Commit Graph

40 Commits

Author SHA1 Message Date
John Firebaugh
54c557d982 [core] Use indexed rendering everywhere 2016-12-01 08:57:11 -08:00
John Firebaugh
38fcbe21d4 [core] Convert style properties to a tuple-based approach
This converts the style property classes (CirclePaintProperties and so on) to the same tuple-based approach as gl::Attribute and gl::Uniform. The approach is outlined in https://github.com/mapbox/cpp/blob/master/C%2B%2B%20Structural%20Metaprogramming.md.

The main advantage of this approach is it allows writing algorithms that work on sets of style properties, without resorting to code generation or manually repetitive code. This lets us iterate on approaches to data-driven properties more easily.

Another advantage is that the cascading, unevaluated, and evaluated states of a set of properties exist as independent structures, instead of individual properties holding their own state. This is a more functional approach that makes data flow clearer and reduces state.
2016-11-17 15:13:38 -08:00
John Firebaugh
377d0fb0d2 [core] Introduce SegmentVector 2016-11-15 13:55:08 -08:00
John Firebaugh
1db2ffbc1b [core] Use gl::Program to resolve some rough edges in the GL binding types
* Extract `ignore` util to separate header.
* `Segment` now tracks offset and length of indices, rather than primitives. This is more natural.
* Introduce `VertexVector` and `IndexVector` types. These types carry information about the intended draw mode (`Triangles`, `LineStrip`, etc.), and ensure that elements are always appended in a group size appropriate for that draw mode, for both indexed and unindexed rendering.
* `Program`, rather than `Drawable`, is now the unifying object for draw calls. `Program` is the best place to type check the draw call, because it is typed to carry information about the intended primitive, vertex type, attributes, and uniforms.
* Use the debug shaders for debug tile rendering, like gl-js.
* Fix the draw mode for background. It was drawing triangle strips with a triangles array. Surprised this didn’t cause issues. Now it’s type checked.
2016-11-08 08:09:29 -08:00
John Firebaugh
66bdbc3b96 [core] Introduce gl::Program template 2016-11-08 08:09:29 -08:00
Konstantin Käfer
bd3d4bc89a [core] force explicit initialization of uniform values
force users to use the actual names to avoid implicit conversion accidentally targeting the wrong shader
2016-11-07 18:51:47 +01:00
Konstantin Käfer
ed72581e0c [core] remove Uniforms::value in favor of direct construction 2016-11-07 18:51:47 +01:00
John Firebaugh
0e57d10d77 [core] Modern C++ bindings for OpenGL 2016-10-28 17:14:01 -07:00
John Firebaugh
21d7ee11e1 [core] Rationalize shader names
{layer type}{subtype}Shader
2016-10-06 14:47:58 -07:00
John Firebaugh
f438bb68b0 [core] Adhere to vertices/vertexBuffer naming convention 2016-10-05 10:52:19 -07:00
John Firebaugh
7a3bef091e [core] Refactor Buffer 2016-10-05 10:52:19 -07:00
Konstantin Käfer
cc78b74098 [core] remove dependence on gl.h types 2016-09-29 10:17:47 -07:00
Konstantin Käfer
44c7e9d05e [core] merge gl::ObjectStore into gl::Context 2016-09-27 11:03:29 -07:00
Konstantin Käfer
ce42d22984 [core] rename gl::Config to gl::Context 2016-09-27 11:03:29 -07:00
Konstantin Käfer
afb93d4d3a [core] track VAOs and Buffers 2016-09-26 11:14:40 +02:00
Konstantin Käfer
ff0c895eaa [core] change bool wrap/repeating to enum class SpritePatternMode 2016-09-07 17:56:38 +02:00
John Firebaugh
6e77149c13 [core] Introduce PaintParameters
Use it to DRY selection of regular vs. overdraw shaders and VAOs.
2016-07-11 18:39:50 -07:00
John Firebaugh
822ec091da [core] Introduce non-anonymous Shaders class 2016-07-11 18:39:50 -07:00
Konstantin Käfer
4f26c8122a [core] track texture state to avoid redundand binds 2016-07-08 13:11:25 +02:00
Konstantin Käfer
69c529e264 [core] move shaders to anon struct and alias them 2016-07-07 15:06:59 +02:00
Bruno de Oliveira Abinader
d8a10ac509 [core] Added missing overdraw arrays 2016-07-02 17:18:00 +03:00
Bruno de Oliveira Abinader
a17b0bcd82 [core] Fix overdraw mode on Linux
- Use glBindAttribLocation for GLSL attributes.
- Create a separate shader for each shader that supports overdraw.
  Needed because each uniform location must be known for every program.
- Create a separate VAO for each shader inside buckets.
  Needed because we can only bind a VAO to a specific shader.

