Commit Graph

365 Commits

Author SHA1 Message Date
Bruno de Oliveira Abinader
6379cb0cd7 [ios] Update changes in MapObserver::onDidFailLoadingMap 2017-03-17 11:25:48 +02:00
Bruno de Oliveira Abinader
25f48a913d [ios] Support mbgl::MapObserver 2017-03-15 14:53:32 +02:00
Ivo van Dongen
161ae804c2 [ios, macos] Add support for queryRenderedFeatures filter 2017-03-04 15:42:07 -08:00
Asheem Mamoowala
60d10dd27d [core] Add support for queryRenderedFeatures filter 2017-03-04 15:42:07 -08:00
Fabian Guerra Soto
8a5cc3560a [ios] MGLAnnotationView annotation property made writable (#8139) 2017-03-02 18:19:23 -05:00
Minh Nguyễn
2f388d6635 Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.2 2017-02-21 22:47:15 -08:00
Minh Nguyễn
b512af6a66 [ios, macos] Smarten apostrophes after backticks
jazzy is inconsistently converting straight apostrophes that immediately follow backticks into either ‘ or ’ from one run to the next. Smarten the apostrophe to keep it stable.
2017-02-21 22:14:29 -08:00
Jason Wray
c7975e6a18 [ios] Clean-up conditionals for iOS <8 2017-02-21 16:10:00 -05:00
Konstantin Käfer
3ef9e26593 [ios,macos,android,qt] use shared threadpool 2017-02-20 19:26:06 +01:00
Konstantin Käfer
03a14ff000 [darwin] move RunLoop initialization to static variable 2017-02-20 14:36:27 +01:00
Minh Nguyễn
d790132eda [ios, macos] Short-circuit redundant camera changes
Avoid canceling transitions (and triggering preexisting completion handlers) until we get a chance to ensure that a new transition really does have to begin. Consistently avoid mbgl transitions for redundant camera changes. Upon bailing, schedule the completion handler to run asynchronously on a delay equivalent to the requested animation duration.

Added a “functional” equality method to MGLMapCamera that avoids trivial differences.

Fixed invocations of XCTAssertEqualWithAccuracy() that incorrectly expressed the accuracy as a number of digits rather than a scalar tolerance.
2017-02-18 14:14:09 -08:00
Jesse Crocker
d4c569a018 [ios] Disable region monitoring when stopping location monitoring (#7833) 2017-02-16 12:36:21 -08:00
Jason Wray
3ec93d3bbe [ios] Round tap-zoom gestures to nearest integer
Round double-tap and two-finger tap zoom gestures to the nearest integer zoom level. This has the benefits for raster tiles, as well as styles with zoom-based functions.

This results in a wider possible zoom range — ~0.5-1.5:

Old: z4.6 → z5.6 (+1.0), z4.4 → z5.4 (+1.0)
New: z4.6 → z6.0 (+1.4), z4.4 → z5.0 (+0.6)
2017-02-13 18:35:04 -05:00
Benedikt Huss
b9be66f287 [ios] Do not deselect annotations any longer when map is zoomed/panned or annotation is moved out of the visible bounds 2017-02-11 13:34:33 -08:00
Minh Nguyễn
272dc3f6a9 Delegate method to restrict movement (#5584)
* [ios, macos] Added delegate method to restrict movement

Added a way for the delegate to restrict where the user can move within the map using gestures.

Fixes #2457.

