Removed MGLIdeographicFontFamilyName validation from MGLRendererConfiguration, since mbgl::LocalGlyphRasterizer performs more robust validation. Removed C++ from MGLRendererConfiguration interface, implementation, and tests for simplicity.
Pass all the specified font and font family names into mbgl so that mbgl::LocalGlyphRasterizer can form a full font cascade list.
* Fix an issue that the heading indicator does not rotate if Settings > Privacy > Location Services > System Services > Compass Calibration is off.
* Update CHANGELOG.md
Co-authored-by: Nishant Karajgikar <nishant-karajgikar@users.noreply.github.com>
Co-authored-by: Minh Nguyễn <mxn@1ec5.org>
If the underlying mbgl::Map has been torn down, so has the mbgl annotation, so don’t worry about the mbgl::Map but keep unregistering KVO and other SDK-side annotation resources.
Added a protocol and property for MGLMapSnapshotter’s delegate, which it uses for runtime styling. Generalized MGLStyle to be usable in the absence of MGLMapView. Moved MGLOpenGLStyleLayer code around to compile.
The MGLSymbolStyleLayer.iconTextFit property now respects the cap insets of any nine-part stretchable image passed into the -[MGLStyle setImage:forName:] method.
The “Manipulate Style” command in macosapp demonstrates the stretchable image feature by adding a single Ohio state route shield image, which has cap insets defined in the asset catalog, and labeling each Ohio state route with that image, stretched to fit the route number without widening the icon’s stroke.
* Update submodule
* [ios] Ignore patches
* Use new FileSourceManager interface
* Remove filesource-files.json
* Update submodule
* Remove http_file_source.mm from this repo for clarity.
* Adds set of MGLNativeNetworkManager (via MGLMapView and MGLOfflineStorage); includes tests.
* - Create testing methods, so that we don't need to export MGLNativeNetworkManager in GL
- Singleton accessors now set the delegate with each call; tests modified accordingly.
* Add test for expected properties
* [ios] Update MGLResourceTests for SKU changes
Co-authored-by: Alexander Shalamov <alexander.shalamov@mapbox.com>
Co-authored-by: Jordan Kiley <jmkiley@users.noreply.github.com>
* [ios] Add mapView content inset tests.
* [ios] Fix an issue that caused the ornaments ignore the contentInsets.
Fixed an issue that caused ornaments ignore the contentInset. Added a new property automaticallyAdjustContentInset that has the same purpose as UIViewController. automaticallyAdjustsScrollViewInsets. This was changed due to the latter being deprecated.
* [ios] Fix automaticallyAdjustsScrollViewInsets legacy behavior.
The property automaticallyAdjustsScrollViewInsets overrode automaticallyAdjustsScrollViewInsets which caused a breaking change. This is fixed to consider the legacy property when calculating the content insets and added tests for both cases.
* [ios] Fix the contentInset value after adding padding to the camera.
Fixed an issue that caused a discrepancy between the contentInset in MGLMapView and the padding in the transformation state.
When padding is passed through methods such as setCamera it’s persisted. This fix resets the contentInsets.
* [ios] Fix pinch test.
* [ios] Update automaticallyAdjustsScrollViewInsets name and documentation.
* [ios] Update changelog.
* [ios] Add failing tests for scale bar updates.
* [ios] Remove borderLayer
* [ios] Ensure bar sections have non-fractional width
* [ios] Add RTL override
* [ios] Update constraints/layout
* [ios] Invalidate scalebars size, after the parent's layout has happened (to ensure the view dimensions are correct when re-laying out the scale bar.
* [ios] Refactor layout
* [ios] Update changelog / remove commented code.
* [ios] Remove whitespace
* [ios] Stop integration tests asserting (when scale bar is hidden). Also reduces the # of calculations (since updateConstraints and layoutSubviews can be called outside of our control).
* [ios] Moves declaration of properties for testing.
* [ios] Removes redundant property attribute
* [ios] Updated change log
Binary shader support has been removed in commit c2f974f2a5 ([core]
Remove binary shader support). This left-over parameter is not used
anywhere anymore.
To changelog:
Fixed incorrect center coordinate after pinch regression caused by edge insets fix (#14664).
While working on #14664, missed to understand the logic used in
```
CLLocationCoordinate2D centerCoordinate = _previousPinchCenterCoordinate;
mbgl::EdgeInsets padding { centerPoint.y, centerPoint.x, self.size.height - centerPoint.y, self.size.width - centerPoint.x };
self.mbglMap.jumpTo(mbgl::CameraOptions()
.withCenter(MGLLatLngFromLocationCoordinate2D(centerCoordinate))
.withPadding(padding));
```
Replacing this code by moveBy achieves the required translation.
Fixes: #14977, #15082