jazzy is inconsistently converting straight apostrophes that immediately follow backticks into either ‘ or ’ from one run to the next. Smarten the apostrophe to keep it stable.
* Expand on Gesture Implementation
Adding Gesture info as discussed: https://github.com/mapbox/mapbox-gl-native/issues/2278#issuecomment-273685832
Not sure if using codeblocks is kosher.
* Update styling and verbiage
* More updates
* [ios] -requireGestureRecognizerToFail: seems to be enough
* [macos] Added corresponding macOS documentation
* [ios, macos] Made MGLMapView.style property nullable
MGLMapView’s style property is now nullable (optional in Swift). The property is set to nil while the style loads and in the event that the style has failed to load.
* [ios, macos] Switch to delegate method
* [macos] Create MGLMapView programmatically for layer tests
When MGLMapView is created via a nib, -initWithCoder: is called, causing styleURL to be set to nil, in turn causing the default Streets style to be loaded, fooling MGLStyleLayerTests into thinking one-line has been loaded. Instead, create MGLMapView programmatically, passing the intended style URL into the initializer, preventing Streets from being loaded.
* [ios, macos] Source-driven attribution
Refactored MGLSource initialization. Implemented a new private class, MGLAttributionInfo, that parses an HTML attribution string from TileJSON and stores the resulting structured data. Added methods to MGLTileSet and MGLStyle to aggregate MGLAttributionInfos.
On macOS, update the attribution view as soon as the source attribution changes. On iOS, fetch the current attribution information when displaying the action sheet.
Removed hard-coded attribution strings.
* [macos] Respect inline formatting in attribution HTML
Apply a default font and color to attribution HTML as it is imported into an attributed string. Pass the attributed string into MGLAttributionButton as is, without stripping formatting. Avoid overriding the font and color after importing the HTML, in case these attributes are explicitly specified rather than intrinsic to a hyperlink.
Constrain the top of the attribution view to all the attribution buttons, in case one of them needs additional headspace.
* [ios, macos] Display unlinked attribution strings
Unlinked attribution strings are represented on macOS as buttons that have the default cursor and do nothing when clicked. On iOS, they are action sheet buttons that do nothing but dismiss the action sheet.
* [macos] Fixed random Auto Layout exception
Auto Layout randomly finds itself unable to satisfy constraints when updating attribution, due to some spurious constraints between attribution buttons. Regenerate the entire attribution view every time the source attribution changes.
* [ios, macos] Thoroughly dedupe attribution infos
Also added a test to verify parity with the GL JS implementation. This implementation avoids sorting.
* [ios, macos] Trim whitespace from attribution strings
Also added parsing tests.
* [ios, macos] Added attribution parsing tests for styles
Included an emoji test to ensure that attribution strings are interpreted as UTF-8, to avoid mojibake. Included a test of removing the underline from a leading copyright symbol.
* [ios, macos] Derive feedback link from source
MGLAttributionInfo now detects feedback links in the attribution HTML code, and it is responsible for tailoring the feedback URL to the current viewport.
Removed the hard-coded feedback action from the attribution sheet on iOS in favor of a source-derived feedback title and URL. Moved the feedback action from macosapp to MGLMapView; applications are now expected to hook an Improve This Map menu item to an MGLMapView action.
Replaced -[MGLMapView style] with a property. Keep the MGLStyle object around for the lifetime of the style.
Bracket changes to layers in willChange and didChange calls. The built-in point annotation layer is added after the style is finished loading but before the map is finished loading. Cause a second wave of change notifications to go out, about both sources and layers. Issue change notifications for style layers when shape annotations are added or removed.
Add visibleAnnotations API to make it easier for clients of MGLMapView
to query for all visible annotations in the map or all visible annotations
in a subsection of the map.
* [ios, macos] Move debug mask options to shared header
* Limit buffer debug modes to macOS
... because these modes use OpenGL features that aren't supported by iOS.
* Try a different tact: exclude "iPhone"
... which is actually all iOS-like devices.
- Removes nullability shims for Xcode 6.