* [ios] Added support to restrict movement in pinch/rotate gestures

* [ios] Added support to restrict movement in double tap/quick zoom/two finger drag gestures

* [ios] fixed camera reset before two finger drag gesture is complete

* [ios] fixed camera comparison in double tap gestures

* [ios] Changelog update

* [macos] Changelog updated

* [ios, macos] Changelog cleanup

* [ios, macos] Added documentation to clarify performance impact

* [ios] clarified variable name

* [ios] blocking gestures implementation changed to a predictive approach

* [ios] gesture delegate methods refactoring

* [ios] Removed duplicated methods, improved code readability

* [ios] code refactoring to clarify the conditions to execute a gesture
2017-02-09 16:49:04 -05:00
danielmatzke
937fa0ce44 [ios, macos] 7955 fix MGLMapView leaks MGLReachability objects (and threads) (#7956)
* fix MGLMapView leaks MGLReachability objects (and threads)

* fix leak of MGLReachability objects and threads in MGLMapView.commonInit

* update changelogs
2017-02-06 16:02:35 -08:00
Fredrik Karlsson
7d6b91f8e7 [ios] persistent user tracking mode 2017-02-06 20:58:31 +01:00
Fredrik Karlsson
2ab3af4b1b [ios, macos] added a distance formatter 2017-01-27 19:41:13 +01:00
Konstantin Käfer
62ea1f2185 [core] remove trailing whitespace, add trailing newlines, add space after // 2017-01-27 11:44:16 +01:00
Minh Nguyễn
a662508ddd Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.1-master 2017-01-26 17:56:46 -08:00
Konstantin Käfer
19bd68d3a2 [macos,ios] don't roundtrip through encodePNG when converting images 2017-01-26 15:26:55 +01:00
fabian-guerra
85f485e4ed [ios, macos] Make MGLMapView non opaque by default (#7859) 2017-01-25 22:04:27 -05:00
Justin R. Miller
5dc83903d6 fixes #6688: assert remaining map view notification responses are main thread (#7838) 2017-01-25 13:38:37 -08:00
Minh Nguyễn
7684bc2125 [ios, macos] Testify MGLMapView gesture recognizer example 2017-01-25 13:22:17 -08:00
Minh Nguyễn
35e062d72c [ios, macos] Wrap camera heading (#7724)
* [ios, macos] Fixed negative camera heading when facing northwest

* [ios] Corrected counterclockwise rotation test
2017-01-24 08:29:46 -08:00
nitrag
0c95fcfd06 [ios, macos] Document how to avoid gesture recognizer conflicts (#7816)
* Expand on Gesture Implementation

Adding Gesture info as discussed: https://github.com/mapbox/mapbox-gl-native/issues/2278#issuecomment-273685832

Not sure if using codeblocks is kosher.

* Update styling and verbiage

* More updates

* [ios] -requireGestureRecognizerToFail: seems to be enough

* [macos] Added corresponding macOS documentation
2017-01-23 13:17:15 -08:00
Justin R. Miller
f6715694f9 refs #6779: mobile & Mac SDK style transition options (#7711) 2017-01-18 12:43:08 -08:00
Jordan Kiley
e38216d254 Typo fixes, added line to MGLStyleLayer initializer description (#7759)
* Typo fixes in MGLMapCamera.h and MGLMapView.h

* Added line to MGLStyleLayer initializer description

* Edited line in MGLShapeCollection.h
2017-01-17 20:54:36 -08:00
Minh Nguyễn
7ef2843e6a Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.0-beta.7 2017-01-16 11:38:35 -08:00
Jason Wray
8f6009ea20 [ios, macos] Revert deprecation of alphaForShapeAnnotation: delegate method 2017-01-13 15:43:41 -05:00
Jesse Bounds
4332b3b953 Flush telemetry cache when data collection is paused (#7672)
[ios] Flush telemetry cache when data collection is paused

This flushes the cache just before pausing so that data collected
before the pause is not thrown away. It also refactors event
creation to avoid possible nil value inserts into dictionaries
and adds a small optimization to avoid creating immutable
dictionaries to help create mutable ones.

Also:

- Remove cancel API in API client

The cancelAll API is not used. The array of data tasks it maintains
has proven problematic. This removes the API and the problematic
implementation. As safer version of it can be brought back if cancel
task functionality is required in the future.

