Alex Cristici
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f582327191
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UBO consolidation (#3089)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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2025-01-08 17:41:29 +02:00 |
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Alex Cristici
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d22362ab22
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Global UBO (#2292)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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2024-04-24 17:14:18 +03:00 |
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Alex Cristici
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cca3adb375
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Layer group uniforms (#2247)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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2024-04-18 14:22:11 +03:00 |
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mwilsnd
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c6737e8df1
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Fix build/fill UBO padding on Windows (#1649)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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2023-09-19 22:51:18 +00:00 |
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Tim Sylvester
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82ec59a2b0
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Metal setup merge (#1616)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
Co-authored-by: Stefan Karschti <stefan.karschti@gmail.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: Alex Cristici <alex@skoon.energy>
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
Co-authored-by: Wei Chen <alanchenboy@gmail.com>
Co-authored-by: Siarhei Fedartsou <siarhei.fedartsou@gmail.com>
Co-authored-by: tdcosta100 <tdcosta100@gmail.com>
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2023-09-13 18:35:20 +00:00 |
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Tim Sylvester
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2c422a973b
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Update fill shaders, rework fill uniforms and attributes. (#1234)
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2023-08-31 15:36:19 +02:00 |
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mwilsnd
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fc1f65e8ef
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Drop author & timestamp from generated shader code (#1178)
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2023-08-31 15:36:19 +02:00 |
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Tim Sylvester
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b823f036fe
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Setting up UBO for fill drawables (#1175)
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2023-08-31 15:36:19 +02:00 |
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pre-commit-ci[bot]
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5df482b12e
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Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
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2023-08-31 15:36:19 +02:00 |
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Tim Sylvester
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b8bdf0643c
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Drawable Renderer (#1570), Setting up for fill patterns.
Handle color and cull modes better.
Rename `DrawableBuilder::ColorMode` to `ColorAttrMode` to avoid confusion with `gfx::ColorMode`.
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2023-08-31 15:36:19 +02:00 |
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