Progams code for a certain layer type is encapsulted within
a dedicated `<layer type>Programs` class, inherited from
the generic base `LayerTypePrograms` class.
`mbgl::Programs::get<layer type>Programs()` lazily initializes the
layer type-specific programs code using pointer to the base class,
which allows LTO to remove this code from binaries (if the corresponding
`get<layer type>Programs()` method can never be invoked).
* Extract `ignore` util to separate header.
* `Segment` now tracks offset and length of indices, rather than primitives. This is more natural.
* Introduce `VertexVector` and `IndexVector` types. These types carry information about the intended draw mode (`Triangles`, `LineStrip`, etc.), and ensure that elements are always appended in a group size appropriate for that draw mode, for both indexed and unindexed rendering.
* `Program`, rather than `Drawable`, is now the unifying object for draw calls. `Program` is the best place to type check the draw call, because it is typed to carry information about the intended primitive, vertex type, attributes, and uniforms.
* Use the debug shaders for debug tile rendering, like gl-js.
* Fix the draw mode for background. It was drawing triangle strips with a triangles array. Surprised this didn’t cause issues. Now it’s type checked.