Commit Graph

133 Commits

Author SHA1 Message Date
Bruno de Oliveira Abinader
9cd9065031 Revert "Revert WebP support due to broken builds"
This reverts commit 6709bdcacd.

There was an issue with the script that removes '-lwebp' from WebP
linker flags, since we're statically linking. This is now fixed.
2016-01-20 10:35:44 +02:00
Ansis Brammanis
d34f8eb674 [core][ios][osx][android] make SpriteImage accept PremultipliedImage
the SpriteImage constructor signature changes from

SpriteImage(
        uint16_t width, uint16_t height, float pixelRatio,
        std::string&& data, bool sdf = false);

to

SpriteImage(PremultipliedImage&&, float pixelRatio, bool sdf = false)
2016-01-19 18:23:21 -08:00
John Firebaugh
6709bdcacd Revert WebP support due to broken builds
This reverts commits 2010fbb0e6, a361ce47a1, and d004bb275a.
2016-01-19 13:34:56 -08:00
Bruno de Oliveira Abinader
a361ce47a1 [linux] Added WebP tile support
- Android support is currently disabled due to a libwebp build issue.
- iOS and OS X support will appear after the next Mapbox iOS SDK release.

Related: #https://github.com/mapbox/mapbox-gl-native/issues/2354
2016-01-19 16:06:36 +02:00
Konstantin Käfer
a88e58ef3a [core] use stale glyphs
Updating glyphs is still unsupported, and there's no good use case for doing so. When we're using a stale glyph PBF, and the fresh answer contains changed to that glyph, we will continue to use the old glyph.
2016-01-15 17:04:08 +01:00
Konstantin Käfer
bd1f71cdbd [core] use stale sprite data
This is a naïve implementation that essentially merges updated data into existing data. It will *not* remove icons from the stale sprite if they aren't present in the fresh sprite (we aren't tracking the source of a sprite, and the user could have changed it as well). Similarly, it will not update icons that have changed in dimension. This is a rare edge case and probably not worth implementing.
2016-01-15 17:04:07 +01:00
Konstantin Käfer
5fe586633c [test] ensure static rendering finishes when a tile can't be loaded 2016-01-15 12:48:23 +01:00
Konstantin Käfer
8a964fb931 [core] use stale and refreshing TileJSON/GeoJSON data
We're now supporting using stale TileJSON and GeoJSON data. When we receive a new answer with an updated TileJSON file, we're replacing the Source's metadata with the new one and trigger updates to make sure we're loading the correct tiles. Similarly, GeoJSON data will be reparsed.
2016-01-15 12:48:23 +01:00
Konstantin Käfer
21e4029acf [core] use stale styles
This adds support for using cached styles that are stale. They're treated like changing styles; when the refreshed style changed compared to the one we've already had, we're swapping out the entire style, which might cause a slight flicker.
2016-01-15 11:59:26 +01:00
John Firebaugh
5a7d2fd60e [core] Eliminate platform::assetRoot()
I regenerated assets.zip so that all file paths have an `assets/` prefix, as the Android AssetFileSource implementation asserts, and removed `TEST_DATA` from the paths.
2016-01-13 13:40:31 -08:00
John Firebaugh
86c8446d3a [core] Simplify asset:// implementation
* Move asset:// URL handling to DefaultFileSource.
* AssetFileSource implements FileSource interface and follows familiar implementation patterns.
* Move default implementation to platform/default, zip implementation to platform/android.
* Don't bother with modified / expires / etag -- assets are not cached so it doesn't matter.
* Don't bother with interleaving individual IO calls on the implementation thread. That adds a lot of complexity for very little benefit.
2016-01-13 13:40:31 -08:00
Konstantin Käfer
e8705d535d [core] move SourceInfo parsing to StyleParser 2016-01-13 13:04:59 -08:00
Thiago Marcos P. Santos
259fe1c81d [tests] Fix how we launch the test server
`execl` uses varargs thus must be NULL terminated.
2016-01-11 15:40:10 +02:00
Thiago Marcos P. Santos
d7fdcc73bf [core] Get rid of ::unref() for Timer and AsyncTask
Not need, legacy from libuv. The RunLoop keep the main
loop running until is explicitly no longer needed.
2016-01-09 01:26:29 +02:00
Konstantin Käfer
7e815aed2e [test] allow aborting rendering after a timeout 2016-01-08 13:23:01 +01:00
Konstantin Käfer
0377e23c20 [test] terminate test server when stdin closes 2016-01-05 14:14:23 +01:00
Thiago Marcos P. Santos
e6dc4fe49d [tests] Add unit tests for SQLiteCache size limit 2015-12-28 14:48:02 +02:00
John Firebaugh
845699e698 [tests] Simplify MockFileSource 2015-12-24 08:17:42 -08:00
John Firebaugh
338f94e7ed [tests] Rewrite {Sprite,Glyph}Store tests in the style of ResourceLoading 2015-12-24 08:17:42 -08:00
John Firebaugh
7c22792bdf [tests] Rewrite resource loading test
Make it more readable and easier to debug.
2015-12-22 18:00:30 -08:00
Bruno de Oliveira Abinader
3e00ab1582 [core] Add more tests to on-demand source load 2015-12-17 18:15:06 -08:00
Bruno de Oliveira Abinader
9d3fe01991 [core] Tests for style with unused sources 2015-12-17 16:53:37 -08:00
Bruno de Oliveira Abinader
93725e062a [core] Load sources only if there is at least one visible layer 2015-12-17 16:53:37 -08:00
Minh Nguyễn
e304033552 [core] Fixed annotation icon replacement
Another pass at #3146, including a unit test.
2015-12-15 21:04:15 -08:00
Konstantin Käfer
2f973d0a7e [core] parse GeoJSON source type 2015-12-11 16:23:42 -08:00
John Firebaugh
bde07c8f0e [core] Custom layers 2015-12-09 13:51:28 -08:00
Konstantin Käfer
d5fb535058 [core] add namespace comment to closing brace 2015-12-03 15:38:36 +01:00
Konstantin Käfer
dc620f48de [core] Fix std::move() misuse that disables copy elision 2015-12-03 15:38:36 +01:00
Thiago Marcos P. Santos
7caaebb162 [tests] Fix/improve Asset utests
ASSET=zip make test-* was broken and now works.

