Ref #1581.
2015-09-07 09:22:52 -07:00