Commit Graph

67 Commits

Author SHA1 Message Date
Minh Nguyễn
13db36c123 [macos] Fixed exception on certain keyboard shortcuts
An implementation of -validateMenuItem: should rarely call the superclass implementation.
2017-01-11 00:00:53 -08:00
Minh Nguyễn
d5d6bcee0f [ios, macos] Keep style attribute NSValue categories near enum declarations
Eliminated the separate NSValue+MGLStyleLayerAddition files, moving the categories into their respective style layer headers to be closer to the enumeration declarations.
2017-01-07 14:37:53 -08:00
Minh Nguyễn
80df3090ec [ios, macos] Split NSValue+MGLStyleEnumAttributeAdditions category per style layer type
Also renamed the file to have a slightly more wieldy name.
2017-01-07 14:37:53 -08:00
Minh Nguyễn
a66b1f7599 [ios, macos] Fixed iosbench build
Fixed a stale include in iosbench. MGLMapView(Private) forward-declares mbgl::Map instead of including mbgl.hpp, which iosbench has no access to.
2016-12-23 15:17:03 -08:00
Fredrik Karlsson
2c7569b879 [ios, macos] features and annotations now conforms to NSSecureCoding 2016-12-22 13:58:45 +01:00
Minh Nguyễn
1254bcdb40 [ios, macos] Update and reformat documentation for runtime styling (#7475)
* [ios, macos] Optimized changelog for runtime styling

Changelog entries related to style JSON now lead off with the analogous portion of the runtime styling API.

* [ios, macos] Autolink cross-class property references in docs

jazzy can autolink `Class.property` references in documentation comments.

* [ios, macos] Removed extra blank lines

* [ios, macos] Corrected typo in MGLMultiPoint docs

* [ios, macos] Rewrote shape and feature docs

Rewrote documentation about MGLShape, its subclasses, and MGLFeature to emphasize runtime styling uses over annotation uses, associate each type with real-world concepts, cross-reference related style layer classes, and cross-reference related or easily confused shape classes. Links to the GeoJSON specification have been updated to RFC 7946.

* [ios, macos] Expanded style layer docs

With this change, documentation about style layer classes is nominally based on the documentation in the style specification. However, all the existing layer types’ documentation has been overridden to explain what the layer looks like, relate the layer to a real-world concept, and cross-reference related geometry classes. This change also corrects the description of MGLBackgroundStyleLayer, which erroneously stated that the identifier must be “background”, whereas that only happens to be true by default for Studio template styles.

* [ios, macos] Wrap style layer docs

* [ios, macos] Removed unused code

* [ios, macos] Corrected symbol references in docs

* [ios, macos] Corrected typo in abstract class exception
2016-12-20 16:11:05 -08:00
Minh Nguyễn
ef71597932 [ios, macos] Simplify MGLSource and subclasses (#7377)
* [ios, macos] Audited source headers for nullability

* [macos] Made MGLTileSet public

* [ios, macos] Replaced MGLTileSet with MGLTileSource

MGLRasterSource and MGLVectorSource now share a common abstract superclass, MGLTileSource. MGLTileSet has been removed. MGLTileSource is modeled after mbgl::style::RasterSource and mbgl::style::VectorSource. It has initializers that incorporate the parameters of MGLTileSet’s initializers, but it lacks getters for everything but the attribution string. MGLTileSet’s properties have been converted into options that can be passed into MGLTileSource’s initializers in a dictionary.

Properly implement rawSource as a covariant property so that it doesn’t end up getting autosynthesized as a shadow ivar. This prevents concrete subclasses of MGLSource from setting _rawSource directly but getting a different value out of self.rawSource.

Marked -[MGLSource init] as unavailable and ensured that concrete subclasses of MGLSource have the right set of initializers marked as designated initializers.

Documentation comments for each concrete source class identify the corresponding source type in the style specification. Clarified the purpose of MGLTileSetScheme, now known as MGLTileCoordinateSystem.

* [ios, macos] Clarified tile size interpretation

Sticking to a default value of 256 for mapbox: URLs, but other URLs get the standard 512 value.

* [ios, macos] rawSource is always set

* [ios, macos] Cleaned up MGLShapeSource initialization

rawSource is never nil, so there’s no need for a -commonInit method. Extracted -geoJSONOptions from MGLShapeSource into a standalone function for easier testing.

* [ios, macos] Synchronized headers in project

Realphabetized headers in groups. Added headers missing from one project or the other.