- Remove unused battery method
2017-01-11 15:55:54 -08:00
Fredrik Karlsson
f1fc9bdfeb [ios] Optional positioning and stickiness for callout view 2017-01-11 15:48:08 -08:00
Minh Nguyễn
424c12499c [ios, macos] Make MGLMapView.style property nullable (#7664)
* [ios, macos] Made MGLMapView.style property nullable

MGLMapView’s style property is now nullable (optional in Swift). The property is set to nil while the style loads and in the event that the style has failed to load.

* [ios, macos] Switch to delegate method

* [macos] Create MGLMapView programmatically for layer tests

When MGLMapView is created via a nib, -initWithCoder: is called, causing styleURL to be set to nil, in turn causing the default Streets style to be loaded, fooling MGLStyleLayerTests into thinking one-line has been loaded. Instead, create MGLMapView programmatically, passing the intended style URL into the initializer, preventing Streets from being loaded.
2017-01-11 08:06:20 -08:00
Minh Nguyễn
581fb3849d [ios, macos] Fix miscellaneous static analyzer warnings (#7670)
* [ios, macos] Fixed static analyzer warnings

Fixed static analyzer warnings in MGLNetworkConfiguration, MGLRasterSource, and MGLShape.

* [ios] Fixed static analyzer warnings

Fixed static analyzer warnings in MGLAnnotationImage.

* [macos] Fixed static analyzer warnings

Fixed static analyzer warnings in MGLAnnotationImage and NSImage(MGLAdditions).

* [ios, macos] Two pointer-equal images are object-equal by definition
2017-01-11 03:08:05 -08:00
Minh Nguyễn
dea1a30332 [ios, macos] Title case attribution buttons
Also added a category method on NSString for title casing the string, plus tests.
2017-01-10 07:56:06 -08:00
Jesse Bounds
901c806916 [ios] Only use non nil presentationLayers to adjust annotation views (#7626)
Views that are added outside of the viewport do not always have an
instantiated presentationLayer. Attempting to use a nil
presentationLayer to move a view offscreen resulted in the view
being pinned to the left side of the view port (at x == 0).
2017-01-08 12:53:23 -08:00
Minh Nguyễn
d5d6bcee0f [ios, macos] Keep style attribute NSValue categories near enum declarations
Eliminated the separate NSValue+MGLStyleLayerAddition files, moving the categories into their respective style layer headers to be closer to the enumeration declarations.
2017-01-07 14:37:53 -08:00
Minh Nguyễn
80df3090ec [ios, macos] Split NSValue+MGLStyleEnumAttributeAdditions category per style layer type
Also renamed the file to have a slightly more wieldy name.
2017-01-07 14:37:53 -08:00
Konstantin Käfer
8bbf4c3be9 [build] add -fvisibility=hidden to macOS dynamic framework and export required symbols 2017-01-04 23:06:22 +01:00
Minh Nguyễn
a66b1f7599 [ios, macos] Fixed iosbench build
Fixed a stale include in iosbench. MGLMapView(Private) forward-declares mbgl::Map instead of including mbgl.hpp, which iosbench has no access to.
2016-12-23 15:17:03 -08:00
Fredrik Karlsson
2c7569b879 [ios, macos] features and annotations now conforms to NSSecureCoding 2016-12-22 13:58:45 +01:00
Minh Nguyễn
a6b1773a44 Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.0-beta.5-master
Also reran make style-code and manually discarded anything related to fill extrusion layers.
2016-12-20 12:41:40 -08:00
Jesse Bounds
afd14cbfe5 [ios] Fix dequeue view variable scope (#7423)
Fix a bug where an annotation view variable was incorrectly
re-declared which caused annotation views to not appear
in some cases. This also refactors the guard that spot
checks that annotation view are or are not visible.
2016-12-14 10:24:06 -08:00
Jesse Bounds
0eac5ea91e [ios]] Remove transaction in callout view update (#7425) 2016-12-14 10:22:02 -08:00
Minh Nguyễn
ef71597932 [ios, macos] Simplify MGLSource and subclasses (#7377)
* [ios, macos] Audited source headers for nullability

