Commit Graph

5 Commits

Author SHA1 Message Date
Thiago Marcos P. Santos
f10839bac2 Make GlyphStore observable
GlyphStore will notify observers when a glyph range is loaded. By now
the notification is generic, but could be fine grained, causing the
processing of buckets depending on this particular range.
2015-05-05 18:35:40 +03:00
Thiago Marcos P. Santos
c487c521b4 Move the Sprite handling to ResourceLoader
This is the first concrete step to remove promises from the parsing
pipeline. Buckets depending on the Sprite (i.e. SymbolBucket) won't
be created if the Sprite is not loaded yet. When the Sprite finally gets
loaded, it will fire a signal that will ultimately trigger a reparse.

We still have to expose the Sprite to the Map object as it is needed
for getting offset pixels for annotation symbols, but we can probably
improve that.
2015-05-05 18:10:21 +03:00
Thiago Marcos P. Santos
d726613f6f Update the tiles via ResourceLoader 2015-05-05 18:10:21 +03:00
Thiago Marcos P. Santos
f4baa0ba3e Notify data changes using Observer pattern
This pattern, in contrast with callbacks, allows us to clearly see
the dependency and hierarchy between the objects. It will also help
on writing unit tests as we can count how many times a notification
was triggered.
2015-05-05 18:10:20 +03:00
Thiago Marcos P. Santos
4956da61b9 Introduce the ResourceLoader
ResourceLoader will handle all the tile changes and notifications
through the Source object owned by the Style. This object lives
entirely on the Map thread and should be only accessed by it.

The observer will receive notifications every time the tile data changes
and this will probably trigger a new rendering operation.

This first patch will delegate Source loading to the ResourceLoader.
2015-05-05 18:04:54 +03:00