* [ios, macos] Added MGLShape methods to (de)serialize GeoJSON data

Added a class initializer and instance method to MGLShape that deserialize and serialize the shape as GeoJSON data, respectively. The new initializer handles parsing errors gracefully.

Removed methods specific to GeoJSON data from MGLShapeSource, in an effort to reduce parallel state. Developers are now expected to go through the new MGLShape initializer to get an MGLShape representation. Alternatively, a local file URL can be passed into the other MGLShapeSource initializer.

* [ios, macos] Typo in assertion message

* [ios, macos] Simplified GeoJSON serialization

Every MGLShape now knows its most specific mbgl::GeoJSON representation.

* [ios, macos] Reremoved MGLFeaturePrivate

mbgl::GeoJSON, which is a variant, allows a single GeoJSON representation method to traffic in whatever type is needed for a particular shape class. This change removes some hidden private protocols, which are a bug waiting to happen.

* [ios, macos] Fixed covariant rawLayer property

Properly implement rawLayer as a covariant property so that it doesn’t end up getting autosynthesized as a shadow ivar. This prevents concrete subclasses of MGLStyleLayer from setting _rawLayer directly but getting a different value out of self.rawLayer.

* [ios, macos] Use MGLAttributionInfo for source attribution

Made MGLAttributionInfo public. Replaced MGLTileSource’s attribution property with an attributionInfos property set to an array of MGLAttributionInfo objects. Added an MGLTileSourceOption for specifying an array of MGLAttributionInfo objects instead of an HTML string (either is acceptable when creating an MGLTileSource).

* [ios, macos] Corrected method references in documentation
2016-12-13 17:36:15 -08:00
Jesse Bounds
7f75eb5d6a [ios, macos] Rename MGLGeoJSONSource to MGLShapeSource (#7334) 2016-12-09 16:09:10 -08:00
Minh Nguyễn
fe53af7de0 [ios, macos] Source-driven attribution (#5999)
* [ios, macos] Source-driven attribution

Refactored MGLSource initialization. Implemented a new private class, MGLAttributionInfo, that parses an HTML attribution string from TileJSON and stores the resulting structured data. Added methods to MGLTileSet and MGLStyle to aggregate MGLAttributionInfos.

On macOS, update the attribution view as soon as the source attribution changes. On iOS, fetch the current attribution information when displaying the action sheet.

Removed hard-coded attribution strings.

* [macos] Respect inline formatting in attribution HTML

Apply a default font and color to attribution HTML as it is imported into an attributed string. Pass the attributed string into MGLAttributionButton as is, without stripping formatting. Avoid overriding the font and color after importing the HTML, in case these attributes are explicitly specified rather than intrinsic to a hyperlink.

Constrain the top of the attribution view to all the attribution buttons, in case one of them needs additional headspace.

* [ios, macos] Display unlinked attribution strings

Unlinked attribution strings are represented on macOS as buttons that have the default cursor and do nothing when clicked. On iOS, they are action sheet buttons that do nothing but dismiss the action sheet.

* [macos] Fixed random Auto Layout exception

Auto Layout randomly finds itself unable to satisfy constraints when updating attribution, due to some spurious constraints between attribution buttons. Regenerate the entire attribution view every time the source attribution changes.

* [ios, macos] Thoroughly dedupe attribution infos

Also added a test to verify parity with the GL JS implementation. This implementation avoids sorting.

* [ios, macos] Trim whitespace from attribution strings

Also added parsing tests.

* [ios, macos] Added attribution parsing tests for styles

Included an emoji test to ensure that attribution strings are interpreted as UTF-8, to avoid mojibake. Included a test of removing the underline from a leading copyright symbol.

* [ios, macos] Derive feedback link from source

MGLAttributionInfo now detects feedback links in the attribution HTML code, and it is responsible for tailoring the feedback URL to the current viewport.

Removed the hard-coded feedback action from the attribution sheet on iOS in favor of a source-derived feedback title and URL. Moved the feedback action from macosapp to MGLMapView; applications are now expected to hook an Improve This Map menu item to an MGLMapView action.
2016-12-08 17:43:17 -08:00
Minh Nguyễn
a39f53df22 [ios, macos] Migrate MGLCustomStyleLayerAdditions to style layer API (#7250)
* [ios, macos] Replaced custom style layer API with MGLOpenGLStyleLayer

Replaced the custom style layer API on MGLMapView with an equally unsupported MGLOpenGLStyleLayer API that nonetheless is consistent with the broader runtime styling API and is compatible with macOS.

Fixed an unrecognized selector crash when wrapping a layer of unrecognized type coming from mbgl.

