The tile limit guard (when used) stops a download from continuing
when the tile limit is reached. This wraps the guard in a method
and employs it in both places currently necessary to ensure the
guard has a chance to function. Tests have been updated to
ensure the fix works for a less trivial tile limit scenario.
The core of the change is ensuring that ensureResource doesn't release Zalgo: it should be consistently async, rather than async in the case that the resource doesn't exist in the database, but sync if it does.
This ensures that status is reported in a more consistent sequence, regardless of the database state.