Commit Graph

21 Commits

Author SHA1 Message Date
Fredrik Karlsson
2ab3af4b1b [ios, macos] added a distance formatter 2017-01-27 19:41:13 +01:00
Minh Nguyễn
7ef2843e6a Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.0-beta.7 2017-01-16 11:38:35 -08:00
Minh Nguyễn
d5d6bcee0f [ios, macos] Keep style attribute NSValue categories near enum declarations
Eliminated the separate NSValue+MGLStyleLayerAddition files, moving the categories into their respective style layer headers to be closer to the enumeration declarations.
2017-01-07 14:37:53 -08:00
Minh Nguyễn
80df3090ec [ios, macos] Split NSValue+MGLStyleEnumAttributeAdditions category per style layer type
Also renamed the file to have a slightly more wieldy name.
2017-01-07 14:37:53 -08:00
Konstantin Käfer
8bbf4c3be9 [build] add -fvisibility=hidden to macOS dynamic framework and export required symbols 2017-01-04 23:06:22 +01:00
Minh Nguyễn
ef71597932 [ios, macos] Simplify MGLSource and subclasses (#7377)
* [ios, macos] Audited source headers for nullability

* [macos] Made MGLTileSet public

* [ios, macos] Replaced MGLTileSet with MGLTileSource

MGLRasterSource and MGLVectorSource now share a common abstract superclass, MGLTileSource. MGLTileSet has been removed. MGLTileSource is modeled after mbgl::style::RasterSource and mbgl::style::VectorSource. It has initializers that incorporate the parameters of MGLTileSet’s initializers, but it lacks getters for everything but the attribution string. MGLTileSet’s properties have been converted into options that can be passed into MGLTileSource’s initializers in a dictionary.

Properly implement rawSource as a covariant property so that it doesn’t end up getting autosynthesized as a shadow ivar. This prevents concrete subclasses of MGLSource from setting _rawSource directly but getting a different value out of self.rawSource.

Marked -[MGLSource init] as unavailable and ensured that concrete subclasses of MGLSource have the right set of initializers marked as designated initializers.

Documentation comments for each concrete source class identify the corresponding source type in the style specification. Clarified the purpose of MGLTileSetScheme, now known as MGLTileCoordinateSystem.

* [ios, macos] Clarified tile size interpretation

Sticking to a default value of 256 for mapbox: URLs, but other URLs get the standard 512 value.

* [ios, macos] rawSource is always set

* [ios, macos] Cleaned up MGLShapeSource initialization

rawSource is never nil, so there’s no need for a -commonInit method. Extracted -geoJSONOptions from MGLShapeSource into a standalone function for easier testing.

* [ios, macos] Synchronized headers in project

Realphabetized headers in groups. Added headers missing from one project or the other.

* [ios, macos] Added MGLShape methods to (de)serialize GeoJSON data

Added a class initializer and instance method to MGLShape that deserialize and serialize the shape as GeoJSON data, respectively. The new initializer handles parsing errors gracefully.

Removed methods specific to GeoJSON data from MGLShapeSource, in an effort to reduce parallel state. Developers are now expected to go through the new MGLShape initializer to get an MGLShape representation. Alternatively, a local file URL can be passed into the other MGLShapeSource initializer.

* [ios, macos] Typo in assertion message

* [ios, macos] Simplified GeoJSON serialization

Every MGLShape now knows its most specific mbgl::GeoJSON representation.

* [ios, macos] Reremoved MGLFeaturePrivate

mbgl::GeoJSON, which is a variant, allows a single GeoJSON representation method to traffic in whatever type is needed for a particular shape class. This change removes some hidden private protocols, which are a bug waiting to happen.

* [ios, macos] Fixed covariant rawLayer property

Properly implement rawLayer as a covariant property so that it doesn’t end up getting autosynthesized as a shadow ivar. This prevents concrete subclasses of MGLStyleLayer from setting _rawLayer directly but getting a different value out of self.rawLayer.

* [ios, macos] Use MGLAttributionInfo for source attribution

Made MGLAttributionInfo public. Replaced MGLTileSource’s attribution property with an attributionInfos property set to an array of MGLAttributionInfo objects. Added an MGLTileSourceOption for specifying an array of MGLAttributionInfo objects instead of an HTML string (either is acceptable when creating an MGLTileSource).

* [ios, macos] Corrected method references in documentation
2016-12-13 17:36:15 -08:00
Jesse Bounds
7f75eb5d6a [ios, macos] Rename MGLGeoJSONSource to MGLShapeSource (#7334) 2016-12-09 16:09:10 -08:00
Minh Nguyễn
a39f53df22 [ios, macos] Migrate MGLCustomStyleLayerAdditions to style layer API (#7250)
* [ios, macos] Replaced custom style layer API with MGLOpenGLStyleLayer

Replaced the custom style layer API on MGLMapView with an equally unsupported MGLOpenGLStyleLayer API that nonetheless is consistent with the broader runtime styling API and is compatible with macOS.

Fixed an unrecognized selector crash when wrapping a layer of unrecognized type coming from mbgl.

