Xcode’s static library template comes with the -ObjC linker flag by default. Instead of removing that flag, this change removes the various imperfect workarounds we’ve been using to ensure that private SDK categories link. Given the size decrease in this static library since #2966 was fixed, we should have room to spare for the more straightforward approach. Moreover, an application that uses MGLMapView in a storyboard no longer needs to add -ObjC to the application target, which bloated the entire application, including other frameworks that had no need for -ObjC.
-ObjC isn’t even needed for dynamic frameworks, and the OS X SDK is only built as a dynamic framework.
Added a new Cocoa Touch dynamic framework target and Cocoa Touch static library target to the main iOS Xcode project. The targets are based on the templates provided by Xcode. They contain headers and source files in the darwin/ and ios/ subdirectories. Headers are explicitly marked public or project-internal instead of implicitly by subdirectory.
The SDK targets have a few dependencies that are managed by mason. Transform the config.gypi generated by configure into an .xcconfig file that Xcode uses to fill in compiler and linker flags.
Removed the iossdk target from platform.gypi and pared down the platform-lib target. make iproj opens the overall Xcode workspace instead of just the core project.
Resolved some warnings that are only now appearing because we’re using the standard warning and error flags instead of the pedantic and somewhat inappropriate flags that were forced by the gyp configuration files. Removed a console message informing developers of a long-ago deleted delegate method; the message was triggering a “selector not found” warning. Conditionalized some deprecated symbol usage that’s still needed for the static framework but not the dynamic framework, due to differing minimum deployment targets.
Added a build phase to the static library target that copies headers for use with the static library itself. This would allow us to potentially include a header in the dynamic framework but not the static library and vice-versa.
Updated the changelog to note that unused SVG files have been removed from the distribution.
It’s common enough to need a general Objective-C exception breakpoint that it should be made available to all developers by default. It’s disabled by default, since it may obscure the exception message.
ios.xcodeproj is an ordinary Xcode project with ordinary Xcode targets for iosapp and ios-bench, all contained in an ordinary Xcode workspace that happens to also reference the gyp-generated platform.xcodeproj. The iosapp target links to and embeds Mapbox.framework, which is a product of the gyp-generated platform.xcodeproj. ios-tests.xcodeproj is also in the workspace, enabling simultaneous debugging of KIF tests, the SDK, and core code.
Moved storyboards into Base.lproj and image assets into an asset catalog. Removed iOS 6 assets from the iosapp asset catalog. Moved the original ios-bench application icon SVG into a non-project location.
Removed app/Settings.bundle, which is identical to framework/Settings.bundle.
Removed a broken reference to an unused header from the ios-tests project.
* Main gyp files are now standardized as platform/<platform>/platform.gyp.
* Each platform gyp file defines appropriate loop_lib and headless_lib variables.
* Each platform gyp file includes mbgl.gypi, which defines base targets which may be useful to all platforms.
* CI targets are consistent across platforms: `make $(PLATFORM) && make test-$(PLATFORM)`.
* Renamed the "linux" test app to "glfw". It's now built in OS X CI.
* Android build flakiness is fixed.
* iOS CI builds the bench and iosapp targets.
* Mesa version is now in one place.
* CI scripts use bash "strict mode" and correct error handling.
* All build output goes to the build directory.
* Removed vestigial iOS/OS X/Android Travis scripts.
A large part of the iOS SDK deploy process is creating the various
binary flavors, uploading them to s3, and then testing that those
uploads worked by downloading them from s3 before uploading and
attaching them to the github release.
This script automates that build, upload, download, upload and
attach process and can be run after `mbx auth`.
Converted MBXViewController from Objective-C++ to Objective-C. In the process, the dependency on default_styles.hpp was replaced by a hardcoded list of style URLs along with runtime assertions that the list of styles is the right length.
When a map view was smaller than the entire viewport, negative content insets would be applied. Negative content insets would only be valid if the map view extended outside of its frame, which cannot happen.
Fixes#4440.
Requesting progress is expensive, so it is once again computed only on demand, rather than automatically at launch. Moved progress requesting back to iosapp and osxapp.
Made MGLOfflineStorage.packs strong rather than copy so that KVO notifications on that key path include index paths. Replaced custom KVO mutable collection methods with calls to -mutableArrayValueForKey:, avoiding redundant casts.
Privatized MGLOfflinePackDelegate and made its methods required, since MGLOfflineStorage is the only conforming implementation. Require a pack to be explicitly invalidated before deallocation by its owner (MGLOfflineStorage). Added a method to reload the canonical collection of packs.
Previously, if the user adds an offline pack without specifying a name in the alert, the pack would be named “Untitled n” for the nth pack created since the application was launched. This logic could result in identically named packs (for example, if the user relaunches and creates another unnamed pack). Instead, use the visible coordinate bounds as a placeholder and fallback name.
Resume a pack upon successful addition. Removed an extraneous weakSelf/strongSelf dance. When possible, update individual labels in a cell instead of reloading the entire cell. That way, if the user swipes to the left to reveal the Delete accessory button while the pack is actively downloading, the accessory button remains on screen as progress updates come in.
MGLOfflineStorage now maintains a centralized, strongly held, KVO-compliant collection of all extant offline packs. MGLOfflineStorage issues notifications for progress updates. Client code can now react to the successful addition of an offline pack either via the completion block or via a KVO insertion.
Fixes#4287.
Corrected a few Xcode terms in the changelog entry about static framework installation fixes. Merged that entry with the one above it because they discuss the same fixes. Also moved the combined entry to the top, because it’s about as close to a breaking change as we can get without incurring a major version bump.
Fix issues with static build configuration that caused it to be
problematic for host applications when they were installed on device.
Also fixes issues that broke the iTunes Connect validation and upload
process. This also updates the `binary` instructions in INSTALL.md to reflect
these changes.