Added entries to the iOS SDK changelog for #5124, #2444, #5141, #5164. Removed entries for changes made since the last release; they go in the GitHub prerelease notes but not here in this document.
Annotation views now serve as their own accessibility elements. The developer’s own subclass of MGLAnnotationView can customize the view’s accessibility frame and/or path to more accurately reflect the visual hit target.
Corrected the accessibility frames of annotation views to match the views’ bounds instead of the bounds of the default annotation image (which could be empty if no default GL point annotation has been added).
Fixes#5038.
Add a container view to hold annotations. This gets around a performance
issue with `UIView:addSubview:` where adding views is N^2. It helps
annotation views avoid cutting into callout views when the annotation
views are transformed to be "flat".
This improves the turnstile send time guard so that instead of guarding
against sending a turnstile event once per 24 hours it guards using
a calendar day. This means that, all else being equal, a turnstile
can be sent once per day in the same session assuming there is a map
load event in that session. A turnstile will always be sent for a map
load at the start of a session.
Ignore any multipolyline, multipolygon, or shape collection object passed into -addAnnotation: or -addAnnotations:. Previously, these methods broke apart the compound shape into its constituent shapes in order to recursively add them to the map. But that broke assumptions about a one-to-one correspondence between annotations and their contexts during selection and deletion.
MGLPolygon (and by extension MGLMultiPolygon) now supports interior rings. The data is preserved in feature querying results, and interior rings are respected when adding polygon overlays to the map.
Fixes#1729.
[ios, osx] Updated changelog
Added methods to MGLMapView that return the rendered features at a visible point or within a visible rectangle on the map, optionally restricted to a set of layers, plus voluminous documentation.
Added several new geometry classes corresponding to distinct geometry types supported by geometry.hpp. Added parallel “feature” classes to represent these geometries along with tags (IDs) and attributes (properties) from the source.
Grouped classes in the Foundation and SDK groups by theme.
In iosapp, dropped pins’ callout views now display the name of the topmost named feature at that point.
In osxapp, a long press on the map highlights the features under the cursor. Dropping a pin via the menu or context menu item shows the usual dropped pin, but the pin’s title is now the name of a feature under the cursor, if available, rather than “Dropped Pin”.
Fixes the iOS/OS X side of #352.
This forces the call of the map view's display link target when the
display link is created. When a map view is shown the first time
this is not required. However, if the display link was torn down
and then recreated due to the map view being removed / obscured in the
view hierarchy the map view delegate may expect to be informed when
the map view did finish loading the map when it is shown again.
This adds a call to `updateFromDisplayLink` just after a display link
is created which helps trigger a full refresh of the map in the sense
that all delegate methods get exercised including
`mapViewDidFinishLoadingMap`.
This adds an option to MGLAnnotationView so that a developer can control
how their annotation views scale in size as they approach the top of
the map view (along the Y axis). The size change is also affected by
the pitch (tilt) of the map view. If there is no tilt then scaling
is not performed. As the map is tilted scaling is gradually applied.
This turns the MGLAnnotationView implementation into an Objective C++
class so that SDK constants from C++ files can be used.
The new behavior is enabled by default to maintain consistency with
annotations backed by GL sprites. The MBXViewController redundantly
sets the new property as an illustration of use.
This change eliminates the call to the problematic
`annotationTagsInRect:` by using the annotation views themselves
and the map view to check if a view is visible or not.
Add an UIView subclass that can be used as the base class for all
client provided UIViews for annotations.
Teach MGLMapView to be able to display annotation views over the map if provided by the client delegate. For now, if the delegate provides a UIView then it will be used. If not, the map view will fall back to the old strategy of using GL annotations with an image provided by the delegate or a default image if not.
The map keeps a reuse queue and will store annotation views that are panned
offscreen in the queue if the application developer supplied a reuse queue identifer. The views in the queue are reused when more annotation
views are required. This view reuse provides a performance gain when many
annotations are shown and most of them are offscreen.
iosapp now implements the new delegate method to supply
a native view.
Add a playground to the workspace to facilitate experimentation
with new features. A playground is capable of importing frameworks if it
exists in the same workspace that builds the imported framework. The
initial playground demonstrates annotation views.
This also fixes a crash due to nullptr in annotations array If the `annotations` method is called while the user dot's callout view was showing, the userdot annotation is represented as null in the annotation context map. This
caused a crash when the null pointer was attempted to be converted
into an NSArray via C array. This protects against this bug by filtering out such a null annotation.