Stefan Karschti
7f33ddfef4
Raster layer (Tiles) #1168 ( #1195 )
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Co-authored-by: Bart Louwers <bart@emeel.net >
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tim Sylvester <tim@wetdogweather.com >
Co-authored-by: Alex Cristici <alex.cristici@gmail.com >
2023-08-31 15:36:19 +02:00
Tim Sylvester
4cac8a8dfb
Topic/atlas tex 2d ( #1194 )
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Co-authored-by: mwilsnd <mwilsnd@gmail.com >
2023-08-31 15:36:19 +02:00
Alex Cristici
2c53c138c8
Circle layer ( #1153 )
2023-08-31 15:36:19 +02:00
Tim Sylvester
b8bdf0643c
Drawable Renderer ( #1570 ), Setting up for fill patterns.
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Handle color and cull modes better.
Rename `DrawableBuilder::ColorMode` to `ColorAttrMode` to avoid confusion with `gfx::ColorMode`.
2023-08-31 15:36:19 +02:00
Tim Sylvester
c505d3077e
apply color attributes, refactor ( #1148 )
2023-08-31 15:36:19 +02:00
mwilsnd
57c165e604
Refactor shaders for drawables ( #1132 )
2023-08-31 15:36:19 +02:00
Alex Cristici
d8ea91de98
Uniform buffer objects ( #1127 )
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2023-08-31 15:36:19 +02:00
pre-commit-ci[bot]
caee9cc12f
Drawable Renderer ( #1570 ), [pre-commit.ci] auto fixes from pre-commit.com hooks
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for more information, see https://pre-commit.ci
2023-08-31 15:36:19 +02:00
Tim Sylvester
b8c0b1a97c
Drawable Renderer ( #1570 ), Move layer update to where more state is available.
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Evaluate properties and use actual style color.
Fix problems with attribute bindings and depth modes.
2023-08-31 15:36:19 +02:00
Tim Sylvester
107a4ef467
Drawable Renderer ( #1570 ), Fix duplicate drawable and vertex state bug
2023-08-31 15:36:19 +02:00
Tim Sylvester
e7d32a613a
Topic/drawable ( #1052 )
2023-08-31 15:36:19 +02:00
Tim Sylvester
f76fb98745
Drawable Renderer ( #1570 ), Rebase on main, squash trivial commits
2023-08-31 15:36:19 +02:00
Tim Sylvester
a646cbf938
Topic/drawable 2 ( #1047 )
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uniforms
2023-08-31 15:36:19 +02:00
Tim Sylvester
aceb0394ba
Topic/drawable 2 ( #1032 )
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More vertex attribute work
Move drawables above existing layer rendering.
Use context for the actual draw call.
Fake the vertexes in the shader to get something actually showing up.
Simplify shader state management
2023-08-31 15:36:19 +02:00
Tim Sylvester
e2bc75289c
Topic/drawable 2 ( #1029 )
2023-08-31 15:36:19 +02:00
Bart Louwers
71f6da2722
Add clang-format ( #1086 )
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Co-authored-by: mwilsnd <mwilsnd@gmail.com >
2023-05-01 16:57:37 +02:00
Petr Pokorny
41f0be34e7
[general] moving ios and android project under ./platform folder
2020-12-20 12:38:56 +01:00