* [ios] wip runtime styling
* [ios, macos] Outlined header templates
* [ios, macos] cleanup and use appropiate data types
* [ios, macos] removed refs to mbgl and added convenient color methods on UIColor and NSColor
* [ios, macos] updated header template, included doc string
* [ios, macos] outlined template for layer implementation files
* [ios, macos] moved script to platform/darwin and updated comments
* [ios, macos] Cleaned up the implementation template
* [ios, macos] removed unused function and added support for more datatypes
* [ios, macos] overhauling the type protocols
* [ios, macos] removed unnecessary style classes
* [ios, macos] added support for more types
* [ios, macos] fixed string and number prop values
* [ios, macos] enum getters
* [ios, macos] added removeLayer() and removed unused layer ref
* [ios, macos] fixed remaining layer types and converted style layer into a protocol
* [ios, macos] fixed addLayer() and added example for line layer
* [ios] GeoJSON source now works
* [ios] fixed raster layer and raster source
* [ios] fixed attr prop number and outlined prop function
* [ios] wip functions
* [ios] bool and float function fix
* [ios] cleanup
* [macos] fixed support for macos
* [ios] fixed string functions
* [ios] extended array functions
* [ios] added tests and fixed a few bugs
* [ios] less verbose functions and improved tests
* [ios, macos] Removed unnecessary use of default arguments
Default arguments aren’t supported in Node v4, and they aren’t needed here anyways, because we’re only testing for truthiness.
* [ios, macos] Enum setters
Rely on a macro instead of category methods to specialize the setter implementation for enum attributes, since generic types are disallowed in Objective-C method signatures and mbgl::style::PropertyType must be type-qualified.
* [ios, macos] Got macOS closer to parity w/ iOS
Added various classes and test classes to the macOS workspace. Also fixed lots of compiler errors and updated macosapp runtime styling example to use the new dictionary syntax for function stops.
Updated all conversions from Objective-C stops to C++ stops to enumerate over the dictionary. Fixed compiler errors in enum setter implementations.
Also corrected path to script in generated file comments.
* [ios, macos] Added EJS templates to project
* [ios, macos] Code formatting
Made code format more consistent.
* [ios, macos] Spelled out ID
Cocoa convention is to always spell out “ID” as “identifier”, in part to avoid confusion with the id keyword. Also, URL is capitalized in most contexts, including property names.
* [ios, macos] Grouped related headers together
* [ios, macos] Cleaned up layer transformation
Also added support for converting background layers into Objective-C.
* [ios, macos] Cleaned up tests
Also made the tests work on macOS by introducing a new window to host the map.
* [ios, macos] Replaced TODOs with #warnings
* [ios] convert array based property values
* [ios, macos] color function/undefined getter
* [ios, macos] fixed function/undefined getters for bool and float properties
* [ios, macos] more function/undefined property getters
* [ios, macos] more type conversion and cleanup
* [ios, macos] disable macos runtime styling tests for now
* [ios, macos] cleaned up style code script
* [ios, macos] more type conversion
* [ios] added a base layer to handle visibility min/max zoom
* [macos] fixed base layer
* [ios, macos] use accessor methods
* [ios, macos] cleanup
* [ios, macos] add geojson to ios and macos
* [macos] rebase fix
* [ios, macos] fixed enum getters and added tests for enums
* [ios, macos] added an update method to base layer
* [ios, macos] added some documentation
* [ios, macos] docs
* [ios, macos] removed refs to filters for now
* [ios, macos] various tail work
* [ios, macos] missing import and incorrect type
Allows non-dragging pans that are initiated on views to pan the underlying map.
Annotation views each have long press and pan gesture recognizers. If a
view is not draggable or not in a positive dragging state, the pan
gesture recognizer should not begin. This commit makes the criteria for
rejecting pans more strict — only `_panGestureRecognizer` should be
rejected, not the entire `UIPanGestureRecognizer` class.
We don’t normally want an annotation view to animate its position, because that makes the view appear to lag behind the map. But when the annotation view moves due to the underlying annotation model object moving, the developer may want exactly that effect.
This change continues to disable the default implicit bounds (and now position) animation. It also groups the view updates in -updateAnnotationViews in a transaction that disables animation actions, to improve perceived performance with a large number of annotations. However, when the annotation model object changes, we move the annotation view outside of that transaction to allow the developer to opt into animation.
If the developer moreover wants the annotation view to animate even due to the viewport changing, they can override -setCenter: to use a UIView animation block.
Fixes#5230.
Always reposition the annotation view using the standard -setCenter: setter, fixing KVO compliance for the center key path and making the view behave more like a normal view. -setCenter: updates the transform by side effect, and it always starts from the identity transform to avoid surprises. To apply a custom transform on an annotation view, make sure to apply it in -mapView:didFinishLoadingFrame:fullyRendered: based on the existing transform.
This fixes two issues with annotation views that were exposed when
dragging them:
1) The annotation view's mapView property was not set until it was
moved (in `updateAnnotations:`) so it did not always call its delegate
back about the map view delegate dragging methods. This adds a call to
set the property when an annotation view is created so the delegate
methods are always called.
2) Since the mapView is now always set, a call to the map view's
callout view for selected annotation was added to the annotation
view drag handler. This forces the callout to close and eliminates
an issue where the callout would remain visible as an annotation
was dragged away which had the visual effect of a detached
callout.
To make 2 possible, the map views selected callout view was exposed
in the private header.
Annotation views now serve as their own accessibility elements. The developer’s own subclass of MGLAnnotationView can customize the view’s accessibility frame and/or path to more accurately reflect the visual hit target.
Add a container view to hold annotations. This gets around a performance
issue with `UIView:addSubview:` where adding views is N^2. It helps
annotation views avoid cutting into callout views when the annotation
views are transformed to be "flat".
This adds an option to MGLAnnotationView so that a developer can control
how their annotation views scale in size as they approach the top of
the map view (along the Y axis). The size change is also affected by
the pitch (tilt) of the map view. If there is no tilt then scaling
is not performed. As the map is tilted scaling is gradually applied.
This turns the MGLAnnotationView implementation into an Objective C++
class so that SDK constants from C++ files can be used.
The new behavior is enabled by default to maintain consistency with
annotations backed by GL sprites. The MBXViewController redundantly
sets the new property as an illustration of use.