- Removes MGLTypes.h from files where it was only being used for
nullability support.
- Accepts that `NS_SWIFT_NAME` is not fully supported by Xcode 7.2 and
lower.
- Adds documentation about Xcode 7.3 requirement.
* [ios] wip runtime styling
* [ios, macos] Outlined header templates
* [ios, macos] cleanup and use appropiate data types
* [ios, macos] removed refs to mbgl and added convenient color methods on UIColor and NSColor
* [ios, macos] updated header template, included doc string
* [ios, macos] outlined template for layer implementation files
* [ios, macos] moved script to platform/darwin and updated comments
* [ios, macos] Cleaned up the implementation template
* [ios, macos] removed unused function and added support for more datatypes
* [ios, macos] overhauling the type protocols
* [ios, macos] removed unnecessary style classes
* [ios, macos] added support for more types
* [ios, macos] fixed string and number prop values
* [ios, macos] enum getters
* [ios, macos] added removeLayer() and removed unused layer ref
* [ios, macos] fixed remaining layer types and converted style layer into a protocol
* [ios, macos] fixed addLayer() and added example for line layer
* [ios] GeoJSON source now works
* [ios] fixed raster layer and raster source
* [ios] fixed attr prop number and outlined prop function
* [ios] wip functions
* [ios] bool and float function fix
* [ios] cleanup
* [macos] fixed support for macos
* [ios] fixed string functions
* [ios] extended array functions
* [ios] added tests and fixed a few bugs
* [ios] less verbose functions and improved tests
* [ios, macos] Removed unnecessary use of default arguments
Default arguments aren’t supported in Node v4, and they aren’t needed here anyways, because we’re only testing for truthiness.
* [ios, macos] Enum setters
Rely on a macro instead of category methods to specialize the setter implementation for enum attributes, since generic types are disallowed in Objective-C method signatures and mbgl::style::PropertyType must be type-qualified.
* [ios, macos] Got macOS closer to parity w/ iOS
Added various classes and test classes to the macOS workspace. Also fixed lots of compiler errors and updated macosapp runtime styling example to use the new dictionary syntax for function stops.
Updated all conversions from Objective-C stops to C++ stops to enumerate over the dictionary. Fixed compiler errors in enum setter implementations.
Also corrected path to script in generated file comments.
* [ios, macos] Added EJS templates to project
* [ios, macos] Code formatting
Made code format more consistent.
* [ios, macos] Spelled out ID
Cocoa convention is to always spell out “ID” as “identifier”, in part to avoid confusion with the id keyword. Also, URL is capitalized in most contexts, including property names.
* [ios, macos] Grouped related headers together
* [ios, macos] Cleaned up layer transformation
Also added support for converting background layers into Objective-C.
* [ios, macos] Cleaned up tests
Also made the tests work on macOS by introducing a new window to host the map.
* [ios, macos] Replaced TODOs with #warnings
* [ios] convert array based property values
* [ios, macos] color function/undefined getter
* [ios, macos] fixed function/undefined getters for bool and float properties
* [ios, macos] more function/undefined property getters
* [ios, macos] more type conversion and cleanup
* [ios, macos] disable macos runtime styling tests for now
* [ios, macos] cleaned up style code script
* [ios, macos] more type conversion
* [ios] added a base layer to handle visibility min/max zoom
* [macos] fixed base layer
* [ios, macos] use accessor methods
* [ios, macos] cleanup
* [ios, macos] add geojson to ios and macos
* [macos] rebase fix
* [ios, macos] fixed enum getters and added tests for enums
* [ios, macos] added an update method to base layer
* [ios, macos] added some documentation
* [ios, macos] docs
* [ios, macos] removed refs to filters for now
* [ios, macos] various tail work
* [ios, macos] missing import and incorrect type
SDK
- Ported `showAnnotations:animated:` and `showAnnotations:edgePadding:animated:` from the iOS SDK.
Demo App
- Added "Show All Annotations" debug menu item with ⇧⌘A shortcut key.
- Disabled "Add Animated Annotation" debug menu item when the annotation already shown.