* Main gyp files are now standardized as platform/<platform>/platform.gyp.
* Each platform gyp file defines appropriate loop_lib and headless_lib variables.
* Each platform gyp file includes mbgl.gypi, which defines base targets which may be useful to all platforms.
* CI targets are consistent across platforms: `make $(PLATFORM) && make test-$(PLATFORM)`.
* Renamed the "linux" test app to "glfw". It's now built in OS X CI.
* Android build flakiness is fixed.
* iOS CI builds the bench and iosapp targets.
* Mesa version is now in one place.
* CI scripts use bash "strict mode" and correct error handling.
* All build output goes to the build directory.
* Removed vestigial iOS/OS X/Android Travis scripts.
The following produces a reference cycle:
var map = new mbgl.Map({
request: function () { ... }
});
map has a reference to the request function, which has a reference to
its closure, which has a reference to map.
Storing a the map options in an internal field, rather than a Persistent,
allows V8 to collect the reference cycle when none of its members have
other references.
add iam template with mapbox-gl-testing and mapbox-node-binary permissions
add travis build scripts and .travis.yml
rm -f platform gypi
map.resize is private now, called by view.resize
set stdlib and c++11 per platform, link glfw3 ldflags on linux
pass --clang to node-gyp per https://github.com/mapbox/mapbox-gl-native/pull/364#issuecomment-51735692