Commit Graph

28 Commits

Author SHA1 Message Date
Tim Sylvester
c505d3077e apply color attributes, refactor (#1148) 2023-08-31 15:36:19 +02:00
Tim Sylvester
76658d8717 Drawable Renderer (#1570), Fix color normalization problems, don't produce zero-alpha drawables 2023-08-31 15:36:19 +02:00
Tim Sylvester
857cba59ee Drawable Renderer (#1570), warnings 2023-08-31 15:36:19 +02:00
Tim Sylvester
fffbfcfbb5 Drawable Renderer (#1570), rework attributes for fill drawables 2023-08-31 15:36:19 +02:00
pre-commit-ci[bot]
722900a0f3 Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2023-08-31 15:36:19 +02:00
Tim Sylvester
f51c0820d3 Drawable Renderer (#1570), Move rendering into layer groups 2023-08-31 15:36:19 +02:00
mwilsnd
57c165e604 Refactor shaders for drawables (#1132) 2023-08-31 15:36:19 +02:00
Tim Sylvester
6a1b48bb45 Drawable Renderer (#1570), Reworking fill drawables into layer group 2023-08-31 15:36:19 +02:00
Alex Cristici
d8ea91de98 Uniform buffer objects (#1127)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2023-08-31 15:36:19 +02:00
pre-commit-ci[bot]
caee9cc12f Drawable Renderer (#1570), [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2023-08-31 15:36:19 +02:00
Tim Sylvester
6e9a2f9389 Drawable Renderer (#1570), warnings 2023-08-31 15:36:19 +02:00
Tim Sylvester
8c749d155a Drawable Renderer (#1570), warnings 2023-08-31 15:36:19 +02:00
Tim Sylvester
61da26fe14 Drawable Renderer (#1570), Eliminate GL drawable/builder dependencies from generic background layer 2023-08-31 15:36:19 +02:00
Tim Sylvester
010b8f9280 Drawable Renderer (#1570), Evaluate and apply color 2023-08-31 15:36:19 +02:00
Tim Sylvester
3122f81328 Drawable Renderer (#1570), Rebase on main.
Fix drawable ordering issue that was leading to rendering without setting up the VAO
2023-08-31 15:36:19 +02:00
Tim Sylvester
107a4ef467 Drawable Renderer (#1570), Fix duplicate drawable and vertex state bug 2023-08-31 15:36:19 +02:00
Tim Sylvester
5a9b4c3422 Drawable Renderer (#1570), Drawable per tile 2023-08-31 15:36:19 +02:00
Tim Sylvester
e7d32a613a Topic/drawable (#1052) 2023-08-31 15:36:19 +02:00
Tim Sylvester
92ce58db86 Rework attributes (#1048) 2023-08-31 15:36:19 +02:00
Tim Sylvester
f76fb98745 Drawable Renderer (#1570), Rebase on main, squash trivial commits 2023-08-31 15:36:19 +02:00
Tim Sylvester
a646cbf938 Topic/drawable 2 (#1047)
uniforms
2023-08-31 15:36:19 +02:00
Tim Sylvester
aceb0394ba Topic/drawable 2 (#1032)
More vertex attribute work
Move drawables above existing layer rendering. 
Use context for the actual draw call.
Fake the vertexes in the shader to get something actually showing up.
Simplify shader state management
2023-08-31 15:36:19 +02:00
Tim Sylvester
e2bc75289c Topic/drawable 2 (#1029) 2023-08-31 15:36:19 +02:00
Tim Sylvester
14b53e54ec First cut at Drawable fundamentals (#983)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
2023-08-31 15:36:19 +02:00
Bart Louwers
71f6da2722 Add clang-format (#1086)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
2023-05-01 16:57:37 +02:00
Bart Louwers
15ad65dd3d Use std::optional instead of mbgl::optional (#911) 2023-03-17 13:51:59 +02:00
Bart Louwers
52522277bc Doxygen-based documentation for C++ API (#796) 2023-02-12 14:45:06 +01:00
Petr Pokorny
41f0be34e7 [general] moving ios and android project under ./platform folder 2020-12-20 12:38:56 +01:00