Chris Loer
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f7a69d15ab
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[docs] Include uncompressed shader source in .cpp comments
This is meant to
(1) Make it easier for new developers to find the source
(2) Make it easier to look at shader diffs when the GL JS pin changes
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2018-09-19 16:19:28 -07:00 |
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Molly Lloyd
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4a5dc37245
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[core] Implement CrossFadedDataDrivenProperty to add support for feature expressions in *-pattern properties
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2018-08-31 13:08:47 -07:00 |
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John Firebaugh
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10e4ea0f28
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[core] Compress all shader source as a single corpus
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2018-07-25 11:39:05 -07:00 |
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John Firebaugh
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888a516f1f
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[core] Compress shader source code
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2018-07-25 11:39:05 -07:00 |
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Lauren Budorick
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43a9bd3fba
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[core] Use separate shaders for background and clipping
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2018-01-09 15:02:49 -08:00 |
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