These loaders will provide pointers to the platform implementation
of OpenGL. On Android, Linux and Darwin, we simply link with the
OpenGL implementation that is expected to exist on the platform.
Qt has its own GL loader, so we just connect the dots.
`LayerManagerDarwin` can add layer types that are enabled only for JSON style.
It allows to exclude the SDK wrappers for these layers from the project and decrease binary size.
`LayerManagerAndroid` can add layer types that are enabled only for JSON style.
It allows to save binary size - JNI glue code for these layer types won't be
added to the binaries.
At the moment, the annotations implementation in the `mapbox-gl-native`
core is creating concrete layer instances apart from `LayerManager/LayerFactory`
code path.
So, annotations must be disabled if the `LayerManager` implementation does
not provide line, fill or symbol layers (those, used by the annotations).
Note: in future, annotations implementation will be moved from the core to the
platform SDK level(see https://github.com/mapbox/mapbox-plugins-android/tree/master/plugin-annotation)
and `LayerManager` won't need to disable it.
`LayerManager` is now responsible for `RenderLayer` instances creation,
so that there is a single entry point for creating of objects, which
correspond to a certain layer type.
The `LayerType type` field is dropped from `Layer::Impl`.
The `LayerTypeInfo` contains static meta data about certain layer type.
Each layer module should have a single immutable `LayerTypeInfo` instance
for the represented layer type. Both `LayerImpl` and `LayerFactory` from the
module always refer to the same `LayerTypeInfo` instance, so address of this
instance can be used as a layer module Id during the process life time.
The `style::Layer` class now exposes all the properties contained at `style::LayerImpl`.
This allowed to drop `style::Layer::accept()` method usage, avoid the repeated generated code
and thus save some binary size.
This patch is a part of the layers modularization effort.