Commit Graph

15 Commits

Author SHA1 Message Date
Thiago Marcos P. Santos
aaaf1e4c14 Only emit tile updated signals when the tile really changes
We only emit signals when the number of buckets increase (i.e. the
new data that arrived added a new bucket to the tile).

Also, if we try to reparse a partial tile but it is not possible, we
keep the flag up for trying to reparse it again on the next update,
because the data might have arrived after the bucket that is waiting
for the data was processed but before the end of the parsing.

Fixes #1458
2015-05-18 10:42:05 +03:00
Thiago Marcos P. Santos
af63b4980d Move the Collision object from TileParser to VectorTileData
We keep the Collision object alive longer because we need it
for the SymbolBuckets yet to be created in case more data
resources arrive. When the tile is no longer needed or if it
is completely parsed or obsolete (i.e. in a immutable state)
we throw the Collision object away.
2015-05-13 09:58:29 +02:00
Thiago Marcos P. Santos
1455e5e53c Add partial tile parsing
This change will add a new state to the tile called "partial" which
is a state where the tile can be rendered but some information might
be missing.

For now we skip the SymbolBucket if the Sprites are not loaded (will
also do the same for the glyphs in the future). When the Sprites are
finally loaded, we trigger another update, this time the Tile will
get completely re-rendered and change the state to "parsed".
2015-05-05 18:35:40 +03:00
Konstantin Käfer
5f496d8f0c build render order array once instead of recursing through lots of different objects 2015-05-04 17:33:04 +02:00
John Firebaugh
cdb466e7f7 Convert Style to unique_ptr and pass by reference
Fixes #1277
Fixes #1309
2015-04-28 14:32:26 -04:00
Ansis Brammanis
f1edce8e21 remove linejoin shader
The previous commit switched to using triangles for drawing round joins.
2015-04-27 11:44:49 +02:00
John Firebaugh
d8411f26d2 Tile::ID ⇢ TileID
This allows making both Tile and TileID private.
2015-04-06 13:58:56 -07:00
John Firebaugh
cca7f6978a Remove unused 2015-04-03 13:51:33 -07:00
Thiago Marcos P. Santos
aa9adbb8f8 Scope the Tile worker thread to an Environment
We are also removing the code that is passing the Environment around
and instead, we get now the Environment in the TileData using
Environment::Get().

When processing the job, the work will be temporally registered to
the Environment as "TileWorker_0/0/0" which can be used for logging
in the future. At the end of the job, it gets unregistered
automatically from the Environment.
2015-03-18 12:51:33 +01:00
Justin R. Miller
e049ce6df1 refs #893 #992: point annotations API 2015-03-17 17:30:24 -07:00
Konstantin Käfer
9781785ab7 scope Requests to an Environment object for easier cancelation
we are now scoping all file requests to an environment object. The FileSource implementation treats
this as an opaque pointer, but allows canceling all Requests that are associated with that pointer.
This is necessary to abort all file requests that originated from a particular Map object. Aborting
a file request is different from canceling a file request: A canceled request doesn't have its
callback called, while an aborted request will have its callback called with an error, indicating
that the environment is going to be shut down.
2015-03-06 08:21:47 -08:00
Konstantin Käfer
0151fe6c01 pass StyleLayer objects as const ref instead of a shared pointer 2015-03-06 13:26:11 +01:00
Konstantin Käfer
c07fa06994 rename StyleBucket* => StyleLayout*
and remove a few unused variables

refs #881
2015-02-17 18:27:51 -08:00
Konstantin Käfer
b9bf66e67e rewrite storage layer to be independent of the Map's event loop 2015-02-04 10:46:37 +01:00
Konstantin Käfer
abafb52f37 make most headers private 2014-12-04 20:02:50 +01:00