* [macos] Added lime green layer demo to macosapp

Reprised the demo removed from iosapp in #5091.

* [ios, macos] Rationalized MGLOpenGLStyleLayer API

MGLStyle now strongly references any MGLOpenGLStyleLayer object that’s added to it, in order to prevent pointers from going stale and make it easy for layer drawing code to get more information about the map view. Replaced the MGLOpenGLStyleLayer callback blocks with overridable instance methods. Added internal documentation for each method. Subclassed MGLOpenGLStyleLayer as LimeGreenStyleLayer inside macosapp.

Consolidated -addToMapView: into -addToMapView:belowLayer: to ensure that MGLRedundantLayerException gets raised even if the layer is being inserted rather than added to the bottom of the stack.

* [core] Clarified that rendering happens on the main thread

* [ios, macos] Fixed removing and re-adding MGLOpenGLStyleLayer

Don’t allow index-based layer removal to circumvent -removeFromMapView:, which MGLOpenGLStyleLayer relies on to synchronize the style’s array of MGLOpenGLStyleLayers. When obtaining an MGLOpenGLStyleLayer, get the instance already added to the style instead of creating a new one to wrap the underlying CustomLayer.
2016-12-07 00:01:11 -08:00
Jesse Bounds
13e0f9e527 [ios, macos] Refactor runtime styling enumeration properties
Correctly map SDK runtime styling enumerations to mbgl
equivalents. Also, add category methods to NSValue so enums
can be wrapped up with less of the details of how they
are layed out in memory in Objective-C.
2016-11-22 19:53:54 -08:00
Jesse Bounds
1216050f9c Add MGLPointCollection for GeoJSON multipoints (#6742)
* [ios, macos] Introduce MGLPointCollection

This makes MGLMultiPoint abstract again so that it is only a place 
for shared functionality of polygons and polylines. The multipoint 
feature replaces the point collection feature and can be
used to initialize a MGLGeoJSONSource. The previously added 
swift_names for polyline and polygon are removed, for now.

This also updates the iOS and macOS annotation adding logic so that
unwanted shapes really are avoided. Previously the combined OR
conditions  meant that an annotation had to logically be NOT a kind
of all three types so the check always let the annotation slip through.
This also expands the guard to deflect the new MGLPointCollection.
2016-10-20 17:14:19 -07:00
Minh Nguyễn
9652028915 [ios, macos] Expand changes to entire API 2016-10-17 11:47:22 -07:00
Minh Nguyễn
0acf1ed596 [ios, macos] Renamed files to match renamed classes 2016-10-06 15:19:38 -07:00
Jesse Bounds
3ddb8dfc86 [ios, macos] Add tile template option to raster and vector sources
A new MGLTileSet class that wraps all available core Tileset options can be created and passed into the sources. The sources pass that tileset object along to core.
2016-09-22 17:30:47 -07:00
Jesse Bounds
08f55af914 [ios, macos] Use NSDictionary for geojson source options.
This removes a previous implementation of geojson options that used
a new type to transfer the data around. Added in its place is
an options API that takes an NSDictionary that works similarly to
NSAttributedString and many other Cocoa APIs that take options.

The options parser now expects the developer to send values of the
type noted in the documentation and it simply converts the NSNumber
to the correct type (integer, double, or bool) for mbgl. However, an
exception is raised if the value is not an NSNumber.
2016-09-02 14:48:37 -07:00
Fredrik Karlsson
ad095e458d [ios, macos] fixes #5962 added geojson options to support clustering 2016-09-02 14:41:47 -07:00
Jason Wray
f489ec2ee1 [ios] Refactored user location annotation into a customizable class (#5882)
A new class, `MGLUserLocationAnnotationView`, has been added that inherits from `MGLAnnotationView`. 

Use a subclass of `MGLUserLocationAnnotationView` to customize the appearance of the user location annotation. Use your custom view with the `MGLMapView.userLocation` annotation via the `-mapView:viewForAnnotation:` delegate method.
2016-08-16 15:16:59 -04:00
Fredrik Karlsson
2354c87411 Runtime styling API for iOS/macOS (#5727)
* [ios] wip runtime styling

* [ios, macos] Outlined header templates

* [ios, macos] cleanup and use appropiate data types

* [ios, macos] removed refs to mbgl and added convenient color methods on UIColor and NSColor

* [ios, macos] updated header template, included doc string

* [ios, macos] outlined template for layer implementation files

* [ios, macos] moved script to platform/darwin and updated comments

* [ios, macos] Cleaned up the implementation template

* [ios, macos] removed unused function and added support for more datatypes

* [ios, macos] overhauling the type protocols

* [ios, macos] removed unnecessary style classes

* [ios, macos] added support for more types

* [ios, macos] fixed string and number prop values

* [ios, macos] enum getters

* [ios, macos] added removeLayer() and removed unused layer ref

* [ios, macos] fixed remaining layer types and converted style layer into a protocol

* [ios, macos] fixed addLayer() and added example for line layer

* [ios] GeoJSON source now works

* [ios] fixed raster layer and raster source

* [ios] fixed attr prop number and outlined prop function

* [ios] wip functions

* [ios] bool and float function fix

* [ios] cleanup

* [macos] fixed support for macos

* [ios] fixed string functions

* [ios] extended array functions

* [ios] added tests and fixed a few bugs

* [ios] less verbose functions and improved tests

* [ios, macos] Removed unnecessary use of default arguments

Default arguments aren’t supported in Node v4, and they aren’t needed here anyways, because we’re only testing for truthiness.

