* add source/header
* add ios files
* add configs
* modify name
* http_file_source
* add interface delegate when map init
* fix name
* fix delegate name
* support mac os
* add mac os support
* make optional delegate when mac os
* mac/ios difference
* add ios change log
* cancel iOS/mac OS judgement
* cancel iOS/mac OS judgement
* cancel judgement in .m
* update
* update
* update http_file_source
* update ios
* update mac os
* add mac os file
* add mac os file to `.cmake`
* change names
* add log & fix format
* reset changelog commit
* update changelog
* rename iOS network manager
* Add a test configuration(same as default configuration) when mac os run tests
* re-add account type into `http_file_source`
* refactor
* [ios] Add mapView content inset tests.
* [ios] Fix an issue that caused the ornaments ignore the contentInsets.
Fixed an issue that caused ornaments ignore the contentInset. Added a new property automaticallyAdjustContentInset that has the same purpose as UIViewController. automaticallyAdjustsScrollViewInsets. This was changed due to the latter being deprecated.
* [ios] Fix automaticallyAdjustsScrollViewInsets legacy behavior.
The property automaticallyAdjustsScrollViewInsets overrode automaticallyAdjustsScrollViewInsets which caused a breaking change. This is fixed to consider the legacy property when calculating the content insets and added tests for both cases.
* [ios] Fix the contentInset value after adding padding to the camera.
Fixed an issue that caused a discrepancy between the contentInset in MGLMapView and the padding in the transformation state.
When padding is passed through methods such as setCamera it’s persisted. This fix resets the contentInsets.
* [ios] Fix pinch test.
* [ios] Update automaticallyAdjustsScrollViewInsets name and documentation.
* [ios] Update changelog.
* [ios] Add failing tests for scale bar updates.
* [ios] Remove borderLayer
* [ios] Ensure bar sections have non-fractional width
* [ios] Add RTL override
* [ios] Update constraints/layout
* [ios] Invalidate scalebars size, after the parent's layout has happened (to ensure the view dimensions are correct when re-laying out the scale bar.
* [ios] Refactor layout
* [ios] Update changelog / remove commented code.
* [ios] Remove whitespace
* [ios] Stop integration tests asserting (when scale bar is hidden). Also reduces the # of calculations (since updateConstraints and layoutSubviews can be called outside of our control).
* [ios] Moves declaration of properties for testing.
* [ios] Removes redundant property attribute
* [ios] Updated change log
Binary shader support has been removed in commit c2f974f2a5 ([core]
Remove binary shader support). This left-over parameter is not used
anywhere anymore.
To changelog:
Fixed incorrect center coordinate after pinch regression caused by edge insets fix (#14664).
While working on #14664, missed to understand the logic used in
```
CLLocationCoordinate2D centerCoordinate = _previousPinchCenterCoordinate;
mbgl::EdgeInsets padding { centerPoint.y, centerPoint.x, self.size.height - centerPoint.y, self.size.width - centerPoint.x };
self.mbglMap.jumpTo(mbgl::CameraOptions()
.withCenter(MGLLatLngFromLocationCoordinate2D(centerCoordinate))
.withPadding(padding));
```
Replacing this code by moveBy achieves the required translation.
Fixes: #14977, #15082
* [ios] Mapbox Events 0.9.4
* Run `scripts/generate-file-lists.js`
* Explicitly use the shared manager instead of init
* There can be only one `Scripts`
The change is implemented in TransformState::getProjMatrix, the rest of the code is making sure that existing API contracts stay and there are tests verifyingrendering and render query processing only items within screen and given tolerance around screen edges.
MapView: don't bake edge insets into relalculated camera center. Keep edge insets as property of camera in TransformState (similar to pitch, zoom, bearing) independent from specified camera center. Interpolate edge insets in animation.
iOS Demo app: "Turn On/Off Content Insets" pitch the camera and navigate to convenient location in Denver, where streets are parallel to cardinal directions, to illustrate viewport center offset when edge insets are set.
Tests:
ViewFrustumCulling: although Annotations are deprecated, queryRenderedFeatures related tests in Annotations would need to get ported and decided to add the edge insets related query tests next to them. Verify frustum culling (render+queryRenderedFeatures) With different camera and edge insets setups. TODO: port Annotations tests.
Transform.Padding: Verify that coordinates take proper place on screen after applying edge insets.
LocalGlyphRasterizer: verify text rendering when applying padding.
Related to #11882: both use projection matrix elements [8] and [9].
Alternative approach to this was to increase and offset map origin so that the screen would be a sub-rectangle in larger map viewport. This approach has a drawback of unecessary processing the items that are outside screen area.
Fixes#12107, #12728, navigation-sdks/issues/120
* [ios, macos] clarified documentation for newCamera in shouldChangeFromCamera
* [ios, macos] clarified documentation for newCamera param of the shouldChangeFromCamera delegate part 2
- Do not carry it over everywhere as parameter, it is a shared
instance anyway and the lifecycle is pretty much the app lifecycle
from the moment we instantiate a map.
- Rename to BackgroundScheduler because it is a Scheduler that will
do tasks in the background, we don't make assumptions if it is a
thread pool or a single thread.
- Most importantly, remove the dependency from `core` on `platform`.