* [macos] Added lime green layer demo to macosapp

Reprised the demo removed from iosapp in #5091.

* [ios, macos] Rationalized MGLOpenGLStyleLayer API

MGLStyle now strongly references any MGLOpenGLStyleLayer object that’s added to it, in order to prevent pointers from going stale and make it easy for layer drawing code to get more information about the map view. Replaced the MGLOpenGLStyleLayer callback blocks with overridable instance methods. Added internal documentation for each method. Subclassed MGLOpenGLStyleLayer as LimeGreenStyleLayer inside macosapp.

Consolidated -addToMapView: into -addToMapView:belowLayer: to ensure that MGLRedundantLayerException gets raised even if the layer is being inserted rather than added to the bottom of the stack.

* [core] Clarified that rendering happens on the main thread

* [ios, macos] Fixed removing and re-adding MGLOpenGLStyleLayer

Don’t allow index-based layer removal to circumvent -removeFromMapView:, which MGLOpenGLStyleLayer relies on to synchronize the style’s array of MGLOpenGLStyleLayers. When obtaining an MGLOpenGLStyleLayer, get the instance already added to the style instead of creating a new one to wrap the underlying CustomLayer.
2016-12-07 00:01:11 -08:00
Minh Nguyễn
88f91a48ae [ios, macos] Template images as style images
Convert template images to SDF icons and back when storing them as style images.
2016-12-06 16:20:14 -08:00
Roman Blum
1045934d5e [core, ios, macos] Add image accessor to MGLStyle (#7096)
* [core] Add interface to get image from sprite atlas

* [tests] Add tests for Map::getImage

* [ios, macos] WIP: get MGLImage for name from style

* [ios, macos] Fixed -imageForName:

Convert from sprite images to platform images using the existing encodePNG() function, which is also used for printing. Allow -imageForName: to return nil without an assertion failure. Added a basic test.
2016-12-05 17:16:13 -08:00
Jesse Crocker
5dd71d3c30 [ios, macos] Make tap gesture recognizer fail if it doesn’t do anything (#7246)
* Make tap gesture recognizer fail if it doesn’t do anything.

* fix typo

* Use the right nullable

* update changelog

* Make single click gesture recognizer fail if it doesn’t select an annotation

* fix changelog typo

* Remove singleTapGestureRecognizer from public header
2016-12-01 11:50:20 -08:00
Jesse Bounds
ba775404d8 [ios, macos] Add notes to APIs that rely on style and source ids (#6886)
Update documentation to make the implications of identifiers clearer.
2016-11-30 09:26:21 -08:00
Jesse Bounds
d830c48e4a [ios, macos] Refcount view activations (#7208)
This adds a ref count to guard against calling activate after it has
already been called. This can happen when a layer is added during
certain map lifecycle methods like MapChangeWillStartRenderingFrame
that also triggers activation. This also protects against issues
related to a deactivation of the context happening in an inner scope
while an outer scope is still expecting to be able to use the context.
2016-11-29 08:56:59 -08:00
Minh Nguyễn
9fac640bf3 [ios, macos] Key-value compliance for MGLStyle
Replaced -[MGLMapView style] with a property. Keep the MGLStyle object around for the lifetime of the style.

Bracket changes to layers in willChange and didChange calls. The built-in point annotation layer is added after the style is finished loading but before the map is finished loading. Cause a second wave of change notifications to go out, about both sources and layers. Issue change notifications for style layers when shape annotations are added or removed.
2016-11-28 15:45:43 -08:00
Jesse Bounds
13e0f9e527 [ios, macos] Refactor runtime styling enumeration properties
Correctly map SDK runtime styling enumerations to mbgl
equivalents. Also, add category methods to NSValue so enums
can be wrapped up with less of the details of how they
are layed out in memory in Objective-C.
2016-11-22 19:53:54 -08:00
Minh Nguyễn
f2ba2b2dee [ios, macos] Fixed crash getting annotation view
Streamlined -[MGLMapView annotationTagForAnnotation:] to use the mapping added in #5987. Reverted an unsafe access into that mapping that was added in #5987; returning nil is preferable when no such annotation can be found. Return the user location annotation view when given the user location annotation.
2016-11-08 22:51:05 -08:00
Minh Nguyễn
b91bbbef10 [macos] Map annotations to annotation tags
Optimized lookup of annotation tags by annotation from O(n) to a simple map lookup, for better performance and consistency with the iOS implementation of MGLMapView.
2016-11-08 22:51:05 -08:00
Jesse Bounds
751aff2ddd [ios, macos] Work around annotation race condition (#6924)
When annotations are removed concurrently with being updated because
of a map redraw, it is possible that mbgl will still consider an
annotation to exist depending on what part of the map lifecycle the
call update annotations happens. However, the annotation context by
tag map in MGLMapView (on the main thread) will always be up to date.
This adds a guard that uses that map to avoid considering annotations
that have actually been removed as visible.

