This adds two tests:
AntimeridianAnnotationSmall: Test that a shape that is represented with
+-180 longitudinal values is drawn spanning the antimeridian. In other
words, it is rendered as a "small" shape as opposed to one that spans
around the world to reach the other side of the antimeridian. This test
is currently failing at the time of this commit.
AntimeridianAnnotationLarge: Test that a shape that is represented with
points that do not cross the +-180 boundary is rendered as a "large"
shape. In other words, it is rendered by wrapping around the world to
reach the other side of the meridian. This test is currently passing at
the time of this commit.
queryPointAnnotations() accepts a screen rectangle instead of a geographic bounding box, so marker hit testing works at the edges of a rotated, tilted map view.
Fixes#5151.
* Move asset:// URL handling to DefaultFileSource.
* AssetFileSource implements FileSource interface and follows familiar implementation patterns.
* Move default implementation to platform/default, zip implementation to platform/android.
* Don't bother with modified / expires / etag -- assets are not cached so it doesn't matter.
* Don't bother with interleaving individual IO calls on the implementation thread. That adds a lot of complexity for very little benefit.
It's a premultiplied image. This implies that we were misusing encodePNG
in most cases, as we were passing premultiplied pixels which were then
interpreted as unmultiplied. I changed encodePNG to accept premultipled
pixels, and unpremultiply in the implementations.
First, move style mutation code out of StyleParser and into AnnotationManager,
coalescing it with the mutation code for shape layers.
Second, allow AnnotationManager to keep track of stale tiles entirely
internally. There's no reason to pass sets of TileIDs around.
Third, correct the logic for invalidating the shape source. Since
AnnotationManager does not track shape invalidations on a tile-by-tile basis,
don't try to invalidate the shape source tile-by-tile.
Fixes#1675Fixes#2322Fixes#2095
Annotation tiles may become partially parsed just like regular tiles,
for example if a point annotation is added to the map before the style's
sprite has been loaded. In such cases, they need to be reparsed or the
annotation will not be rendered. Previously, the code path for reparsing
would be short-circuited by a dynamic_cast<VectorTileData*> followed by
a null check. This commit removes that case and adds (back) a virtual
reparse method to the TileData interface.