Commit Graph

232 Commits

Author SHA1 Message Date
Minh Nguyễn
d34356ce39 [ios, macos] Streamlined a string format 2016-12-13 17:37:44 -08:00
Minh Nguyễn
ef71597932 [ios, macos] Simplify MGLSource and subclasses (#7377)
* [ios, macos] Audited source headers for nullability

* [macos] Made MGLTileSet public

* [ios, macos] Replaced MGLTileSet with MGLTileSource

MGLRasterSource and MGLVectorSource now share a common abstract superclass, MGLTileSource. MGLTileSet has been removed. MGLTileSource is modeled after mbgl::style::RasterSource and mbgl::style::VectorSource. It has initializers that incorporate the parameters of MGLTileSet’s initializers, but it lacks getters for everything but the attribution string. MGLTileSet’s properties have been converted into options that can be passed into MGLTileSource’s initializers in a dictionary.

Properly implement rawSource as a covariant property so that it doesn’t end up getting autosynthesized as a shadow ivar. This prevents concrete subclasses of MGLSource from setting _rawSource directly but getting a different value out of self.rawSource.

Marked -[MGLSource init] as unavailable and ensured that concrete subclasses of MGLSource have the right set of initializers marked as designated initializers.

Documentation comments for each concrete source class identify the corresponding source type in the style specification. Clarified the purpose of MGLTileSetScheme, now known as MGLTileCoordinateSystem.

* [ios, macos] Clarified tile size interpretation

Sticking to a default value of 256 for mapbox: URLs, but other URLs get the standard 512 value.

* [ios, macos] rawSource is always set

* [ios, macos] Cleaned up MGLShapeSource initialization

rawSource is never nil, so there’s no need for a -commonInit method. Extracted -geoJSONOptions from MGLShapeSource into a standalone function for easier testing.

* [ios, macos] Synchronized headers in project

Realphabetized headers in groups. Added headers missing from one project or the other.

* [ios, macos] Added MGLShape methods to (de)serialize GeoJSON data

Added a class initializer and instance method to MGLShape that deserialize and serialize the shape as GeoJSON data, respectively. The new initializer handles parsing errors gracefully.

Removed methods specific to GeoJSON data from MGLShapeSource, in an effort to reduce parallel state. Developers are now expected to go through the new MGLShape initializer to get an MGLShape representation. Alternatively, a local file URL can be passed into the other MGLShapeSource initializer.

* [ios, macos] Typo in assertion message

* [ios, macos] Simplified GeoJSON serialization

Every MGLShape now knows its most specific mbgl::GeoJSON representation.

* [ios, macos] Reremoved MGLFeaturePrivate

mbgl::GeoJSON, which is a variant, allows a single GeoJSON representation method to traffic in whatever type is needed for a particular shape class. This change removes some hidden private protocols, which are a bug waiting to happen.

* [ios, macos] Fixed covariant rawLayer property

Properly implement rawLayer as a covariant property so that it doesn’t end up getting autosynthesized as a shadow ivar. This prevents concrete subclasses of MGLStyleLayer from setting _rawLayer directly but getting a different value out of self.rawLayer.

* [ios, macos] Use MGLAttributionInfo for source attribution

Made MGLAttributionInfo public. Replaced MGLTileSource’s attribution property with an attributionInfos property set to an array of MGLAttributionInfo objects. Added an MGLTileSourceOption for specifying an array of MGLAttributionInfo objects instead of an HTML string (either is acceptable when creating an MGLTileSource).

* [ios, macos] Corrected method references in documentation
2016-12-13 17:36:15 -08:00
Ivo van Dongen
d3895b47ef [ios, macos] handle duplicate layer error 2016-12-13 10:03:05 -08:00
Minh Nguyễn
1ab791c3dc [ios, macos] Override references to property names in property requirements lists (#7391)
* [ios, macos] Refer to template images in documentation

SDF icons are known as template images in AppKit and UIKit.

