Commit Graph

5 Commits

Author SHA1 Message Date
Lauren Budorick
a9ddf5b7fd Preserve depth buffer between 3D layers + optimize render order (#9931)
Port of https://github.com/mapbox/mapbox-gl-js/pull/5101: adds a new render pass `Pass3D` before any other rendering wherein we render layers with 3D passes (fill-extrusion layers) to offscreen framebuffers, sharing a depth renderbuffer between those layers in order to render 3D space correctly. Those framebuffers are saved on the RenderLayers and copied back to the map during the translucent pass. Rendering to offscreen framebuffers before we do any clear + draw means we can avoid expensive framebuffer restores.
2017-09-21 14:26:48 -07:00
John Firebaugh
d4cb498d7a [all] Merge View into RendererBackend 2017-07-26 09:50:38 -07:00
Ivo van Dongen
27343c6a75 [core] fix backend scope handling on render, cleanup and lowmemory
- Make renderer frontend responsible for creating a BackendScope on render
- encapsulate backend scope handling on cleanup and low memory in renderer impl
2017-07-25 17:44:28 +03:00
Ivo van Dongen
9ebf727f56 [core] BackendScope prevent double (de-)activation
- Guards against duplicate activations by checking wether the backend of the prior scope is the same as the current ones
- Makes sure that only the most outer backend scope deactivates by tracking activation state
2017-07-18 10:45:12 +02:00
Ivo van Dongen
46c43510d7 [core] rename backend to renderer backend 2017-07-18 10:45:12 +02:00