Tim Sylvester
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4e6d40dc77
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tests for longest-common-subsequence-based diff code (#2662)
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2024-08-01 14:17:05 -07:00 |
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Tim Sylvester
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efaea41c56
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Dense image maps (#2098)
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2024-04-30 18:12:41 +02:00 |
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mwilsnd
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4fff8a5d33
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Asynchronous GeometryTile deletion (#2051)
Co-authored-by: Tim Sylvester <tim@wetdogweather.com>
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2024-02-28 22:18:08 +00:00 |
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Geolives
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f4c6fabbe6
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Implementation of multi-sprites in mbgl-core (#1858)
Co-authored-by: Christophe Brasseur <christophe.brasseur@geolives.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
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2024-02-27 18:42:17 +01:00 |
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Tim Sylvester
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d46a7c745d
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Metal permutations (#1903)
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2023-12-05 01:15:35 +01:00 |
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Alex Cristici
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4001b1bb4d
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Fixed offscreen unit tests (#1723)
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2023-10-04 19:12:38 +03:00 |
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Alex Cristici
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52b9e099e5
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Circle layer final (#1227)
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2023-08-31 15:36:19 +02:00 |
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Bart Louwers
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71f6da2722
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Add clang-format (#1086)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
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2023-05-01 16:57:37 +02:00 |
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mwilsnd
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33791d5379
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ES 3 conformance in shader tests (#1034)
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2023-04-21 11:45:08 +02:00 |
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mwilsnd
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4d08f6a0c5
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Add custom name support to shader registry (#989)
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2023-04-09 18:49:44 +03:00 |
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mwilsnd
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f207aee091
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Migrate shaders to the registry (#964)
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
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2023-04-04 21:00:12 +02:00 |
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mwilsnd
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1d8c4b527f
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Add shader registry (#924)
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2023-03-27 19:41:38 +02:00 |
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Tadej Novak
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2dcc9d8b61
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[msvc] Avoid warnings in tests (#276)
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2022-04-26 17:44:49 +02:00 |
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Petr Pokorny
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41f0be34e7
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[general] moving ios and android project under ./platform folder
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2020-12-20 12:38:56 +01:00 |
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