[android] #5610 - Adjusted public api after discussion
[android] #5610 - added jni binding for NativeMapView#getLayer
[android] #5610 - Added initial test Activity
[android] #5610 - Started on NativePeer implementation for Layer
[android] #5610 - replaced low-level jni code with high-level for native getLayer
[android] 5610 - completed basic layer peer class - constructible from java and c++
[android] #5610 - removed reference that was redundant and causing the finalizer exception
[android] #5610 - Added a property peer
[android] #5610 - added value type to do type conversions - wip
[android] #5610 - simplified property conversion approach - wrapped value with jenv
[android] #5610 - added some more value conversions
[android] #5610 - Finished conversion for basic types
[android] #5610 - allow color's to be set as either an android color int or a String to support all formats in the spec
[android] #5610 - encode color ints as rgba to retain alpha channel
[android] #5610 - recalculate classes after paint property
[android] #5610 - more examples
[android] #5610 - fixed the example
[android] #5610 - cleaned up example code before continueing
[android] #5610 - added layout property example
[android] #5610 - set visibility on layer
[android] #5610 - added removeLayer and example
[android] #5610 - added more type conversions
[android] #5610 - Started on peer classes for layer implementations - WIP
[android] #5610 - First complete layer subclass peer implementation
[android] #5610 - added a little bit of structure before adding the other layer types
[android] #5610 - generate the c++ headers from the style spec
[android] #5610 - make sure the visibility is set as a string
[android] #5610 - Generate c++ layer peer class implementations from the style spec
[android] #5610 - generate java layer peer classes
[android] #5610 - cleanup comments
[android] #5610 - register all c++ peer classes with jni
[android] #5610 - addLayer
[android] #5610 - comment out broken case
[android] #5610 - Sources api - very much WIP
[android] 5610 - GeoJson source implementation and geojson conversion
[android] #5610 - cleanup add source/layer example a bit
[android] #5610 - initial filter api
[android] #5610 - Added filter api on the relevant Layer classes
[android] #5610 - raster layer is not filterable
[android] #5610 - actually make it compile
[android] #5610 - completed filter implementation
[android] #5610 - Vector and Raster Source + examples
[android] #5610 - removed superfluous interface, moved filters to the correct package
[android] #5610 - fixed comments
[android] #5610 - moved tests to the right package
[android] #5610 - hide difference between paint and layout properties in public api, make more performant set method for proeprties
[android] #5610 - fix rebase issue
The current ::stop() implementation was not thread safe and we
should queue the ::stop() for the next loop iteration so even
if we call ::stop() before ::run(), it gets processed.
Not supported, because we don't have control over the Looper
timeout like we do for Loopers we create. On the main thread,
Android takes care of making the application sleep and sets
an arbitrary timeout. This could be properly fixed by implementing
timers in Java, but we don't really have the use case of timers
in the main thread.
[android] #5104 - make nativeLatLngForPix faster (52ms - 45ms).
[andriod] #5104 - make nativeSetLatLng faster (117ms to 105ms)
[android] #5104 - make nativeFlyTo faster (106ms to 97ms)
[android] #5104 - make nativeEaseTo faster (103 to 94ms)
[android] #5104 - make nativeJumpTo faster (94 to 86ms)
[android] #5104 - make nativeProjectedMetersForLatLng faster (32 to 30ms)
[android] #5104 - make nativeLatLngForProjectedMeters faster (32 to 30ms)
Instead of providing both singleton and List-based implementations:
* Define everything in terms of arrays
* Do singleton ⇢ array and List ⇢ array conversions in Java
Apparently some versions of Android, notable 4.4.4 running
on my Nexus 5, creates a GLContext on the Android UIThread
which is the one we are now using for rendering after #2909.
If the context is not restored, nothing gets rendered (or
sometimes partially, or artifacts) because Android will try
to do GL stuff on the context used by Mapbox GL and mess things up.
This is needed for plugging into an existing Looper because
we won't call ::run() on the main thread (this is called
on the Java side of the application automatically by Android).
But we still need to wake up and process the events. For that
we create a pipe and write to the pipe to wake up the main
loop and we process events on the callback of the fd handler.
Fixes#4682