Commit Graph

607 Commits

Author SHA1 Message Date
Minh Nguyễn
556690fae8 [ios] No manual rotating in heading/course tracking mode
Manually rotating the map in heading or course tracking mode now kicks the user back into location tracking mode.
2016-01-22 15:35:58 -08:00
Minh Nguyễn
c062494536 [ios] Disable user tracking in -setVisibleCoordinates:
Programmatic modification of the viewport should kick the user out of user tracking mode.
2016-01-22 15:35:58 -08:00
Minh Nguyễn
31120ea41b [ios] Settings.bundle no longer required 2016-01-22 14:45:58 -08:00
Minh Nguyễn
f65ff9ef30 [ios] Split API index from package readme
The API index page serves a different purpose than the readme. It doesn’t need installation instructions, but it does need a brief What’s New section.
2016-01-22 14:45:58 -08:00
Minh Nguyễn
83deed6a88 [ios] make idocument
Split API documentation generation into a separate make target that can be run independently of building the SDK.
2016-01-22 14:45:58 -08:00
Minh Nguyễn
5d516c3603 [ios] Split changelog out from readme
CocoaPods dings this pod for not having a separate changelog.
2016-01-22 14:45:58 -08:00
Minh Nguyễn
9427ddd373 [ios] Polished package readme
Omit setup instructions for package formats not included in the build output.
2016-01-22 14:45:58 -08:00
Minh Nguyễn
5213abbde5 [ios] Rewrote package readme
The build output’s readme now explains in full detail the installation process, rather than linking to an online resource that may not match the current version. Also cleaned up the tag-finding code to better handle double-digit situations.
2016-01-22 14:45:58 -08:00
Minh Nguyễn
1ddce4cb3a [ios] Documented make targets 2016-01-22 14:45:58 -08:00
Minh Nguyễn
1d395e72bd [ios] Derive Fabric versioning from Info.plist
Avoid hard-coding the bundle identifier and version string.
2016-01-22 14:45:57 -08:00
Minh Nguyễn
7338db692d [ios] Refactored build scripts
package.sh now recognizes several environment variables through make that influence the build settings and targets. Info.plist variables are substituted with the correct values in both the static and dynamic frameworks.

Fixes #3656.
2016-01-22 14:45:57 -08:00
Minh Nguyễn
f986417f5c [ios] Put static library inside framework bundle 2016-01-22 14:45:57 -08:00
Minh Nguyễn
26578ea9d5 [ios] Look for resources in static framework bundle
The library is packaged as a static framework, so there isn’t a separate resource bundle anymore. Instead, look for the static framework inside the Frameworks folder.
2016-01-22 14:45:57 -08:00
Minh Nguyễn
f9360c3f4f [ios] Strip Simulator content when archiving
Copied strip-frameworks.sh from realm/realm-cocoa@7cc31db631 for realm/realm-cocoa#2759. This script, which is embedded in the dynamic framework, strips out content for invalid architectures from any embedded framework and specifically strips out Simulator content when archiving to work around an App Store bug.

Rewrote the iOS setup documentation. In particular, the MAPBOX_ACCESS_TOKEN environment variable is only for use with the iosapp demo application and doesn’t work in third-party applications.
2016-01-22 14:45:57 -08:00
Minh Nguyễn
9350d3f78c [ios] Converted iOS SDK into dynamic framework
make iproj now produces a target that pulls together static libraries like core and platform-ios into a real dynamic framework. iosapp is pretty much just a regular iOS application that links Mapbox.framework (except for the inclusion of default_styles.hpp). iosapp runs fine in the Simulator and on a device, and the same is true for any application linking against Mapbox.framework.

The ipackage target produces both a Bitcode-disabled static framework and a Bitcode-enabled dynamic framework, eliminating the need for a separate framework.sh. It disables code signing, since that happens on copy when the framework is embedded inside the application bundle. It also merges the device and simulator builds into a single fat framework.

Also bumped itest minimum deployment target to iOS 8.0, the first version that supports linking frameworks.

