* [ios] Use map view frame to calculate annotation view reuse adjustments
The value for determining the visible viewport buffer and also the distance to move offscreen an annotation view outside of that buffer was based on the annotation view width and height. This changes that to use the map viewport width and height as constants and avoids a class of bugs where the annotation view would become detached from the tracking system when it did not have a size or was animating from a small to large size.
Replaced std::map::operator[] usage with std::map::at(). Backed up an assertion on iOS with a guard when -annotationTagsInRect: returns the tag of a nonexistent annotation, for consistency with macOS. Removed an unnecessary and risky subscript into _annotationContextsByAnnotationTag in -positioningRectForCalloutForAnnotationWithTag: on iOS.
This silences a compatibility warning that was introduced in a previous
refactor that changed the return type of the callout view for
annotation delegate method. This also adds checks to ensure that the
callout view provided by the delegate to the map view is of the correct
type and conforms to the correct protocol.
`- (nullable UIView <MGLCalloutView> *)mapView:(MGLMapView *)mapView
calloutViewForAnnotation:(id <MGLAnnotation>)annotation;` bridges
with a `UIView?` return type in Swift. This changes replaces the
`UIView` type in the method signature so that, when bridged to Swift,
the returned object is defined as `MGLCalloutView?`.
Now that annotation classes override -isEqual:, it’s no longer appropriate to rely on -isEqual: or -containsObject: to check for the preexistence of an annotation. Those methods become deep equality tests, which have worse performance. Checking for identity allows the developer to add a polyline and polygon with identical coordinates, title, etc. to the map.
Implemented a missing -[MGLPolyline isEqual:].
Removed outdated comments about -annotationTagForAnnotation: being expensive.
jazzy is inconsistently converting straight apostrophes that immediately follow backticks into either ‘ or ’ from one run to the next. Smarten the apostrophe to keep it stable.
Avoid canceling transitions (and triggering preexisting completion handlers) until we get a chance to ensure that a new transition really does have to begin. Consistently avoid mbgl transitions for redundant camera changes. Upon bailing, schedule the completion handler to run asynchronously on a delay equivalent to the requested animation duration.
Added a “functional” equality method to MGLMapCamera that avoids trivial differences.
Fixed invocations of XCTAssertEqualWithAccuracy() that incorrectly expressed the accuracy as a number of digits rather than a scalar tolerance.
Round double-tap and two-finger tap zoom gestures to the nearest integer zoom level. This has the benefits for raster tiles, as well as styles with zoom-based functions.
This results in a wider possible zoom range — ~0.5-1.5:
Old: z4.6 → z5.6 (+1.0), z4.4 → z5.4 (+1.0)
New: z4.6 → z6.0 (+1.4), z4.4 → z5.0 (+0.6)
* [ios, macos] Added delegate method to restrict movement
Added a way for the delegate to restrict where the user can move within the map using gestures.
Fixes#2457.
* [ios] Added support to restrict movement in pinch/rotate gestures
* [ios] Added support to restrict movement in double tap/quick zoom/two finger drag gestures
* [ios] fixed camera reset before two finger drag gesture is complete
* [ios] fixed camera comparison in double tap gestures
* [ios] Changelog update
* [macos] Changelog updated
* [ios, macos] Changelog cleanup
* [ios, macos] Added documentation to clarify performance impact
* [ios] clarified variable name
* [ios] blocking gestures implementation changed to a predictive approach
* [ios] gesture delegate methods refactoring
* [ios] Removed duplicated methods, improved code readability
* [ios] code refactoring to clarify the conditions to execute a gesture
* Expand on Gesture Implementation
Adding Gesture info as discussed: https://github.com/mapbox/mapbox-gl-native/issues/2278#issuecomment-273685832
Not sure if using codeblocks is kosher.
* Update styling and verbiage
* More updates
* [ios] -requireGestureRecognizerToFail: seems to be enough
* [macos] Added corresponding macOS documentation
[ios] Flush telemetry cache when data collection is paused
This flushes the cache just before pausing so that data collected
before the pause is not thrown away. It also refactors event
creation to avoid possible nil value inserts into dictionaries
and adds a small optimization to avoid creating immutable
dictionaries to help create mutable ones.
Also:
- Remove cancel API in API client
The cancelAll API is not used. The array of data tasks it maintains
has proven problematic. This removes the API and the problematic
implementation. As safer version of it can be brought back if cancel
task functionality is required in the future.
- Remove unused battery method