Another issue was that adding the same annotation object twice has
always been allowed and has worked, visually. However, a recent
refactor to make the reuse queue work correctly is not tolerant of the
a single view representing two annotation instances that are the same.
The effect is that a new UIView will be generated for each (clone)
annotation that is added and only the last view will move with the map.
The other views become detached and float around in the view as the
map is panned. This commit adds a guard to make adding an annotation
instance a no-op if it has already been added before.
2016-11-04 13:50:53 -07:00
Minh Nguyễn
0ee119ad76 [macos] Fixed color roundtripping
Fixed an issue that caused the runtime styling API to return colors in the sRGB color space instead of the calibrated RGB color space.
2016-11-02 21:12:45 -07:00
Jesse Bounds
2901bc0f68 Optimize annotation view updates (#5987)
Use queryPointAnnotations to drive annotation view updates

- Get sets of visible and offscreen annotations using the mbgl query 
mechanism and updates and enqueues as required
- Query viewport adjusted if tilted (avoid apparent issue with
queryPointAnnotations when the query box is larger than the actual
viewport)
- Add a small debugging display in iOS app to see annotations going in
and out of the reuse queue

This also works around a performance issue that made getting an annotation
context expensive by implementing a map of annotations to tags. It works 
around another issue with the underlying mbgl query so that even if it (rarely) 
returns an incorrect result, the correct visual effect still occurs and the reuse 
queue is added to and drained as expected.

Finally, this refactors MGLMapView viewForAnnotation: to use the maps to
access the requested annotation context and view. This avoids a more
expensive lookup done previously.

Along for the ride: sync up the ios and macos names (and types) for
MGLAnnotationTagContextMap
2016-11-01 11:48:09 -07:00
Jesse Bounds
d5af9b680b [ios, macos] Introduce visible annotations API (#6061)
Add visibleAnnotations API to make it easier for clients of MGLMapView
to query for all visible annotations in the map or all visible annotations
in a subsection of the map.
2016-10-26 17:13:38 -07:00
Jesse Bounds
dbfa8dcc89 Merge branch 'master' into boundsj-release-ios-3.4.0-merge-master 2016-10-25 15:48:29 -07:00
Konstantin Käfer
a4d259c33f [core] move gl::Context to Backend and refactor View 2016-10-25 13:52:36 -07:00
Konstantin Käfer
5cc390d694 [core] separate Backend from View for headless rendering 2016-10-25 13:52:36 -07:00
Jesse Bounds
1216050f9c Add MGLPointCollection for GeoJSON multipoints (#6742)
* [ios, macos] Introduce MGLPointCollection

This makes MGLMultiPoint abstract again so that it is only a place 
for shared functionality of polygons and polylines. The multipoint 
feature replaces the point collection feature and can be
used to initialize a MGLGeoJSONSource. The previously added 
swift_names for polyline and polygon are removed, for now.

This also updates the iOS and macOS annotation adding logic so that
unwanted shapes really are avoided. Previously the combined OR
conditions  meant that an annotation had to logically be NOT a kind
of all three types so the check always let the annotation slip through.
This also expands the guard to deflect the new MGLPointCollection.
2016-10-20 17:14:19 -07:00
Mike Morris
817c26111a [core] [node] pass thread pool impl to Map constructor
Updates mbgl::Map constructor usage everywhere

Adds NodeThreadPool implementation using AsyncQueue to call
Nan::AsyncQueueWorker from main thread
2016-10-20 14:37:36 -04:00
Jason Wray
a1d803f518 [ios, macos] Change runtime styling category method prefix to mgl_
This makes runtime styling category method naming consistent with the rest of the SDK.
2016-10-17 11:47:22 -07:00
Minh Nguyễn
9652028915 [ios, macos] Expand changes to entire API 2016-10-17 11:47:22 -07:00
Jason Wray
4a0173bbd7 [ios, macos] Deprecate -[MGLMapViewDelegate mapView:alphaForShapeAnnotation:] (#6706) 2016-10-14 19:50:21 -04:00
Minh Nguyễn
f064744c36 [macos] Fixed compilation error (#6690)
Followup to last-minute refactoring in #6637.
2016-10-12 21:06:50 -07:00
Roman Blum
a24e559ac8 [ios, macos] possibility to set custom images to style (#6637)
* [ios, macos] possibility to set custom images to style

