Konstantin Käfer
30e570aae7
[core] add polyfill for codecvt for STLs that don't have it yet
2018-09-11 11:43:54 +02:00
Konstantin Käfer
52275f835a
[build] add plain text file lists for iOS/macOS
2018-08-23 14:09:48 +02:00
Konstantin Käfer
bded6c65d5
[build] use plain text files for file lists to simplify integration with other build systems
2018-08-20 19:11:31 +02:00
Konstantin Käfer
93d37282d9
[build] organize CMake targets in folders for IDEs
2018-07-17 18:36:17 +02:00
Konstantin Käfer
8757164ac8
[build] standardize on -fvisibility=hidden for all targets
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Enables -fvisibility=hidden for iOS and Linux, and adds a workaround for GCC 6.3-7.1
Adds a GCC 6 build
Enables diagnostics for C files
Fixes a shadow warning in parsedate.c
2017-11-29 17:31:33 +01:00
Asheem Mamoowala
3067b77c65
[core, ios, macos] Implement unique_any and remove linb::any
2017-11-22 13:56:38 -08:00
Anand Thakker
817ed1417e
Initialize Xcode project build settings ( #9777 )
2017-08-16 08:29:05 -04:00
Konstantin Käfer
fc48ca1801
[build] use CMake to generate Xcode schemes
2017-07-06 11:45:09 +02:00
Konstantin Käfer
2cc330463d
[core] switch to vector-tile library for decoding Mapbox vector tiles
2017-06-21 17:18:08 -07:00
John Firebaugh
d766af44c8
[core] Auto-growable SpriteAtlas using shelf-pack
2017-05-26 11:21:56 -07:00
John Firebaugh
7b041b123c
[core, darwin] Object identity for MGLSource*, MGLStyleLayer*
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All `MGLSource` pointers referencing the same logical source will now be object identical; similarly for `MGLStyleLayer`.
2017-04-13 10:33:18 -07:00
Konstantin Käfer
a9896fa01b
[build] generate .xcconfig files with configure_file
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We previously used incremental `file(WRITE ...)` commands that gradually recreated the file on every CMake invocation. This sometimes lead to Xcode parsing a partially written file, which in turn breaks building dependend targets. Instead, we're now using a templated configuration file, which ensure that the file is created in one go and hopefully reduces the race condition between CMake and Xcode's automatic project updating.
2017-03-28 21:24:12 +02:00
Konstantin Käfer
c86b492bf7
[build] don't advertise headers that aren't used in public headers
2017-03-28 21:24:12 +02:00
Konstantin Käfer
a84aa453a9
[core] Privatize OpenGL/Context headers
2017-03-28 13:53:19 +02:00
Blake Thompson
fb37f5e543
Added wagyu and removed angus clipper
2017-03-17 08:28:51 -07:00
John Firebaugh
150b938b49
[build, ios, macos] Simplify version portion of user agent string
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The X.Y.Z version portion was unreliable, as it pulled from the latest tag regardless of platform. Set version to 0.0.0 and retrieve only the hash, which allows us to drop the node/npm dependency.
2017-02-08 10:59:59 -06:00
John Firebaugh
9f2f7ddd12
[core] Check in generated shader code
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One step toward eliminating the node/npm dependency for platforms other than node.
2017-02-07 11:27:36 -06:00
John Firebaugh
bcf2c3ff9e
[core] Polylabel-based "pole of inaccessibility" symbol placement
2016-12-21 13:42:30 -08:00
Bruno de Oliveira Abinader
ce5ed9e649
[build] ICU is now configured per platform
2016-12-12 22:34:52 +02:00
Chris Loer
bceeba29a3
[core] Add ICU package for Bidirectional text support and arabic text shaping.
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Apply bidi and shaping in symbol_layout.
Add utility functions for converting to and from UTF-16.
2016-11-17 14:33:03 -08:00
Konstantin Käfer
a4d259c33f
[core] move gl::Context to Backend and refactor View
2016-10-25 13:52:36 -07:00
Konstantin Käfer
f4b4f978ec
[build] convert build-version script from Python to Node.js
2016-08-16 15:29:34 +02:00
Konstantin Käfer
692fe1f3ff
[build] switch to CMake
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This is very much a work in progress.
2016-08-05 11:42:22 +02:00