MSVC implementation of std::promise is buggy and only works with types
that can be default-constructed. To avoid a compilation failure in the
instantiation of ask() inside MapSnapshotter::getRegion(), which creates
a std::promise<LanLngBounds>, make LatLngBounds' default constructor
public.
- introduce `OfflineDatabase::pack()` standing for incremental vacuum
- make pack optional at offline region deletion
- update `OfflineDatabase.DeleteRegion` test accordingly to the items above
* [core] Bump gl-js version
* [core] Implement image expression
* [core] Use new image expression
* [core] Coerce image expression to / from string
* [core] Serialize evaluated image
* [core] Pass available images to layout
* [core] Pass images to evaluation context
* [core] Set available flag value based on image availability
* [core] Allow image coercion to boolean to indicate image availability
* [core] Coalesce image expression
* [core] Add image expression to next build system
* [core] Align serialization format and evaluated type with gl-js
* [core] Add images to expression evaluation method
* [core] Add support for Image expression to expression test runner
* [core] Unskip image expression tests
* [core] Update unit tests
* [core] Use image expression in annotation manager
* [core] Add string to ImageExpression conversion
* [core] Add image expression to expression dsl
* [core] Convert tokens for implicitly created Image literal
* [core] Fix clang format
* [core] Split generated style code lines that are over 120 characters
* [core] Add unit test for image expression equality
* [core] Add image property expression evaluation unit test
* [core] Unskip image expression render test
* [core] Skip 'in' expression tests
* [core] Ignore fill-pattern/update-feature-state render test
* [core] Rename Image::serialize to Image::toValue
Composing tiles from the GeoJSON features is an expensive
operation that might block UI thread on updating the `GeoJsonSource`
with the new data.
This change moves tile composing to the background thread and thus
unblocks the UI thread.
This fixes rendering by account for the 1px texture padding around icons that were stretched with icon-text-fit. We've added the 1px padding before, but didn't scale it accordingly when we are resizing the icon when it is stretched to fit the text. Adjusts the code to match the logic in GL JS.