Fixes #5435.
2016-07-01 19:47:35 +03:00
Bruno de Oliveira Abinader
97dffeb03d [core] s/Wireframe/Overdraw/g 2016-06-20 13:24:20 +03:00
Bruno de Oliveira Abinader
df5a395708 [core] Refactor wireframe to match JS overdraw mode 2016-06-20 13:24:20 +03:00
John Firebaugh
a020e535ca [core] Add a few conveniences to Color 2016-06-15 13:22:00 -07:00
Bruno de Oliveira Abinader
54e3aa185f [core] Cleaned up Painter::render{Background,Fill} 2016-06-15 18:53:05 +03:00
Bruno de Oliveira Abinader
814e516a4f [core] Separate pattern size from draw-time variables
Part of https://github.com/mapbox/mapbox-gl-shaders/issues/1.
2016-06-15 18:53:05 +03:00
Young Hahn
24b66bc8cd Color class (#5361)
* Color class

* Switch to list initialization
2016-06-15 11:38:22 -04:00
Bruno de Oliveira Abinader
9142c447e8 [tidy] Check llvm-namespace-comment
Ref: http://clang.llvm.org/extra/clang-tidy/checks/llvm-namespace-comment.html
2016-06-13 23:32:05 +03:00
John Firebaugh
c902f9098b [core] Rationalize naming for style-related code 2016-06-02 14:51:39 -07:00
John Firebaugh
a43940afb2 [core] Runtime style layer API 2016-06-02 14:51:39 -07:00
Bruno de Oliveira Abinader
2038a21cb5 [core] s/GLObjectStore/ObjectStore/ 2016-06-01 13:53:39 +03:00
John Firebaugh
c568a8ad77 [core] Port "separate u_opacity from u_color"
0d34125196
1f5afa7db0
2016-05-25 21:37:58 -07:00
Bruno de Oliveira Abinader
7143408f69 [core] Implement MapDebugOptions::Wireframe
Together with MapDebugOptions::Collision, provides "wireframe" rendering
output so all drawn objects are visible. This mode ignores the line
width, background and fill colors for better visualization.

Fixes #4359.
2016-05-23 11:50:05 +03:00
Konstantin Käfer
7332ae0073 [core] retain tiles differently and remove old TileID class 2016-05-10 14:50:56 +02:00
Konstantin Käfer
dde59eaf76 [core] move Painter and dependents to new *TileID classes 2016-05-10 14:50:56 +02:00
John Firebaugh
b2beeda50b [core] Adopt a strict naming convention for style properties
This will allow code to be generated from the style specification.
2016-04-21 14:05:40 -07:00
John Firebaugh
ce4270b01c [core] Convert MapContext to Map::Impl; eliminate indirection 2016-04-15 09:56:18 -07:00
Ansis Brammanis
273600c16e [core] simplify conversions from pixels to tile units
fix #3768
2016-03-30 18:53:44 -07:00
Ansis Brammanis
b352bb81d8 [core] fix background-pattern rendering in perspective view
fix #3801
2016-03-28 16:59:39 -07:00