Also added a test stressing concurrent file access.
2015-12-01 11:49:02 +02:00
Thiago Marcos P. Santos
cb06526b10 [tests] Remove libuv dependency from the tests 2015-12-01 11:49:02 +02:00
John Firebaugh
12fc949006 [tests] Don't use icons from the style for annotations 2015-11-30 12:40:09 -08:00
John Firebaugh
1d33790dc0 [core] Fix image type of Map::renderStill
It's a premultiplied image. This implies that we were misusing encodePNG
in most cases, as we were passing premultiplied pixels which were then
interpreted as unmultiplied. I changed encodePNG to accept premultipled
pixels, and unpremultiply in the implementations.
2015-11-25 15:57:37 -08:00
John Firebaugh
ed5eb9edc1 [test] Add pixelmatch; use in annotation tests 2015-11-25 15:57:37 -08:00
John Firebaugh
54eff4b4c1 [core] Add image tests 2015-11-25 15:57:36 -08:00
John Firebaugh
d08861daf4 [core] Force style-sourced annotations to be visible 2015-11-19 19:50:29 -08:00
John Firebaugh
f2772309fe Rewrite CustomSpriteImages test
Previous test was invalid; Map::setSprite is only for annotations.
2015-11-18 16:29:18 -08:00
John Firebaugh
7137239cbd [core] Use std::unique_ptr for FileSource request 2015-11-16 12:25:47 -08:00
Thiago Marcos P. Santos
36581f3d30 [core] Do not pass uv_loop_t around
This should be abstracted by util::RunLoop
2015-11-16 12:25:47 -08:00
John Firebaugh
a562567589 [core] Eliminate use of ClassProperties for layout 2015-11-10 11:33:17 -08:00
Konstantin Käfer
4d5c6333be [core] move retry logic to DefaultFileSource 2015-11-02 17:24:40 +01:00
John Firebaugh
7821dccae5 [core] Polymorphic layout and paint parsing 2015-10-29 16:46:49 -07:00
Konstantin Käfer
b9452bcbba [core] refactor test server startup 2015-10-28 16:51:13 +01:00
Konstantin Käfer
5173bf1bb8 [core] Make response data shared to avoid excessive copying 2015-10-26 15:54:27 +01:00
John Firebaugh
c46a8254c4 [core] Style-sourced shape annotation properties
This introduces the possibility to source the type and style properties
of a shape annotation from a designated layer in the style.
2015-10-22 15:27:53 -07:00
John Firebaugh
3afc8b4a29 [core] Introduce StyleLayer subclasses 2015-10-22 09:34:40 -07:00
John Firebaugh
028abaab00 Ensure that LiveTileData can be reparsed
Annotation tiles may become partially parsed just like regular tiles,
for example if a point annotation is added to the map before the style's
sprite has been loaded. In such cases, they need to be reparsed or the
annotation will not be rendered. Previously, the code path for reparsing
would be short-circuited by a dynamic_cast<VectorTileData*> followed by
a null check. This commit removes that case and adds (back) a virtual
reparse method to the TileData interface.
2015-09-28 14:10:00 -07:00
Mike Morris
4540c3c0e8 View::swap -> View::beforeRender View::afterRender
To be able to resize the framebuffer on the map thread
in HeadlessView.
2015-08-25 14:39:49 -04:00
Bruno de Oliveira Abinader
98534631e0 Add circle render type
As specified in:
https://github.com/mapbox/mapbox-gl-style-spec/blob/v8-circle/reference/v8.json

Part of #1740.
2015-08-20 11:59:07 -07:00
Tom MacWright
6df50dba45 Font stacks as arrays 2015-08-20 11:58:57 -07:00
John Firebaugh
e42cfa239f Update test-suite and test fixtures for v8 2015-08-20 11:58:57 -07:00