Ansis Brammanis
d34f8eb674
[core][ios][osx][android] make SpriteImage accept PremultipliedImage
...
the SpriteImage constructor signature changes from
SpriteImage(
uint16_t width, uint16_t height, float pixelRatio,
std::string&& data, bool sdf = false);
to
SpriteImage(PremultipliedImage&&, float pixelRatio, bool sdf = false)
2016-01-19 18:23:21 -08:00
Ansis Brammanis
26faa6a5ad
[core][ios][osx][android] fix icons with non-integer width/height
...
ref #3031
ref #2198
For example, an icon that has:
- a pixel width of 10
- a pixel ratio of 3
- a scaled with of 3.333
is now supported.
2016-01-19 18:20:54 -08:00
John Firebaugh
16de579d7c
[core] Rationalize error handling for resource loading
...
* Standardize on std::exception_ptr as the error representation
(fixes #2854 ).
* Don't format textual strings at the error source; pass on the
constituent data via observer method parameters instead.
* Use the null object pattern to simplify observer notification code.
* Further refactoring for ResourceLoading tests.
2015-12-23 12:50:42 -08:00
John Firebaugh
0c1e378bc9
[core] Rewrite image handling
...
* Consolidate Image and StillImage
* Typecheck unassociated vs premultiplied images
* Rewrite default platform image decoding implementation
2015-11-25 15:57:36 -08:00
John Firebaugh
1e350b7ea4
[core] Reorganize sprite related files
2015-11-12 13:03:14 -08:00