Konstantin Käfer
5cc3d7a733
[core] move GLContextMode to RendererBackend
2019-04-05 11:49:17 +02:00
Konstantin Käfer
66c020034e
[core] refactor RendererBackend
2019-04-05 11:49:17 +02:00
Konstantin Käfer
a782a6d15b
[core] move BackendScope to gfx namespace
2019-04-05 11:49:17 +02:00
Sudarsana Babu Nagineni
7af00a404f
[core] Include pixelRatio property in MapOptions
...
Move pixelRatio property from Map constructor to MapOptions.
2019-03-28 16:41:15 +02:00
Sudarsana Babu Nagineni
1cc1d4ea08
[core] Add setter/getter for size property in MapOptions
2019-03-28 16:41:15 +02:00
Bruno de Oliveira Abinader
d5868d3da8
[core] Remove file source from public Map ctor
2019-03-20 21:30:08 +02:00
Bruno de Oliveira Abinader
8cc100bfd5
[core] Get FileSource via UpdateParameters in Renderer::Impl
2019-03-13 17:56:44 +02:00
Sudarsana Babu Nagineni
5e2b6bf636
[core] Add MapOptions to define properties of Map
...
To simplify the Map constructor, introduce MapOptions
interface to define the properties that can be set on
a Map.
2019-03-08 18:20:55 +02:00
Bruno de Oliveira Abinader
f5f10ec119
[core] Remove map zoom setters/getters
2019-03-04 14:45:32 +02:00
Thiago Marcos P. Santos
690833ef92
[core] Switch to the new OpenGL abstraction
...
This patch will make Mapbox GL Core never use OpenGL
directly. We should consider locking into OpenGL ES 2.0
to simplify the code path and remove #ifdefs.
2019-02-12 19:42:08 +02:00
Mikhail Pozdnyakov
361982fef8
[core][Android][Darwin] LayerManager creates RenderLayer instances
...
`LayerManager` is now responsible for `RenderLayer` instances creation,
so that there is a single entry point for creating of objects, which
correspond to a certain layer type.
The `LayerType type` field is dropped from `Layer::Impl`.
2018-11-27 18:10:21 +02:00
Mikhail Pozdnyakov
56808731b6
Remove style::Layer::is()/as()
2018-10-31 11:22:46 +02:00
Ansis Brammanis
22c07596a0
[core] Split MapMode::Still into Static and Tile
...
`Tile` makes sure the symbols in the resulting tile are tileable while
symbols in `Still` match rendering in `Continuous` mode.
2017-11-17 10:05:15 -08:00
Bruno de Oliveira Abinader
0ef7b7154f
[test] Added GLContextMode.Shared utest
2017-11-01 17:45:37 +02:00