* [macos] Made MGLTileSet public

* [ios, macos] Replaced MGLTileSet with MGLTileSource

MGLRasterSource and MGLVectorSource now share a common abstract superclass, MGLTileSource. MGLTileSet has been removed. MGLTileSource is modeled after mbgl::style::RasterSource and mbgl::style::VectorSource. It has initializers that incorporate the parameters of MGLTileSet’s initializers, but it lacks getters for everything but the attribution string. MGLTileSet’s properties have been converted into options that can be passed into MGLTileSource’s initializers in a dictionary.

Properly implement rawSource as a covariant property so that it doesn’t end up getting autosynthesized as a shadow ivar. This prevents concrete subclasses of MGLSource from setting _rawSource directly but getting a different value out of self.rawSource.

Marked -[MGLSource init] as unavailable and ensured that concrete subclasses of MGLSource have the right set of initializers marked as designated initializers.

Documentation comments for each concrete source class identify the corresponding source type in the style specification. Clarified the purpose of MGLTileSetScheme, now known as MGLTileCoordinateSystem.

* [ios, macos] Clarified tile size interpretation

Sticking to a default value of 256 for mapbox: URLs, but other URLs get the standard 512 value.

* [ios, macos] rawSource is always set

* [ios, macos] Cleaned up MGLShapeSource initialization

rawSource is never nil, so there’s no need for a -commonInit method. Extracted -geoJSONOptions from MGLShapeSource into a standalone function for easier testing.

* [ios, macos] Synchronized headers in project

Realphabetized headers in groups. Added headers missing from one project or the other.

* [ios, macos] Added MGLShape methods to (de)serialize GeoJSON data

Added a class initializer and instance method to MGLShape that deserialize and serialize the shape as GeoJSON data, respectively. The new initializer handles parsing errors gracefully.

Removed methods specific to GeoJSON data from MGLShapeSource, in an effort to reduce parallel state. Developers are now expected to go through the new MGLShape initializer to get an MGLShape representation. Alternatively, a local file URL can be passed into the other MGLShapeSource initializer.

* [ios, macos] Typo in assertion message

* [ios, macos] Simplified GeoJSON serialization

Every MGLShape now knows its most specific mbgl::GeoJSON representation.

* [ios, macos] Reremoved MGLFeaturePrivate

mbgl::GeoJSON, which is a variant, allows a single GeoJSON representation method to traffic in whatever type is needed for a particular shape class. This change removes some hidden private protocols, which are a bug waiting to happen.

* [ios, macos] Fixed covariant rawLayer property

Properly implement rawLayer as a covariant property so that it doesn’t end up getting autosynthesized as a shadow ivar. This prevents concrete subclasses of MGLStyleLayer from setting _rawLayer directly but getting a different value out of self.rawLayer.

* [ios, macos] Use MGLAttributionInfo for source attribution

Made MGLAttributionInfo public. Replaced MGLTileSource’s attribution property with an attributionInfos property set to an array of MGLAttributionInfo objects. Added an MGLTileSourceOption for specifying an array of MGLAttributionInfo objects instead of an HTML string (either is acceptable when creating an MGLTileSource).

* [ios, macos] Corrected method references in documentation
2016-12-13 17:36:15 -08:00
Ivo van Dongen
e9f101a52f [ios, macos] handle duplicate layer error 2016-12-12 09:05:23 -05:00
Jesse Bounds
7f75eb5d6a [ios, macos] Rename MGLGeoJSONSource to MGLShapeSource (#7334) 2016-12-09 16:09:10 -08:00
Minh Nguyễn
fe53af7de0 [ios, macos] Source-driven attribution (#5999)
* [ios, macos] Source-driven attribution

Refactored MGLSource initialization. Implemented a new private class, MGLAttributionInfo, that parses an HTML attribution string from TileJSON and stores the resulting structured data. Added methods to MGLTileSet and MGLStyle to aggregate MGLAttributionInfos.