Fixes #828.
2016-01-22 14:45:56 -08:00
Minh Nguyễn
698eb674a7 Update INSTALL.md
These changes dropped out of #3416 somehow. The screenshots only make sense inside the gyp-generated project, which is irrelevant in this case.
2016-01-21 13:50:00 -08:00
Jason Wray
4a3adddf3f [ios] add telemetry debug logging
You SHOULD NOT be using telemetry logging on any persons' devices who do
not explicitly understand the privacy implications of handling location
data.
2016-01-20 18:57:43 -05:00
Minh Nguyễn
460b21e324 [ios] z14 initially in user tracking mode
When entering user tracking mode from a low zoom level, zoom in to z14 regardless of the location’s horizontal accuracy.
2016-01-20 11:02:31 -08:00
Minh Nguyễn
bd4611107d [ios] Reset user tracking, respect content inset in resetPosition 2016-01-20 11:02:31 -08:00
Minh Nguyễn
5a00427386 [ios] Maintain user tracking, anchor on user dot during zoom, rotate
Per MapKit behavior, zooming or rotating with a gesture can no longer kick the user out of user tracking mode. In user tracking mode, the zoom animation is always anchored on the user dot, wherever it may be.
2016-01-20 11:02:31 -08:00
Minh Nguyễn
65f6eb25b5 [ios, osx] Optionally animate content insets change 2016-01-20 11:02:31 -08:00
Minh Nguyễn
07c4c54111 [ios] Made user dot position configurable
The user dot or user puck’s position is now configurable via a new alignment property in any user tracking mode. Also, -setUserTrackingMode:animated: is now exposed publicly, and setting its animated parameter to NO skips the initial animation.
2016-01-20 11:02:31 -08:00
Minh Nguyễn
a93e7d7baa [ios] Non-animated user tracking mode changes
Calling -setUserTrackingMode:animated: with animated set to NO should jump instantaneously to the first reported location.
2016-01-20 11:02:31 -08:00
Minh Nguyễn
35895af5d4 [ios] Keep user dot callout open after user location change
Outside of user tracking mode, the user dot moves in spurts, so view synchronization performance isn’t an issue.
2016-01-20 11:02:31 -08:00
Minh Nguyễn
59f2c53c26 [ios] Keep callout attached to moving user dot 2016-01-20 11:02:31 -08:00
Minh Nguyễn
867e01581c [ios] Maintain user tracking mode after orientation change 2016-01-20 11:02:31 -08:00
Minh Nguyễn
251925568c [ios] Eliminated jump after flight to first location
Don’t update the user location annotation’s coordinates until after the transition to the first reported location is complete.
2016-01-20 11:02:31 -08:00
Minh Nguyễn
51be461168 [ios] Leave user location callout open when tracking
Don’t close the user location annotation’s callout when the user location changes in user tracking mode.
2016-01-20 11:02:31 -08:00
Minh Nguyễn
41ce7b2526 [ios] Fly to user location
Fly to the user location when entering user tracking mode. Keep user location updates from interfering with the initial flight.
2016-01-20 11:02:31 -08:00
Minh Nguyễn
453000af3b [ios] Affix user dot on screen in user tracking mode
In user tracking mode, keep the user dot in a fixed location on screen, instead easing the map view so that the fixed location corresponds to the new user location. There is one exception: MGLMapView reacts to the first location update the same way as before, so that it appears to move to where the user dot has been all along.

In course tracking mode, weight the user dot down towards the bottom of the view, since it’s more important to see the road ahead than the road behind.

Fixes #2600, and #1041 to some extent.
2016-01-20 11:02:31 -08:00
Cameron Mulhern
07f6dee616 [ios] Fixes crash when vendorId is nil 2016-01-20 10:59:31 -05:00
Ansis Brammanis
d34f8eb674 [core][ios][osx][android] make SpriteImage accept PremultipliedImage
the SpriteImage constructor signature changes from

SpriteImage(
        uint16_t width, uint16_t height, float pixelRatio,
        std::string&& data, bool sdf = false);

to

SpriteImage(PremultipliedImage&&, float pixelRatio, bool sdf = false)
2016-01-19 18:23:21 -08:00
Ansis Brammanis
26faa6a5ad [core][ios][osx][android] fix icons with non-integer width/height
ref #3031
ref #2198