* [ios, macos] Enum setters

Rely on a macro instead of category methods to specialize the setter implementation for enum attributes, since generic types are disallowed in Objective-C method signatures and mbgl::style::PropertyType must be type-qualified.

* [ios, macos] Got macOS closer to parity w/ iOS

Added various classes and test classes to the macOS workspace. Also fixed lots of compiler errors and updated macosapp runtime styling example to use the new dictionary syntax for function stops.

Updated all conversions from Objective-C stops to C++ stops to enumerate over the dictionary. Fixed compiler errors in enum setter implementations.

Also corrected path to script in generated file comments.

* [ios, macos] Added EJS templates to project

* [ios, macos] Code formatting

Made code format more consistent.

* [ios, macos] Spelled out ID

Cocoa convention is to always spell out “ID” as “identifier”, in part to avoid confusion with the id keyword. Also, URL is capitalized in most contexts, including property names.

* [ios, macos] Grouped related headers together

* [ios, macos] Cleaned up layer transformation

Also added support for converting background layers into Objective-C.

* [ios, macos] Cleaned up tests

Also made the tests work on macOS by introducing a new window to host the map.

* [ios, macos] Replaced TODOs with #warnings

* [ios] convert array based property values

* [ios, macos] color function/undefined getter

* [ios, macos] fixed function/undefined getters for bool and float properties

* [ios, macos] more function/undefined property getters

* [ios, macos] more type conversion and cleanup

* [ios, macos] disable macos runtime styling tests for now

* [ios, macos] cleaned up style code script

* [ios, macos] more type conversion

* [ios] added a base layer to handle visibility min/max zoom

* [macos] fixed base layer

* [ios, macos] use accessor methods

* [ios, macos] cleanup

* [ios, macos] add geojson to ios and macos

* [macos] rebase fix

* [ios, macos] fixed enum getters and added tests for enums

* [ios, macos] added an update method to base layer

* [ios, macos] added some documentation

* [ios, macos] docs

* [ios, macos] removed refs to filters for now

* [ios, macos] various tail work

* [ios, macos] missing import and incorrect type
2016-08-11 13:14:45 -04:00
Minh Nguyễn
d3fe798493 [ios] Split out MGLMapViewDelegate into separate header 2016-06-06 01:28:04 -07:00
Minh Nguyễn
c6683ee1d3 [ios, osx] Feature querying; complex geometry classes
Added methods to MGLMapView that return the rendered features at a visible point or within a visible rectangle on the map, optionally restricted to a set of layers, plus voluminous documentation.

Added several new geometry classes corresponding to distinct geometry types supported by geometry.hpp. Added parallel “feature” classes to represent these geometries along with tags (IDs) and attributes (properties) from the source.

Grouped classes in the Foundation and SDK groups by theme.

In iosapp, dropped pins’ callout views now display the name of the topmost named feature at that point.

In osxapp, a long press on the map highlights the features under the cursor. Dropping a pin via the menu or context menu item shows the usual dropped pin, but the pin’s title is now the name of a feature under the cursor, if available, rather than “Dropped Pin”.

Fixes the iOS/OS X side of #352.
2016-05-27 21:42:31 -07:00
Jesse Bounds
39669243b7 [ios] Introduce MGLAnnotationView and support for view annotations
Add an UIView subclass that can be used as the base class for all
client provided UIViews for annotations.

Teach MGLMapView to be able to display annotation views over the map if provided by the client delegate. For now, if the delegate provides a UIView then it will be used. If not, the map view will fall back to the old strategy of using GL annotations with an image provided by the delegate or a default image if not.
The map keeps a reuse queue and will store annotation views that are panned
offscreen in the queue if the application developer supplied a reuse queue identifer. The views in the queue are reused when more annotation
views are required. This view reuse provides a performance gain when many
annotations are shown and most of them are offscreen.

iosapp now implements the new delegate method to supply
a native view.

Add a playground to the workspace to facilitate experimentation
with new features. A playground is capable of importing frameworks if it
exists in the same workspace that builds the imported framework. The
initial playground demonstrates annotation views.

This also fixes a crash due to nullptr in annotations array If the `annotations` method is called while the user dot's callout view was showing, the userdot annotation is represented as null in the annotation context map. This
caused a crash when the null pointer was attempted to be converted
into an NSArray via C array. This protects against this bug by filtering out such a null annotation.
2016-05-13 15:51:40 -07:00
Minh Nguyễn
3e22369f27 [ios, osx] Eliminated platform/{ios,osx}/include
Also updated various project references to be group-relative, so Xcode chooses the right directory by default when adding a new file.

Fixes #4770.
2016-04-23 10:35:59 -07:00