The screen origin is at the lower-left, so offsets and translations increase rightwards and upwards, in contrast to iOS and Web contexts, where the coordinate system increases rightwards and downwards. Duplicated style layer property declarations to reflect this difference.
Ignore empty feature collections or non–feature collections for the purposes of clustering or tiling. A source’s clustering option can only be set when the source is constructed, but setGeoJSON() enables the developer to swap a clusterable feature for an unclusterable geometry and back.
* [ios, macos] Document requirement about adding sources and layers
Sources and layers added outside of mapView:didFinishLoadingStyle:
and mapViewDidFinishLoadingMap: are not guaranteed to appear
since the map may not be fully loaded and ready to accept new
sources and layers.
This also fixes a compiler warning in iosapp.
Views that are added outside of the viewport do not always have an
instantiated presentationLayer. Attempting to use a nil
presentationLayer to move a view offscreen resulted in the view
being pinned to the left side of the view port (at x == 0).
Reduced the likelihood that the developer might attempt to set textField to an NSTextField or UITextField, or textFont to an NSFont or UIFont, or textSize to a CGSize or NSSize, or circlePitchScale to a number (given iconScale).
Eliminated the separate NSValue+MGLStyleLayerAddition files, moving the categories into their respective style layer headers to be closer to the enumeration declarations.
Update only when, and just prior to, rendering, giving no opportunity to interleave unexpected state changes. This means that every time anything about the state is changed, we'll have to attempt a render to reflect that change. In the case of continuous rendering this has happened before this change as well, but it leaves no room for time to pass between an update and a render. In the case of still image rendering, a render call will only actually paint something to the view when all resources have been loaded.
- Put "breakable" punctuation (such as a hyphen) on the line that starts the break, not the line after the break.
- Process all characters with the line breaking algorithm, even if we don't have glyphs for them. Some fonts have glyph-less breakable characters (we end up treating them similarly to a "zero-width space").
- Don't include trailing white space in raggedness calculations
- Make the "favor short final lines" rule more aggressive (unlike the other changes, this one is purely an aesthetic choice)
* Don't include trailing spacing (as opposed to whitespace) in lineLength
* Modify BiDi interface to require initial bidi layout and linebreaking to happen in one call.
* Code style changes suggested by @kkaefer
Refined the types of MGLStyle’s sources and layers types so that Objective-C code can easily send messages intended for subclasses of MGLSource or MGLStyleLayer that are contained in one of these containers.