* [ios, macos] Override property names in requirements
2016-12-12 23:05:09 -08:00
Jesse Bounds
e38b4b590d [ios, macos] Load features into shape source if possible (#7339)
This checks the kind of MGLShape passed into the source and, if it
is a feature, it mbgl feature objects to pass to core. This keeps the
feature id and attributes data intact. If the shape is a
`MGLShapeCollectionFeature` it creates an `mbgl::FeatureCollection`
object (also to keep feature properties). If the shape is not any
sort of feature, it passes along just the geometry.

This also uses the MGLFeatureFromMBGLFeature converter for the case where
GeoJSON data passed in to a source contains a single feature. The
converter has logic to keep the id and attributes properties intact.
Before, these properties were lost because only geometry conversion
was done.

Finally, logic to handle (and associated tests) of nested shape
collection features is removed since that is not supported by
the GeoJSON spec or the core implementation.

[ios] Add test of drawing plain shape to iosapp
2016-12-12 10:38:49 -08:00
Minh Nguyễn
3fed3c10ed [ios, macos] Expanded source documentation
Also fixed a few stray references to GeoJSON sources.
2016-12-10 14:58:01 -08:00
Jesse Bounds
7f75eb5d6a [ios, macos] Rename MGLGeoJSONSource to MGLShapeSource (#7334) 2016-12-09 16:09:10 -08:00
Jesse Bounds
ce1d9ff5ee [ios, macos] Silence -Wc++11-narrowing warning in open gl layer (#7355) 2016-12-09 09:58:44 -08:00
Minh Nguyễn
fe53af7de0 [ios, macos] Source-driven attribution (#5999)
* [ios, macos] Source-driven attribution

Refactored MGLSource initialization. Implemented a new private class, MGLAttributionInfo, that parses an HTML attribution string from TileJSON and stores the resulting structured data. Added methods to MGLTileSet and MGLStyle to aggregate MGLAttributionInfos.

On macOS, update the attribution view as soon as the source attribution changes. On iOS, fetch the current attribution information when displaying the action sheet.

Removed hard-coded attribution strings.

* [macos] Respect inline formatting in attribution HTML

Apply a default font and color to attribution HTML as it is imported into an attributed string. Pass the attributed string into MGLAttributionButton as is, without stripping formatting. Avoid overriding the font and color after importing the HTML, in case these attributes are explicitly specified rather than intrinsic to a hyperlink.

Constrain the top of the attribution view to all the attribution buttons, in case one of them needs additional headspace.

* [ios, macos] Display unlinked attribution strings

Unlinked attribution strings are represented on macOS as buttons that have the default cursor and do nothing when clicked. On iOS, they are action sheet buttons that do nothing but dismiss the action sheet.

* [macos] Fixed random Auto Layout exception

Auto Layout randomly finds itself unable to satisfy constraints when updating attribution, due to some spurious constraints between attribution buttons. Regenerate the entire attribution view every time the source attribution changes.

* [ios, macos] Thoroughly dedupe attribution infos

Also added a test to verify parity with the GL JS implementation. This implementation avoids sorting.

* [ios, macos] Trim whitespace from attribution strings

Also added parsing tests.

* [ios, macos] Added attribution parsing tests for styles

Included an emoji test to ensure that attribution strings are interpreted as UTF-8, to avoid mojibake. Included a test of removing the underline from a leading copyright symbol.

* [ios, macos] Derive feedback link from source

MGLAttributionInfo now detects feedback links in the attribution HTML code, and it is responsible for tailoring the feedback URL to the current viewport.

Removed the hard-coded feedback action from the attribution sheet on iOS in favor of a source-derived feedback title and URL. Moved the feedback action from macosapp to MGLMapView; applications are now expected to hook an Improve This Map menu item to an MGLMapView action.
2016-12-08 17:43:17 -08:00
Fredrik Karlsson
89d4c40d92 [ios, macos] renamed raster-hue-rotate 2016-12-08 11:36:39 +01:00
Jesse Bounds
01ff94a6eb [ios, macos] Warn about special characters in predicates (#7317) 2016-12-07 14:06:02 -08:00
Jesse Bounds
497953c34e [ios, macos] Fix typo in exception name for style source identifier (#7315) 2016-12-07 10:47:06 -08:00
Fredrik Karlsson
508f020eb5 Prevent stopless functions (#7309)
* [ios, macos] prevent stopless functions

