* Fix crash due to mixing legacy filters and expressions
In some cases, (invalid) nested filters that used a mix of legacy filter
syntax and expression syntax caused a crash due to a failure to
propagate parsing errors from deeper within the filter expression.
These errors went undetected in part because these conversion functions
returned unique_ptr<Expression> values (or vectors thereof), using
{nullptr} to represent a parsing error, but the core expression classes
expect unique_ptr<Expression> that are never null.
This changes over to using expression::ParseResult (aka
optional<unique_ptr<Expression>>), to represent conversion failure
the same way we do in the rest of the expression system.
* Fix clang 3.8 / gcc 4.9 issue
Unfortuntely, it's difficult to avoid all exceptions, because sqlite3_open_v2 does not reliably return SQLITE_NOTADB if the file is not a database. However, this should avoid cases where developers misinterpret the SQLITE_CANTOPEN exception as a crash, which is the common case.
Native version of mapbox/mapbox-gl-js#6548.
Port of mapbox/mapbox-gl-js#6550.
Prevents symbols that share the same layout properties from colliding against each other.
Bump GL JS pin to get regression test.
Rename "bucketName" -> "bucketLeaderID" to make it clearer what it represents.
- Pulls over an update to line.vertex.glsl (looks like a no-op?)
- Add test ignores for collator, is-supported-script, line-gradient
- Exclude collator, is-supported-script, line-gradient from code generation.
* WIP
* WIP
* WIP
* Remove Filter::operator()(const Feature&)
* WIP
* WIP
* WIP
* WIP
* Hook up expression filter evaluator
* Replace `shared_ptr` with &reference
* Fill in implementation of `void operator()(const ExpressionFilter&)`
* Fix failing tests
* Switch back to a shared_ptr per chat with @anandthakker
* Fix benchmark compilation
* Shot in the dark to fix CI
* Shot in the dark to fix CI (part 2)
* Shot in the dark to fix CI (part 3)
* In src/mbgl/style/conversion/filter.cpp, add a port of isExpressionFilter and use it to decide in Converter<Filter>::operator() whether to parse the incoming JSON as an ExpressionFilter or one of the legacy filter types
* Remove bool Filter::operator()(const GeometryTileFeature&) const
* Ensure the map zoom is passed into filtering operations wherever applicable
* Add expression filter tests
* Addressed PR feedback
* Implement `NSPredicate *operator()(mbgl::style::ExpressionFilter filter)`
* Fix formatting& nit
* WIP
* WIP
* WIP
* Remove Filter::operator()(const Feature&)
* WIP
* WIP
* WIP
* WIP
* Hook up expression filter evaluator
* Replace `shared_ptr` with &reference
* Fill in implementation of `void operator()(const ExpressionFilter&)`
* Fix failing tests
* Switch back to a shared_ptr per chat with @anandthakker
* Fix benchmark compilation
* Shot in the dark to fix CI
* Shot in the dark to fix CI (part 2)
* Shot in the dark to fix CI (part 3)
* In src/mbgl/style/conversion/filter.cpp, add a port of isExpressionFilter and use it to decide in Converter<Filter>::operator() whether to parse the incoming JSON as an ExpressionFilter or one of the legacy filter types
* Remove bool Filter::operator()(const GeometryTileFeature&) const
* Ensure the map zoom is passed into filtering operations wherever applicable
* Add expression filter tests
* Addressed PR feedback
* Implement `NSPredicate *operator()(mbgl::style::ExpressionFilter filter)`
* Fix formatting& nit
When we load a stale style from cache, and the user immediately starts mutating it, we should continue loading the style so that we'll get a fresh copy of the data into our cache and avoid perpetually showing the stale style.
When we load a stale style from cache, and the user immediately starts mutating it, we should continue loading the style so that we'll get a fresh copy of the data into our cache and avoid perpetually showing the stale style.
When we load a stale style from cache, and the user immediately starts mutating it, we should continue loading the style so that we'll get a fresh copy of the data into our cache and avoid perpetually showing the stale style.
* [core] Parse TileJSON bounds property
* [core] Add TileRange and LatLngBounds::contains(CanonicalTileID)
Move LatLngBounds::contains impl to cpp file
* [core] Skip tile creation outside of tileset bounds
* [core] Fix TileRange for wrapped bounds and use for CustomTileLoader instead of LatLngBounds comparisons for tiles.
When a SymbolLayer doesn't have a text-font defined, we automatically add Open Sans/Arial Unicode MS. However, when the SymbolLayer is only used for rendering icons, it doesn't have text-field defined either. In those cases, we still force downloading Open Sans/Arial Unicode MS during offline pack creation. If the user doesn't use this font, this change should save ~15MB and a few seconds in download time.
Port of GL JS PR #5994.
Fixes issue #10844, which would allow multiple symbols in a tile to share the same crossTileID as one of their duplicate parent-tile symbols. Once the symbols shared a crossTileID, they would permanently remain "duplicates" of each other, even after increasing zoom level allowed the CrossTileSymbolIndex to distinguish between them.