Commit Graph

10 Commits

Author SHA1 Message Date
Konstantin Käfer
fd37d90650 [core] move draw mode and primitives to gfx namespace 2019-03-01 09:33:37 +01:00
Konstantin Käfer
95deab32ce [core] extract attribute structs and gl::Vertex to separate namespace 2019-03-01 09:33:37 +01:00
Konstantin Käfer
55c7b86053 [core] extract uniform type lists from gl namespace 2019-03-01 09:33:37 +01:00
Mikhail Pozdnyakov
d37918c169 [core] Split layer type specific code in mbgl::Programs
Progams code for a certain layer type is encapsulted within
a dedicated `<layer type>Programs` class, inherited from
the generic base `LayerTypePrograms` class.

`mbgl::Programs::get<layer type>Programs()` lazily initializes the
layer type-specific programs code using pointer to the base class,
which allows LTO to remove this code from binaries (if the corresponding
`get<layer type>Programs()` method can never be invoked).
2019-01-11 16:43:52 +02:00
John Firebaugh
9f2f7ddd12 [core] Check in generated shader code
One step toward eliminating the node/npm dependency for platforms other than node.
2017-02-07 11:27:36 -06:00
John Firebaugh
141e995806 [core] Add support for data-driven styling 2017-02-02 09:44:42 -08:00
John Firebaugh
65c28deefe [core] Update gl-js for shader change 2016-12-23 10:49:51 -08:00
John Firebaugh
377d0fb0d2 [core] Introduce SegmentVector 2016-11-15 13:55:08 -08:00
John Firebaugh
1db2ffbc1b [core] Use gl::Program to resolve some rough edges in the GL binding types
* Extract `ignore` util to separate header.
* `Segment` now tracks offset and length of indices, rather than primitives. This is more natural.
* Introduce `VertexVector` and `IndexVector` types. These types carry information about the intended draw mode (`Triangles`, `LineStrip`, etc.), and ensure that elements are always appended in a group size appropriate for that draw mode, for both indexed and unindexed rendering.
* `Program`, rather than `Drawable`, is now the unifying object for draw calls. `Program` is the best place to type check the draw call, because it is typed to carry information about the intended primitive, vertex type, attributes, and uniforms.
* Use the debug shaders for debug tile rendering, like gl-js.
* Fix the draw mode for background. It was drawing triangle strips with a triangles array. Surprised this didn’t cause issues. Now it’s type checked.
2016-11-08 08:09:29 -08:00
John Firebaugh
66bdbc3b96 [core] Introduce gl::Program template 2016-11-08 08:09:29 -08:00