For example, an icon that has:
- a pixel width of 10
- a pixel ratio of 3
- a scaled with of 3.333
is now supported.
2016-01-19 18:20:54 -08:00
Minh Nguyễn
1a5bc3d803 [ios] Removed redundant zoom constraints
The zoom level is already clamped by Transform. -currentMinimumZoom appears to be useful only as an unrotation threshold; it doesn’t correspond to the minimum allowed zoom level.
2016-01-18 16:54:58 -08:00
Minh Nguyễn
6a0b7f8eb3 [ios] Account for top/bottom bars 2016-01-18 16:54:58 -08:00
Minh Nguyễn
47b69100f9 [core, ios, osx, android, glfw] Flipped origin of Map::latLngForPixel(), Map::pixelForLatLng()
Map and Transform methods assume an origin at the top-left corner of the view, like iOS, Android, and GLFW but unlike OS X. Transform is responsible for flipping coordinates between the top-left origin of Map and the bottom-left origin of TransformState.

Fixes #3574.
2016-01-18 16:54:58 -08:00
Minh Nguyễn
cb126eafe0 [ios] Refactored unrotation
Avoid unrotating due to programmatic rotation, even programmatic rotation that might expose empty portions of the map. Only snap to north due to a gesture.
2016-01-16 22:00:47 -08:00
Minh Nguyễn
ed32fa06ed [ios] Avoid unrotating in heading or course tracking mode
Fixes #3587.
2016-01-16 15:56:25 -08:00
Minh Nguyễn
15f4ca51f9 [ios] Fixed static analyzer warnings 2016-01-14 16:48:16 -08:00
Jason Wray
b57e237b14 [ios] send turnstile event when telemetry is paused 2016-01-14 18:30:51 -05:00
Minh Nguyễn
ac4b1b7479 [core] Standardize transform origin
All Transform methods that take a PrecisionPoint now assume a “flipped” origin at the upper-left corner of the view. Previously, some methods assumed an origin at the lower-left corner.
2016-01-14 00:39:56 -08:00
Minh Nguyễn
27b308a234 [core] Separated AnimationOptions from CameraOptions 2016-01-14 00:39:12 -08:00
John Firebaugh
5a7d2fd60e [core] Eliminate platform::assetRoot()
I regenerated assets.zip so that all file paths have an `assets/` prefix, as the Android AssetFileSource implementation asserts, and removed `TEST_DATA` from the paths.
2016-01-13 13:40:31 -08:00
Minh Nguyễn
101a439b1d [ios] Always run jazzy against iOS Simulator
Fixes #3521.
2016-01-12 07:24:53 -08:00
Jason Wray
45a0f48ea0 [ios] Add telemetry setting directly to attribution button action sheet
- Deprecate and no-op `+[MGLAccountManager mapboxMetricsEnabledSettingShownInApp]`
- Check for attribution button hiding and make sure ToS are understood
2016-01-09 01:21:45 -05:00
John Firebaugh
e7b0b31d58 [core] Privatize SQLiteCache 2016-01-08 12:31:13 -08:00
Minh Nguyễn
b6fca67089 [ios] Added some missing coordinate conversion methods
These methods were public in the OS X SDK but not here.
2016-01-07 21:32:10 -08:00
Minh Nguyễn
6fcb9f4da1 [ios] Invalidate CADisplayLink
CADisplayLink holds a strong reference to its target, forming a cycle that must be broken with -[CADisplayLink invalidate] when the animation is complete. I don’t yet have enough faith that will-change and did-change notifications are always coming from mbgl in pairs, so this change limits CADisplayLink to when MGLMapView is in the view hierarchy. It also pauses the CADisplayLink when the view is hidden or the application is in the background. Finally, -[MGLMapView invalidate] has been renamed because that term tends not to mean “redraw” in Cocoa but is rather tied to timers.

Fixes #3130.

[ios] Also invalidate CADisplayLink on removal from window

[ios] Also shut down CADisplayLink when view is hidden
2016-01-07 20:28:44 -08:00
Minh Nguyễn
11d99bd890 [ios] Refined custom callout view support
Renamed MGLCalloutView to MGLCompactCalloutView and MGLCalloutViewProtocol to MGLCalloutView to avoid an awkward workaround for a Swift name collision. Replaced individual title and subtitle properties with a single representedObject property that lets you use custom annotation properties in the custom callout view. Overrode a problematic SMCalloutView method. Added lots more documentation.
2016-01-06 23:43:07 -08:00
Romain Quidet
04ab28b621 [ios] expose custom callout api, wrap around SMCalloutView class 2016-01-06 23:42:41 -08:00