* [ios, macos] removed unused bridging header and fixed naming
2016-12-07 17:19:15 +01:00
Minh Nguyễn
178130267e [ios, macos] Corrected -setNeedsDisplay documentation
Followup to #7250.
2016-12-07 00:31:30 -08:00
Minh Nguyễn
a39f53df22 [ios, macos] Migrate MGLCustomStyleLayerAdditions to style layer API (#7250)
* [ios, macos] Replaced custom style layer API with MGLOpenGLStyleLayer

Replaced the custom style layer API on MGLMapView with an equally unsupported MGLOpenGLStyleLayer API that nonetheless is consistent with the broader runtime styling API and is compatible with macOS.

Fixed an unrecognized selector crash when wrapping a layer of unrecognized type coming from mbgl.

* [macos] Added lime green layer demo to macosapp

Reprised the demo removed from iosapp in #5091.

* [ios, macos] Rationalized MGLOpenGLStyleLayer API

MGLStyle now strongly references any MGLOpenGLStyleLayer object that’s added to it, in order to prevent pointers from going stale and make it easy for layer drawing code to get more information about the map view. Replaced the MGLOpenGLStyleLayer callback blocks with overridable instance methods. Added internal documentation for each method. Subclassed MGLOpenGLStyleLayer as LimeGreenStyleLayer inside macosapp.

Consolidated -addToMapView: into -addToMapView:belowLayer: to ensure that MGLRedundantLayerException gets raised even if the layer is being inserted rather than added to the bottom of the stack.

* [core] Clarified that rendering happens on the main thread

* [ios, macos] Fixed removing and re-adding MGLOpenGLStyleLayer

Don’t allow index-based layer removal to circumvent -removeFromMapView:, which MGLOpenGLStyleLayer relies on to synchronize the style’s array of MGLOpenGLStyleLayers. When obtaining an MGLOpenGLStyleLayer, get the instance already added to the style instead of creating a new one to wrap the underlying CustomLayer.
2016-12-07 00:01:11 -08:00
Minh Nguyễn
4c2aec2355 [ios, macos] More ways to reshape an MGLMultiPoint (#7251)
* [ios, macos] Completed API for mutating multipoints

Added the complete set of methods for mutating the vertices of an MGLMultiPoint. Also rewrote MGLMultiPoint documentation to refer to vertices instead of points.

* [ios, macos] Removed inaccurate MGLOverlay commentary

This paragraph is full of references to features that exist in MKOverlay but not MGLOverlay.

* [ios, macos] Lazily compute multipoint bounds

Invalidate the bounds whenever the coordinates change, but don’t recompute the bounds until they’re requested. Simplified -intersectsOverlayBounds: for immutable overlay classes.

Added a utility function for testing whether two MGLCoordinateBounds intersect, based on mbgl::LatLngBounds::intersects().

Removed unused color conversion code.
2016-12-06 23:36:55 -08:00
Minh Nguyễn
e6d51c384d [ios, macos] Note corresponding style spec properties
Documentation for attributes whose names we’ve overridden now mention the original style specification property name, with a link to the style specification documentation for the property.
2016-12-06 22:18:03 +01:00
Fredrik Karlsson
903246b256 [ios, macos] renamed dasharray and icon size 2016-12-06 22:18:03 +01:00
Fredrik Karlsson
dc2dc31c0b [ios, macos] MGLGeoJSONSource can now be initialized with any shape 2016-12-06 13:59:56 +01:00
Roman Blum
1045934d5e [core, ios, macos] Add image accessor to MGLStyle (#7096)
* [core] Add interface to get image from sprite atlas

* [tests] Add tests for Map::getImage

* [ios, macos] WIP: get MGLImage for name from style

* [ios, macos] Fixed -imageForName:

Convert from sprite images to platform images using the existing encodePNG() function, which is also used for printing. Allow -imageForName: to return nil without an assertion failure. Added a basic test.
2016-12-05 17:16:13 -08:00
Jesse Bounds
9eb7f88b2c [ios, macos] Update MGLStyle API documentation with warnings for dupes
This adds notes to the methods for adding sources and layers to warn
of the hazards of using duplicate instances or identifiers.
2016-12-02 14:21:05 -08:00
Jesse Bounds
179e9c610f [ios, macos] Consolidate tests of MGLStyle addSource in MGLStyleTests
This replaces the integration test of `addSource` when duplicate
identifiers are used in `MGLSourceTests` with a more direct unit test
in the style class's unit test file `MGLStyleTests`. Although tests of
the case where the same instance are actually integration tests where
the source instance itself throws, it is easier to test all of this
functionality in one place using the public facing MGLStyle API.
2016-12-02 14:21:05 -08:00
Jesse Bounds
1db0a96927 [ios, macos] Raise NSException if layer or source added more than once
When MGLSource and MGLLayer instances are added to the style, they lose
ownership of their std::unique_ptr<T> after it is moved to the mbgl
level. Subsequent attempts to add such instances result in a C++
exception.

This adds logic in the Darwin platform to raise a NSException if the
source and layer addToMapView methods are called more than once and the
pointer is invalid. In addition, the documentation in MGLStyle for
addSource: and addLayer: has been update to warn developers to avoid
adding the same instance twice and, for that matter, instances with the
same identifier.
2016-12-02 14:21:05 -08:00
Jesse Bounds
2db31be8bc [ios, macos] Rename MGLMapViewTests back to MGLStyleLayerTests 2016-12-02 13:03:05 -08:00
Ivo van Dongen
37026a14ff [ios, macos] handle duplicate source error 2016-12-02 11:39:16 -08:00
Ivo van Dongen
d44d1c8401 [ios, macos] renamed MGLStyleLayerTests to MGLMapViewTests 2016-12-02 11:28:34 -08:00
Jesse Bounds
b2c2d4ebc4 [ios, macos] Update style predicate documentation
Note the support of CONTAINS and the lack of support for case and
diacritic operator modifiers.
2016-12-01 08:57:41 -08:00
Jesse Bounds
7e9457214a [ios, macos] Add back support for CONTAINS operator
This reverts commit 6877e3efe7.
2016-12-01 08:57:41 -08:00
Jesse Bounds
37a087c675 [ios, macos] Avoid unsafe cast when removing style layers (#7227)
This updates the code generation for style layers to add a test to check
that the style object returned from mbgl can be safely cast into the
expected type so ownership can be returned to the caller when removing
layers.

This scenario was previously possible if a layer of type T was
added before a layer of type U but both layers shared the same
identifier. In that case, if the pointer to the second layer of type U
was used to remove a layer, a runtime exception would occur since mbgl
returns the layer with type T (the first one added).

Now, an exception will still occur if layers with the same
identifier are manipulated as described above but it is done as part of
a validation check for all public style layer methods at the Darwin
platform level. The NSException attempts to warn developers about using
and reusing style identifiers to avoid this issue in the first place.
2016-11-30 11:59:29 -08:00
Jesse Bounds
ba775404d8 [ios, macos] Add notes to APIs that rely on style and source ids (#6886)
Update documentation to make the implications of identifiers clearer.
2016-11-30 09:26:21 -08:00
Fredrik Karlsson
17db5210bf [ios, macos] rename style spec properties 2016-11-30 11:36:39 +01:00
Minh Nguyễn
4096544188 [ios, macos] Marked C array parameters as const
Fixes #7214.
2016-11-29 22:47:30 -08:00
Minh Nguyễn
9fac640bf3 [ios, macos] Key-value compliance for MGLStyle
Replaced -[MGLMapView style] with a property. Keep the MGLStyle object around for the lifetime of the style.

Bracket changes to layers in willChange and didChange calls. The built-in point annotation layer is added after the style is finished loading but before the map is finished loading. Cause a second wave of change notifications to go out, about both sources and layers. Issue change notifications for style layers when shape annotations are added or removed.
2016-11-28 15:45:43 -08:00
Minh Nguyễn
850b70ff91 [core, ios, macos] Added layers and sources properties to MGLStyle
Added new layers and sources properties to MGLStyle that contain all the style’s layers and sources, respectively. These properties are KVC-compliant with all the mutable to-many methods. Layers are ordered from topmost to bottommost, for consistency with Cocoa APIs where front/first means top and back/last means bottom.