* [ios, macos] setImage:forName now supports MGLImage (UIImage/NSImage)

* [ios, macos] update documentation for setImage:forName: and removeImageForName:

* [ios, macos] rename method and fix prefix

* [ios, macos] change header visibility to project

* [ios, macos] update header imports

* [ios, macos] delete unnecessary whitespaces

* [ios, macos] remove unnecessary nil checks

* [ios, macos] delete unnecessary whitespaces

* [ios, macos] update documentation

* [ios, macos] make mgl_spriteImage a parameter-less instance method

* [ios, macos] add asserts
2016-10-12 12:30:20 -07:00
Jason Wray
5d85dbd7cd [ios, macos] Add -mapView:didFinishLoadingStyle: delegate method 2016-10-11 13:07:10 -04:00
Minh Nguyễn
0acf1ed596 [ios, macos] Renamed files to match renamed classes 2016-10-06 15:19:38 -07:00
Konstantin Käfer
08809b4d44 [macos,ios] initialize util::RunLoop in SDK rather than by default 2016-10-06 10:16:45 -07:00
Justin R. Miller
105673efc1 [ios, macos] fixes #6160: allow updating multipoint coordinates (#6565) 2016-10-04 18:42:12 -07:00
Konstantin Käfer
2ec2860ce5 [core] move OpenGL extension loading to their own headers 2016-09-29 13:19:27 -07:00
Konstantin Käfer
63e53de157 [core] standardize on uint16_t for texture sizes 2016-09-27 10:42:10 +02:00
Brad Leege
d0f9ba4998 [core] #3980 - Switching Core GL instances of map to unordered_map 2016-09-14 16:40:20 -07:00
Minh Nguyễn
5836738906 Document -mapViewDidFailLoadingMap:withError: (#6145)
* [macos] Implement -mapViewDidFailLoadingMap:withError:

* [ios] Documented -mapViewDidFailLoadingMap:withError:
2016-08-24 14:47:28 -07:00
Minh Nguyễn
9720f581ff [macos] Avoid negative content insets (#6102)
Fixed an issue in which a map view that doesn’t occupy the entire window would consider its center point to be the window’s center point rather than the view’s.
2016-08-23 18:12:35 -07:00
Jason Wray
a5b089de62 [ios, macos] Move debug mask options to shared header (#6094)
* [ios, macos] Move debug mask options to shared header

* Limit buffer debug modes to macOS

... because these modes use OpenGL features that aren't supported by iOS.

* Try a different tact: exclude "iPhone"

... which is actually all iOS-like devices.
2016-08-23 20:14:22 -04:00
Konstantin Käfer
0df60c4651 [core] add ability show visualize the depth buffer to the GLFW and macOS app 2016-08-19 17:41:55 +02:00
Jason Wray
256689a33d [ios, macos] Make Xcode 7.3 the minimum required version
- Removes nullability shims for Xcode 6.
- Removes MGLTypes.h from files where it was only being used for
  nullability support.
- Accepts that `NS_SWIFT_NAME` is not fully supported by Xcode 7.2 and
  lower.
- Adds documentation about Xcode 7.3 requirement.
2016-08-18 11:35:32 -04:00
Fredrik Karlsson
a202941360 [ios, macos] reuse utility function 2016-08-18 14:26:05 +02:00
Fredrik Karlsson
f7069523b4 [ios, macos] fixes #5974 Move style classes API to MGLStyle 2016-08-18 14:26:05 +02:00
Fredrik Karlsson
2217e05f5e [macos] fixes #5956 remove dead code 2016-08-18 14:26:04 +02:00
Minh Nguyễn
5539a90c48 [ios, macos] Renamed Objective-C++ headers to .h
Also removed a redundant reference to MGLStyle_Private.h in ios.xcodeproj.

Fixes #5952.
2016-08-16 16:46:04 -07:00
Minh Nguyễn
1daba5d04b [ios, macos] Accept absolute file paths as style URLs (#6026)
It turns out that mbgl::AssetFileSource supports absolute file URLs in addition to relative file URLs. So replace the file: scheme with asset: while percent-escaping as necessary.

Also added amsterdam.geojson to macos.xcodeproj for consistency with ios.xcodeproj.
2016-08-16 10:17:11 +02:00