mwilsnd
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a76cec8689
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Circle UBO fix (#1176)
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2023-08-31 15:36:19 +02:00 |
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Alex Cristici
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2c53c138c8
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Circle layer (#1153)
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2023-08-31 15:36:19 +02:00 |
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Tim Sylvester
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b8bdf0643c
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Drawable Renderer (#1570), Setting up for fill patterns.
Handle color and cull modes better.
Rename `DrawableBuilder::ColorMode` to `ColorAttrMode` to avoid confusion with `gfx::ColorMode`.
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2023-08-31 15:36:19 +02:00 |
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Tim Sylvester
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ec45ef654e
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Drawable Renderer (#1570), Update shader sources
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2023-08-31 15:36:19 +02:00 |
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Tim Sylvester
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c505d3077e
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apply color attributes, refactor (#1148)
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2023-08-31 15:36:19 +02:00 |
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Tim Sylvester
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fffbfcfbb5
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Drawable Renderer (#1570), rework attributes for fill drawables
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2023-08-31 15:36:19 +02:00 |
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mwilsnd
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cec22b8572
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Revise background layer UBO size & padding (#1136)
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2023-08-31 15:36:19 +02:00 |
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mwilsnd
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57c165e604
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Refactor shaders for drawables (#1132)
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2023-08-31 15:36:19 +02:00 |
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mwilsnd
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20d9e1028c
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Platform flattening overhaul (#1393)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
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2023-07-26 17:50:34 +02:00 |
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mwilsnd
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4828cc7a8b
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Upgrade OpenGL backend to ES 3.0 (#995)
Co-authored-by: Tadej Novak <tadej@tano.si>
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2023-04-13 23:24:45 +02:00 |
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mwilsnd
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f207aee091
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Migrate shaders to the registry (#964)
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
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2023-04-04 21:00:12 +02:00 |
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mwilsnd
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daeae05181
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Add shader code generator (#978)
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2023-04-04 20:09:57 +02:00 |
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Alex Cristici
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eadb3697e9
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Removed submodule maplibre-gl-js (#938)
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2023-03-25 14:46:49 +01:00 |
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