Also added storage for mbgl::style::Source in MGLSource proper for wrapping AnnotationSource. Until the style finishes loading, its name property is set to nil.

Fixes #6003.
2016-11-28 15:45:37 -08:00
Minh Nguyễn
f71dd14bb7 [ios, macos] Reorganized MGLStyle 2016-11-23 16:02:18 -08:00
Minh Nguyễn
767044420d [ios, macos] Added debug descriptions for runtime styling classes 2016-11-23 16:02:17 -08:00
Jesse Bounds
67e079f726 [ios, macos] Fix integer formatting in formatted exception strings (#7173) 2016-11-23 12:21:52 -08:00
Jesse Bounds
75666e5b53 [ios, macos] Use namespaced property names in style NSValue category (#7171) 2016-11-23 08:20:47 -08:00
Jesse Bounds
d6d16c189a [ios, macos] Remove unused MGLGeometryAdditions category stub
This fixes an issue where the documentation for all NSValue categories
were described as `MGLGeometryAdditions`.
2016-11-22 19:53:54 -08:00
Jesse Bounds
13e0f9e527 [ios, macos] Refactor runtime styling enumeration properties
Correctly map SDK runtime styling enumerations to mbgl
equivalents. Also, add category methods to NSValue so enums
can be wrapped up with less of the details of how they
are layed out in memory in Objective-C.
2016-11-22 19:53:54 -08:00
Fredrik Karlsson
b4aba87892 [ios, macos] override style spec documentation 2016-11-16 11:50:36 +01:00
Jesse Bounds
068a89c2f8 [ios, macos] Use NSNumber in exception strings (#7083) 2016-11-15 13:39:09 -08:00
Justin R. Miller
9d5edb41ad [ios, macos] refs #7060: properly check removed layers & sources (#7062) 2016-11-15 11:37:35 -08:00
Justin R. Miller
eefda0d381 [ios, macos] fixes #7059: raise exception for abstract sources on add (#7060) 2016-11-15 11:36:04 -08:00
Jesse Bounds
1c9d314236 [ios, macos] Take back source and layer ownership on removal (#7048)
If a source or layer is removed from the style, recapture the
unique pointer ownership. This makes it safe to add back sources
and layers after they have been removed.
2016-11-14 15:50:33 -08:00
Jesse Bounds
44e398865e [ios, macos] Use std::vector for MGLMultiPoint coordinate storage (#6890)
Refactor the previous C array based implementation to use C++ std::vector. This is done to avoid potential safety and security issues with the previous approach.
2016-11-14 09:34:22 -08:00
Jesse Bounds
5e65d8109a [ios, macos] Use the rawLayer pointer to access the mbgl layer (#6966)
A previous refactor neglected to remove the unused `layer` property.
This removes that property and uses the rawLayer property that actually
points to the mbgl layer.
2016-11-08 13:32:58 -08:00
fabian-guerra
373904e822 [ios, macos] Layer ownership refactor (#6904)
`MGLStyleLayer` was updated to support a raw pointer to the mbgl object, which is always initialized, either to the  value returned by `mbgl::Map getLayer`, or for independently created objects,  to the pointer value held in `pendingLayer`. In the latter case, this raw  pointer value stays even after ownership of the object is transferred via  `mbgl::Map addLayer`.
2016-11-04 15:20:01 -07:00
Minh Nguyễn
4e8121aaf1 [ios, macos] Fixed Xcode 7.x compilation
Define NSErrorDomain before its first use. Define NSNotificationName as a typedef instead of a #define. Guard these shims on the existence of NS_STRING_ENUM rather than another macro that’s new to Xcode 8.

Fixes #6906.
2016-11-04 14:02:10 -07:00
Minh Nguyễn
e2797d1f24 [ios, macos] Rationalized string enum names
Renamed MGLGeoJSONSourceOption and MGLOfflinePackUserInfoKey constants for clarity and to remove redundancy in the Swift-bridged names. Left the old MGLOfflinePackUserInfoKey constants in place as deprecated aliases.
2016-11-02 12:40:40 -07:00