Before this change, GeoJSON tiles data were updated before the
corresponding layers were applied, therefore `GeometryTileWorker`
parsed new data with the outdated layers.
It caused the following render test failure:
`mbgl-render-test text-max-width/unlimited regressions/mapbox-gl-native#9976 --recycle-map`
Now a GeoJSON tile, which needs relayout, is not parsed until the valid layers
are set.
* WIP
* WIP
* WIP
* Remove Filter::operator()(const Feature&)
* WIP
* WIP
* WIP
* WIP
* Hook up expression filter evaluator
* Replace `shared_ptr` with &reference
* Fill in implementation of `void operator()(const ExpressionFilter&)`
* Fix failing tests
* Switch back to a shared_ptr per chat with @anandthakker
* Fix benchmark compilation
* Shot in the dark to fix CI
* Shot in the dark to fix CI (part 2)
* Shot in the dark to fix CI (part 3)
* In src/mbgl/style/conversion/filter.cpp, add a port of isExpressionFilter and use it to decide in Converter<Filter>::operator() whether to parse the incoming JSON as an ExpressionFilter or one of the legacy filter types
* Remove bool Filter::operator()(const GeometryTileFeature&) const
* Ensure the map zoom is passed into filtering operations wherever applicable
* Add expression filter tests
* Addressed PR feedback
* Implement `NSPredicate *operator()(mbgl::style::ExpressionFilter filter)`
* Fix formatting& nit
Previously, we used the existence of a `prior*` field in the Resource object as an indication for whether we should consult the cache or not. However, this is prone to error, since a failed cache lookup won't set any prior fields. Therefore, we manually set `priorExpires` to 0. This in turn triggered another bug where generated wrong expiration timestamps when the server response we got was expired (or expired between sending and receiving).
This commit changes the flags so that we can now explicitly request CacheOnly/NetworkOnly (or All) loading methods, rather than the implicit Optional/Required naming scheme.
* Eliminate updateBatch in favor of diffing layers and detecting changes to properties upon which layout depends.
* Replace RenderSource::{update,remove,invalidate,reload}Tiles with a single update method
* Replace TilePyramid::{update,remove,invalidate,reload}Tiles with a single update method
* Remove Style& dependency TODO from GeometryTile and TileParameters
Moves the following to the renderer directory and out of the style namespace:
* CascadeParameters
* PropertyEvaluationParameters
* UpdateParameters
* PropertyEvaluator
* DataDrivenPropertyEvaluator
* CrossFadedPropertyEvaluator
* PaintPropertyBinder
* PaintProperyStatistics
* PossiblyEvaluatedPropertyValue
* TransitioningLight
* EvaluatedLight
* Simplify SymbolLayout; it never needs to care about more than one SpriteAtlas.
* Move the reference from SymbolLayer::Impl to SymbolBucket. This is a prerequisite for making layer Impls immutable.
* [core] geometry.hpp 0.8.0
* geojsonvt @ 6.0.0
* Update platform deps, build scripts
* Perf optimizations/cleanup
* Rebase in geometry@080
* D.R.Y. etc
* Ensure fill annotation geometries have closed rings.
* Optimizations
* Update to geojsonvt @ 6.1.0 for clean handoff between geojson parsing and geojsonvt
* Apply close multi/poly geoms for line annotations as well
Tile is now the main base class; RasterTile, VectorTile, etc are its subclasses. GeometryTileData and its subclasses form the piece that's passed to the worker.