On macOS, update the attribution view as soon as the source attribution changes. On iOS, fetch the current attribution information when displaying the action sheet.

Removed hard-coded attribution strings.

* [macos] Respect inline formatting in attribution HTML

Apply a default font and color to attribution HTML as it is imported into an attributed string. Pass the attributed string into MGLAttributionButton as is, without stripping formatting. Avoid overriding the font and color after importing the HTML, in case these attributes are explicitly specified rather than intrinsic to a hyperlink.

Constrain the top of the attribution view to all the attribution buttons, in case one of them needs additional headspace.

* [ios, macos] Display unlinked attribution strings

Unlinked attribution strings are represented on macOS as buttons that have the default cursor and do nothing when clicked. On iOS, they are action sheet buttons that do nothing but dismiss the action sheet.

* [macos] Fixed random Auto Layout exception

Auto Layout randomly finds itself unable to satisfy constraints when updating attribution, due to some spurious constraints between attribution buttons. Regenerate the entire attribution view every time the source attribution changes.

* [ios, macos] Thoroughly dedupe attribution infos

Also added a test to verify parity with the GL JS implementation. This implementation avoids sorting.

* [ios, macos] Trim whitespace from attribution strings

Also added parsing tests.

* [ios, macos] Added attribution parsing tests for styles

Included an emoji test to ensure that attribution strings are interpreted as UTF-8, to avoid mojibake. Included a test of removing the underline from a leading copyright symbol.

* [ios, macos] Derive feedback link from source

MGLAttributionInfo now detects feedback links in the attribution HTML code, and it is responsible for tailoring the feedback URL to the current viewport.

Removed the hard-coded feedback action from the attribution sheet on iOS in favor of a source-derived feedback title and URL. Moved the feedback action from macosapp to MGLMapView; applications are now expected to hook an Improve This Map menu item to an MGLMapView action.
2016-12-08 17:43:17 -08:00
Minh Nguyễn
a39f53df22 [ios, macos] Migrate MGLCustomStyleLayerAdditions to style layer API (#7250)
* [ios, macos] Replaced custom style layer API with MGLOpenGLStyleLayer

Replaced the custom style layer API on MGLMapView with an equally unsupported MGLOpenGLStyleLayer API that nonetheless is consistent with the broader runtime styling API and is compatible with macOS.

Fixed an unrecognized selector crash when wrapping a layer of unrecognized type coming from mbgl.

* [macos] Added lime green layer demo to macosapp

Reprised the demo removed from iosapp in #5091.

* [ios, macos] Rationalized MGLOpenGLStyleLayer API

MGLStyle now strongly references any MGLOpenGLStyleLayer object that’s added to it, in order to prevent pointers from going stale and make it easy for layer drawing code to get more information about the map view. Replaced the MGLOpenGLStyleLayer callback blocks with overridable instance methods. Added internal documentation for each method. Subclassed MGLOpenGLStyleLayer as LimeGreenStyleLayer inside macosapp.

Consolidated -addToMapView: into -addToMapView:belowLayer: to ensure that MGLRedundantLayerException gets raised even if the layer is being inserted rather than added to the bottom of the stack.

* [core] Clarified that rendering happens on the main thread

* [ios, macos] Fixed removing and re-adding MGLOpenGLStyleLayer

Don’t allow index-based layer removal to circumvent -removeFromMapView:, which MGLOpenGLStyleLayer relies on to synchronize the style’s array of MGLOpenGLStyleLayers. When obtaining an MGLOpenGLStyleLayer, get the instance already added to the style instead of creating a new one to wrap the underlying CustomLayer.
2016-12-07 00:01:11 -08:00
Minh Nguyễn
88f91a48ae [ios, macos] Template images as style images
Convert template images to SDF icons and back when storing them as style images.
2016-12-06 16:20:14 -08:00